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I got it to crash again. A folder with 4 files was auto-generated under C:\Users\Gravage\Documents\My Games\XCOM2\XComGame\Logs that I uploaded to my Google Drive:
https://drive.google.com/open?id=1JqVmB4OIIDGF-RFYxuqr8IDSiddtdI07
Afterwards I successfully loaded my game from the point of the crash using the "Save0" file that was included in that auto-generated folder. When I loaded it I got a warning:
SAVED IN A DIFFERENT LANGUAGE
This game was created in a different language, some localized content may contain missing characters. Load anyway? (I added that screenshot to the Google Drive File)
To the computer literate that probably refers to something entierly different but I confirmed that my character's names were still spelled with an "e-acute."
New campaign and the monthly report are two of the places the mod expects characters are added to the game (not any other cutscenes though). Does it also crash on finishing a scanning site/mission, if they award a unit? Are you running any mods that mess with starting crew, recruits pool, and/or HQ store/Black Market?
I do get a crash "Pure virtual function being called while application was running. (GIsrunning == 1" at New campaign and monthly report when using your mod "Configurable Birthdays." I don't have any errant nationalities attributed to my characters, but I have a spelling of one character's name that uses an "e-acute" from the Latin alphabet which I do not have on my English keyboard. Given your knowledge, would it make sense to you that that may trigger such a crash.
I'd test it; however, I've long ago deleted my corrupt saves. I noticed this errant "e-acute" just today.
Read the Description. See the "WOTC version" link?
[0016.72] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\ce3b64a62966ccd1\branches\ShippingOzzy\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456]
Failed to find function IsASoldier in XComGameState_Unit Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_122.XComGameState_Unit_140
Thanks for that tip, thegrimsqueaker72. I looked through my character pool and found three troopers (imported from someone else's pool for VIPs) with nationalities I don't use (Welsh and Namibian, IIRC). I'll see what happens now I've changed them to UK and Nigeria.
I've been getting a crash on evac occasionally in my current campaign. Definitely twice, possibly three times now. Each time I've been able to complete the evac by disabling this mod and reloading the autosave.
In the last crash-on-mission-evac I was extracting a VIP (and I'm 99% sure that happened in the prvious case, although it was a month or so back).
The end of my launch.log is (why I disabled this mod):
[0245.35] ScriptWarning: Accessed None 'kTemplate'
BioParser BetterAgeRange.Default__BioParser
Function BetterAgeRange.BioParser:IsRandomBackground:0053
[0264.21] Log: Dumping name table: (4496608)
[0264.21] Log: Dumping name table: 0x1f948000 (4496608)
[0279.50] Exit: Exiting.
[0279.53] Log: Log file closed, 07/03/17 20:37:28
Could the fact it was a VIP be messing with the amended BioParser.uc? The most recent VIP was from one of RealityMachina's "PR Tour" missions.
I just suddenly started having the GSL crashes as well.
I've totally failed in narrowing it down beyond it being this mod, as I reverted to a previous good modlist and it's still crashing.
Might be a character in my pool that your code is getting hung up on?
Never had that in my last, completed, vanilla campaign with this mod enabled. Maybe a conflict with some other mod. Dunno. Perhaps those alien squad mates ones? Just trying to think of mods which add soldiers somewhat unusually.
The birthdates not matching any of the random soldier's backgrounds has always annoyed the hell out of me, but I couldn't figure a way to fix it. I fear my coding experience is rusty from a decade of not being used.
THIS BUGGED THE HELL OUT OF ME! I noticed the game didn't care at all about age once I got a veteran from the old XCOM who was apparently a high ranking officer at the age of 12
FYI if you want you could put the config for More Random Backstories with its own config:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/650277509/364039531220315576/
I've just been going through and amending XComBirthdays.ini to include those from More Random Backgrounds , have to see how that goes in my next campaign.
Think I spotted a typo in XComBirthdays.ini, a missing closing parenthesis:
; shadetree mechanic before the war
+EngineerAges=(BackgroundIndex=0, Min=38