Stellaris

Stellaris

No Outpost Influence Maintenance
343 Comments
dark lord of the sith brandon 28 Jun, 2022 @ 8:21pm 
thank you you get 1st past
Gilmaris 17 Mar, 2021 @ 1:05am 
Many people still play 1.9.1, which is why they would like an update.
warthunder_can_blunder 9 Feb, 2021 @ 11:45am 
why are people wanting a update frontier outposts dont exist anymore
Dreddpool82 25 Sep, 2020 @ 6:38am 
update please?
Rayray 8 Dec, 2018 @ 8:06am 
update please?
GT640_Player 1 Dec, 2018 @ 10:28am 
would be cool if you would update this mod. i likded it
Hunter 495 17 Nov, 2018 @ 4:38pm 
how fitting is it that I got the skids anomaly while looking at the workshop? vroom
Rhia 24 Feb, 2018 @ 8:57am 
awesome! looking forward to that.
Averax  [author] 24 Feb, 2018 @ 8:48am 
@Cake Addict Thanks for the kind word :)
@Rhia broke is a funny term :P If this mod tweaked a car’s engine, PDX removed the car from the game :P I might make another mod that removes the influence cost to put a space station, just for fun.
Rhia 24 Feb, 2018 @ 6:45am 
Its a shame that 2.0 broke this mod, I considered Stellaris unplayable without it.
Cake Addict 24 Feb, 2018 @ 4:25am 
@Averax Thanks so much for creating this mod! I've been using it ever since i found out about it and would like you to know how much we appreciate you :steamhappy:
Averax  [author] 22 Feb, 2018 @ 3:42pm 
As of 2.0 this mod is now extinct.

Requiescat in pace.
Elite Guard 22 Feb, 2018 @ 10:21am 
Does this mod need an update or is useless with the 2.0?
FrozenPotato 30 Jan, 2018 @ 4:35pm 
Very good mod! Thanks. Although it's not working anymore in 1.9.1. No other bugs, just outposts using influences.
Chastity the Celibate 27 Jan, 2018 @ 8:10am 
Could you change the name to make it load first in mod order? It isn’t working in my pack, I assume it is getting overwriten
CRAGNAR 22 Jan, 2018 @ 4:58pm 
Any chance of an update? Shame we can't just go back to 1.8
Chastity the Celibate 15 Jan, 2018 @ 7:49am 
Doesnt work all of a sudden know I have -21 influence
DonutKing 14 Jan, 2018 @ 7:01pm 
Does it work in 1.9.1, I need this?
Mæthos 4 Jan, 2018 @ 12:33pm 
Breaks the game in 1.9.1. With this mod activated it's impossible to exit the galaxy map by left-clicking on a star. Plus the Esc-key doesn't seem to work anymore.
Tested with no other mods activated.
Averax  [author] 8 Dec, 2017 @ 11:36am 
It works in 1.9, I just have to specify in the mod info that it does.
JLBM-Colorado 8 Dec, 2017 @ 3:28am 
update for 1.9 plz!
lostinvt 15 Oct, 2017 @ 12:52pm 
Would love a 1.8.2 update if possible, maybe an option to decrease upkeep by 50% or 75%.
JohnDeere 13 Oct, 2017 @ 3:00pm 
update for 1.8.2 pls
Xeonzs 11 Oct, 2017 @ 1:28am 
It might also be worth mentioning I'm still on 1.8, I'm not using the beta patches.

Had to split up the comment due to character limitations.
Xeonzs 11 Oct, 2017 @ 1:13am 
Mods I use:
Fallen Empires Expanded 1.5 (Doesn't change AI behavior)
More Projectile Graphics (Just visual)
Ticking Warscore (Doesn't change anything in AI behavior)
Automated Behavior Adjustment (Changes AI ship movement and targeting behavior)
Tiny Outliner (self explanatory)
More interesting spaceport modules (self explanatory)
Galactic Unification - Cheaper War Demands (self explanatory)
Traits & Ethics+ (More Ethic and trait points and picks)
Beautiful Universe v2.0 (Just visual)
Improved Space Battles [Graphics] (Self Explanatory)
Planet Cap Raised (Standard core sector size increased to 10)
Color code pop status icons (just visual)
UI Overhaul 1080p Plus (Just visual)

I don't really use any mods that change AI's core behavior, only the automated behavior mod just for ship movement and targetting during combat, but nothing changes AI strategic behavior.
Xeonzs 11 Oct, 2017 @ 1:13am 
@Averax, it was a 1000 system Elliptical shape.
29 empires, 8 FE.
Primitives set to 3x
Colonies to 1.25
Crisis to 5x
Difficulty on normal
Aggresiveness on high
All expansions
Averax  [author] 10 Oct, 2017 @ 10:13pm 
@xeonzs, that sounds higher than most people are reporting. What difficulty and size map are you playing on? Apart from FEE are you using any other AI mods?
Xeonzs 10 Oct, 2017 @ 3:07pm 
Just a small warning:
The AI HEAVILY abuses this, after playing a new game for just 1.5 hours on normal difficulty and fast speed, most AI's already built between 4 and 7 outposts even the FE from FEE mod!!!

I liked the idea on paper, until how I found out how it worked in practice, it screws you over so hard in the beginning because you simply can't expand beyond your 2nd colony -if you're lucky with planets that is- as the AI will have claimed all space in the galaxy already with frontier outposts, it's pure madness.

Perhaps halving the maintenance would've been a better option than outright removing it, because than there would at least still be let's say 6-12 cap due to influence income, right now there's only energy limiting it but we all know that's no issue.
DF_비샤를 7 Oct, 2017 @ 2:02am 
thx
Maxson 27 Sep, 2017 @ 2:29am 
Thank you for update!
Averax  [author] 26 Sep, 2017 @ 2:24pm 
Updated
Poggle the Greater 26 Sep, 2017 @ 12:18pm 
You're the best Averax!
Averax  [author] 26 Sep, 2017 @ 4:46am 
Will Update this mod tonight guys :)
Jack Mihov 26 Sep, 2017 @ 4:31am 
You can update this mod on your own, just go to Documents\Paradox Interactive\mod --Y edit (in my case) file "ugc_681684405" and change "supported version" to 1.8
Atrion 25 Sep, 2017 @ 2:03pm 
Please Update
Maxson 25 Sep, 2017 @ 11:48am 
Update please. Thank you.
Lordchungass 24 Sep, 2017 @ 8:32pm 
boi, update this my dude.
Mosley was right 23 Sep, 2017 @ 11:24am 
You need to update this, man!
DF_비샤를 22 Sep, 2017 @ 8:04pm 
update1.8
DF_비샤를 18 Sep, 2017 @ 12:47am 
plz do update
Poggle the Greater 14 Sep, 2017 @ 5:20pm 
If the mod doesn't work for you go into the file "00_defines" and find the line "outpost_station_influence_maintenance" then change the 1.0 to 0.0. If you're using notepad make sure you save as instead of save.
Zakvadr 26 Aug, 2017 @ 4:28pm 
PLEASE UPDATE!
DK 5 Aug, 2017 @ 9:09am 
Could you please update it for 1.62?
Mas 28 Jul, 2017 @ 6:48pm 
yeah, i fiddled with it later on that night and figured out why it wasn't. but appreciate the reply :)
Averax  [author] 28 Jul, 2017 @ 9:49am 
@Mas, the mod still works..
Mas 27 Jul, 2017 @ 9:26pm 
miss this mod :( this guy did it right
Azo 26 Jul, 2017 @ 6:19am 
Nice
Kasires 30 Jun, 2017 @ 9:43am 
please, update!
LOVE!
Anub 14 Jun, 2017 @ 3:20pm 
are you going to update this :)?