Stellaris

Stellaris

[Outdated] Extended Traits
373 Comments
Azurewrath 18 Aug, 2024 @ 5:47am 
Update
Ruggedgolem 24 Nov, 2021 @ 5:58pm 
3.2 update?
Warr10rP6 13 Jun, 2021 @ 7:59pm 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
Warr10rP6 13 Sep, 2020 @ 5:39pm 
Since the author has abandoned his mod, then I can recommend this: Species Trait RP Diversity
Arkenor 16 Aug, 2020 @ 12:20am 
I don't think the Visionary trait does anything any more, and should probably be changed or removed.
SalzStange 11 Aug, 2020 @ 6:21am 
update please
Nekcarb 31 May, 2020 @ 8:38am 
Please update!
Sinewave/Slymambo 29 Mar, 2020 @ 2:13pm 
Update? I cant play without this lol
me llamo sk 26 Mar, 2020 @ 6:12pm 
update?
Hitchclif 4 Jan, 2020 @ 3:11pm 
amazing mod, the changes have been great! keep up the good work!
r-M  [author] 3 Jan, 2020 @ 1:12pm 
@ChicochicoCHICO at the time that was the only way to get those bonuses. Modifiers didn't exist for many things at the pop level (and still don't). There may be different and better ways to get the same result now but I don't play the game anymore and Paradox's communication with mod developers is so bad that it's impossible to even know what exists and works and what doesn't.

Also, only 2 or 3 of the traits apply like that. Virtualists, Deliberators for sure. The Architect ones I may have changed recently but can't recall. All the other traits will apply like the default species traits and can be modified onto/off of your pops.
Chico Chico Chico 1 Jan, 2020 @ 3:05pm 
@Luna apparently how it works is that this trait applies to your empire ONLY if the founding species of the empire has that trait...meaning if you run a very diverse empire, you can mod "Incompetent architects" on every species other than your main species for a free trait point...

Yes it's pretty lame. Empire bounses/penalties shouldn't be used as racial traits IMO.
Fat Juicy Girlcock 4 Dec, 2019 @ 2:44pm 
So how do these traits actually apply? What if my founding species are incompetent architects and I colozine a planet with another species that aren't incompetent architect? Does the trait not apply then? What determines if it applies if half the population have the trait and the other half don't?
Hitchclif 28 Oct, 2019 @ 7:58pm 
any chance for machine traits?
minifoo50 26 Oct, 2019 @ 3:06pm 
just so you know, as a a lithiod species type you can't pick some or all of these.
Arakhor 20 Jul, 2019 @ 5:14am 
I must have been looking at a different mod. My apologies.
r-M  [author] 19 Jul, 2019 @ 4:40pm 
Arakhor, the last update was June 13, 2019. You okay?
Starcadian 6 Jul, 2019 @ 3:25pm 
Only if they make a third season of Spice & Wolf.
Kaiser Nhyla 13 Jun, 2019 @ 3:08pm 
Will this be updated to 2.3?
AprilsRealm 6 Jun, 2019 @ 3:26am 
2.3?
𒀭 Enki 𒀭 4 Jun, 2019 @ 10:47am 
Any ETA on a 2.3 update?
TortoTheConqueror 16 May, 2019 @ 12:37pm 
Is this updated to 2.2.7?
Bernos 5 Apr, 2019 @ 1:28pm 
One problem I have with this mod is that some of the traits become empire wide abilities that can only be gained at the start of the game. If an species with bonus influence joins your empire you don't get that bonus or you dont get the draw back if they have minus influence. Having buffs tide to empire wide buffs and debuffs made me unsub. I think this could be a great mod, but it needs to find a way to tie everything to pops and not empire changes. Like make the influence buff something like, "Delibertator: Each pop gives +.001 influence" or something like that so you don't have to start off with it and it would make migration a lot more balanced.
Crocodile 7 Mar, 2019 @ 6:56am 
Sorry, I mean Veteran Politician.
Crocodile 7 Mar, 2019 @ 6:10am 
Hi, I'm in a multiplayer game using this and we've found out the Veteran Statesman trait has a code issue in it that makes it not function. Figure I'd give you a heads up since It kinda tanked the usefulness of two leaders in that game, one of which is still going as an immortal machine.
r-M  [author] 28 Feb, 2019 @ 10:15pm 
Sineweave, doesn't sound like any traits in this mod. Might be from another one you have enabled.
Sinewave/Slymambo 28 Feb, 2019 @ 7:24pm 
Hi Man! Thanks for updating this mod, it's the best trait mod out there.

Just a bug, two trait with a yellow logo appear, they cost 0, have named with random letters. One is totally blank, the other give me -200% abitability in ammonia and methane world from planetary diversity.

Could you take a look? I don want random alien appear with a bug trait lol
키으기 19 Feb, 2019 @ 10:29pm 
Thank you I'll use it well
r-M  [author] 16 Feb, 2019 @ 1:13pm 
Some traits use the crown icon just cause I didn't have anything better to use. Majority of the traits still have their normal icons.
Pamparampampamparam 15 Feb, 2019 @ 11:33pm 
I might be mis-remembering, but didn't each of the traits have unique icons rather than just the generic crown?
r-M  [author] 12 Feb, 2019 @ 1:22pm 
Paradox has changed the names of almost all of the traits in the game, some of the trait names have changed 4 or 5 times. It's a real pain in the ass especially since they don't put the trait renames/new traits into the patch notes any more.

I'll update soon.
Test4Echo 12 Feb, 2019 @ 1:13pm 
Found an error with the trait and modifier for natural and incompetent architects. "planet_building_cost_mult" has changed to "planet_buildings_cost_mult," and a modifier "planet_districts_cost_mult" has also been added. Honestly, not sure why Paradox thought changing the building cost multiplier name by adding a single "s" was a smart idea, but whatever.

Also, not sure if you wanted the traits to act like the construction technologies that increase build speed, instead of reducing build time by a flat amount, but you may want to change "building_time_mult" to "planet_building_build_speed_mult."


Cheers!
barkertommy43 11 Feb, 2019 @ 7:33pm 
can we have a 2.1.3 legacy edition?
Axneth Ironswift 27 Jan, 2019 @ 5:42am 
Thank you thank you =D These sort of mods make the best part of finding out what sqiggly aliens or primitives you might find just wandering about.
r-M  [author] 26 Jan, 2019 @ 9:19pm 
Updated for 2.2.*
also fixed all (?) of the broken traits
TreesAndGreens420 21 Dec, 2018 @ 2:48pm 
is the mod dead
whitefox_braveheart 11 Dec, 2018 @ 10:37pm 
oh i hope this gets updated :D
Axneth Ironswift 7 Dec, 2018 @ 3:55pm 
Most of the trait mods are having this issue (example, Parasite from another is now a beneifical trait, instead of it's usual negatives.) That said it does seem to be hit and miss at the moment.
Kami 7 Dec, 2018 @ 11:50am 
Taking a glance at the traits I don't see any that would obviously not work so I am sort of curious which are not functioning, maybe the tile blocker and contruction stuff as the code behind that stuff was all changed?
Th3oriesMan 6 Dec, 2018 @ 5:51pm 
which traits Darth? It's not that I doubt you; it's that I want to know more :)
Darth Sanguine 6 Dec, 2018 @ 5:04pm 
As of 2.2 some of the traits no longer do anything.
Daltem 4 Nov, 2018 @ 8:41am 
if any of you want to manually change the version number to your version, just to get rid of the red box, the remote file id is 681816257.

Documents\Paradox Interactive\Stellaris\mod\ugc_681816257.mod
Mosley was right 1 Sep, 2018 @ 2:40pm 
So far as i've seen in my playthroughs, this mod still seems to work fine. Hopefully the author will update it soon, though.
Drexl 10 Aug, 2018 @ 2:53pm 
This *appears* to be working in 2.1, but for all I know the back-end could be broken while the front -end looks fine. I'd appreciate some clarification on this, and an update to at least flag it for 2.1 if there are no issues.
Skygroot 10 Jul, 2018 @ 3:28am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
Mangraz 22 Jun, 2018 @ 5:49am 
Hey-ho, update yo? :2017stickycrab:
Bronson 3 Jun, 2018 @ 10:05am 
@r-M. Any chance you could update your mod to 2.1? Would love to use it. There are some nice options in here. Just wondering what the "Visionary" trait does. What exactly is planet border radius?
Kaiser Nhyla 28 May, 2018 @ 5:22pm 
Are you going to update this to 2.1?
Ajey 24 May, 2018 @ 10:15pm 
does this mod need an update?
ExNihil 16 May, 2018 @ 1:33am 
Hi. I want to make an API for your mo, so it has synergy with Core Game Mechanics: Buildings. I sent you a friend request. Please let me know when you are around. Also, here is an invite to the Stellaris Modding Den discord server: https://discord.gg/bHVez2C