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Also, only 2 or 3 of the traits apply like that. Virtualists, Deliberators for sure. The Architect ones I may have changed recently but can't recall. All the other traits will apply like the default species traits and can be modified onto/off of your pops.
Yes it's pretty lame. Empire bounses/penalties shouldn't be used as racial traits IMO.
Just a bug, two trait with a yellow logo appear, they cost 0, have named with random letters. One is totally blank, the other give me -200% abitability in ammonia and methane world from planetary diversity.
Could you take a look? I don want random alien appear with a bug trait lol
I'll update soon.
Also, not sure if you wanted the traits to act like the construction technologies that increase build speed, instead of reducing build time by a flat amount, but you may want to change "building_time_mult" to "planet_building_build_speed_mult."
Cheers!
also fixed all (?) of the broken traits
Documents\Paradox Interactive\Stellaris\mod\ugc_681816257.mod