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@Imperator of Rome
Goal is to add fun stuff, not be realistic. With Vulcan, Tyche and Nemesis, basically all's in except planet 10's name, however it's kinda in because i also put in Nibiru as a moon for Nemesis!
Nemesis could work, but Vulcan was wholly disproven, and Tyche just sounds like the Fifth Giant given a name. In which case, I believe Terminus is a far superior name for the farthest orbiting planet.
(i will plant highly explosives at your doorstep.)
But I've found an issue with the Just More Empires mods.
With both this and one of those more empires mods active, there's a chance that two sol systems will spawn. One will be vanilla from an AI spawning from the Just More Empires mod. The other will be from the player (assuming they use one of the Sol System Expanded sol system starts).
Just thought I'd let you know.
All the best.
The mod does work, but ONLY if you put it last in the load order. To do this, follow these steps:
1. Open the launch menu and look for "playset", then click "add new playset".
2. Name your new playset whatever you'd like, then add every mod you want into it.
3. Once you have added every mod you want, drag "Sol System Expanded" down to the very bottom of the list.
You should now be able to use the mod with no issues, just as long as you continue to launch from that playset. Happy xeno hunting! :)