Serious Sam 3: BFE

Serious Sam 3: BFE

Mental's Unity
61 Comments
Neon Henchman 18 May, 2019 @ 3:56pm 
It's kinda fun, I can see it being entertaining to stream, it's just the random god-tier enemies that got me. I also like the explosion of items from the new enemies, makes it more accessible as a result.
DogMan 25 Jun, 2018 @ 6:48am 
There is actually, Serious sam unity :P
Rawr'kraine 🐉  [author] 20 Jun, 2018 @ 11:08am 
then who's? It's not like there was another :/
DogMan 20 Jun, 2018 @ 9:51am 
AGh damn,yours was soo oo much better to be fair
Rawr'kraine 🐉  [author] 20 Jun, 2018 @ 9:15am 
Sorry to dissapoint, but the project has been scrapped. I lost all interest in working on it any further and it's highly likely Kuber will make something better anyways.
DogMan 20 Jun, 2018 @ 6:30am 
Russia whats the status of the fusion one i'm almost impulsivly will buy the games in vr if this mods ported
Wiseguy 26 Jul, 2017 @ 9:13pm 
I can't wait for ssf2017 version!
BASYA 24 Jun, 2017 @ 7:26am 
Ok!
Rawr'kraine 🐉  [author] 23 Jun, 2017 @ 11:58am 
It's in the works, the remake is being made in Fusion 2017
However, work has halted until there's more enemies on the workshop, so don't expect it to launch until after the SS3 update comes
BASYA 23 Jun, 2017 @ 10:41am 
Please SSF2017 Version!:grab:
Andreiki 13 Oct, 2016 @ 8:08pm 
please add monsters for ss2 enemy pack
SpongeBong! 18 Jul, 2016 @ 3:48pm 
mate as long as it isnt full on retarded like with impossible enemies , it will always be good, doom and wauke enemies sound good :)
Rawr'kraine 🐉  [author] 18 Jul, 2016 @ 3:20pm 
I donno, it's only sam stuff.
But I might be able to pull some strings...
oh what am I kidding, the way I plan to set it up, it shouldn't be too RAM consumming, I hope :o
Riba4ok13 18 Jul, 2016 @ 12:21pm 
ok
add doom 3/quake 4 enemies
Rawr'kraine 🐉  [author] 13 Jul, 2016 @ 6:57am 
well that's no lie, it IS buggy. And as for selections, maybe, Thana's stuff is pretty OP so getting it in would be kinda hard (also I'm only doing sam stuff, I might add the Doom3/Quake4 enemies the next time in the remake)
SpongeBong! 12 Jul, 2016 @ 3:14pm 
Ok , thats good to hear , would you this time consider making better selections as i have heard its pretty buggy atm, sorry if im bothering you lol.
Rawr'kraine 🐉  [author] 12 Jul, 2016 @ 8:43am 
I've got an idea in mind to help with the memory/who gets chosen.
But it's gonna be a whole remake
SpongeBong! 12 Jul, 2016 @ 4:49am 
Could you then instead of adding to it maybe do a second version with a different selection using some newer packs as suggested?
Rawr'kraine 🐉  [author] 11 Jul, 2016 @ 8:00am 
is already pretty packed, adding more will kill anychance of it working online
Riba4ok13 11 Jul, 2016 @ 6:16am 
good mod, but please add thanas insane mode part 2
Rawr'kraine 🐉  [author] 1 Jun, 2016 @ 11:50am 
yeah, the mod created a bunch of modifed puppet and projectile data to get around that but nothing else is changed, so unless you update and change the stuff I copied stuff my mod won't need updating.
SeriousNorbo 1 Jun, 2016 @ 7:57am 
Yeah, i heard that it's glitchy in multiplayer.
I've already updated most of my mods and saved projectiles separately.
Rawr'kraine 🐉  [author] 1 Jun, 2016 @ 7:10am 
thanks but, in your feature enemy packs try to NOT make the projectiles local!
I had to work around this with your stuff Norbo.
SeriousNorbo 1 Jun, 2016 @ 6:47am 
Not THAT'S a serious challenge, good job :steamhappy:
Rawr'kraine 🐉  [author] 28 May, 2016 @ 7:32am 
and yet people want me to ADD MORE crap to it, nah, it already takes up too much memory as is.
Tempest 28 May, 2016 @ 7:24am 
Try Google Translate if you can't read Russian, Not trying to be rude but It's juuuust a Thought...

But this is a Really nice mod, Despite the loading times and Broken Co-Op.....But I don't have a
problem with it, Personally.
Thanadrax 22 May, 2016 @ 12:24pm 
Well.. I tried it with noam, and we just couldnt play together.
That loading takes too damn much time, and everyone except for host was disconnecting.
Yeah, it seems to be a well-made mod, but playing it SP only sucks.
Rawr'kraine 🐉  [author] 20 May, 2016 @ 5:16am 
sorry, I can't read Russian
Ronik hbn.gg 20 May, 2016 @ 1:57am 
че делать
Ronik hbn.gg 20 May, 2016 @ 1:57am 
он показывает загрузку

а мобоом нет новых
Rawr'kraine 🐉  [author] 19 May, 2016 @ 1:41pm 
enemy packs and stuff used by the mod, I mean that's all this really is...
Gram 19 May, 2016 @ 1:40pm 
Whoa.
Das a lot of required addons.
Rawr'kraine 🐉  [author] 17 May, 2016 @ 6:59am 
it's all random, normally with the stronger stuff being rarer, but more rewarding.
DogMan 17 May, 2016 @ 6:40am 
it is truely good :) please continue to add more packs i have dynamic monster fetttish and this is exactly what i wanted, although some enemies appeared more then others is that normal or is it made per map?
Rawr'kraine 🐉  [author] 17 May, 2016 @ 6:26am 
my specs arn't even that high and I can still enjoy it too, it only needs high RAM requirements, and slighty high specs to run!
Thank you though. I've put countless hours on this.!
DogMan 17 May, 2016 @ 2:01am 
Amazing mod, works perfect for me
32gb ram
gtx 970
windows 10
i7 5820k
Rawr'kraine 🐉  [author] 16 May, 2016 @ 2:03pm 
hmm, maybe there's a mod conflict?
Try disabling your other mods, I can assure you JON levels do work
2396 16 May, 2016 @ 1:43pm 
yes
Rawr'kraine 🐉  [author] 16 May, 2016 @ 1:35pm 
are you sure you subbed everything?
I updated the list of things you need.
2396 16 May, 2016 @ 1:10pm 
it says unable to load level on all of the jewel of the nile levels?
Rawr'kraine 🐉  [author] 15 May, 2016 @ 8:05pm 
Ok, Natsilagi helped me debug test it, it should work now as i was missing 2 required items, be sure to sub the new stuff and resub the item.
Matsilagi 15 May, 2016 @ 6:10pm 
Nope, nothing, just that line.
Rawr'kraine 🐉  [author] 15 May, 2016 @ 5:59pm 
hmm, it works fine on my end.
It sounds like something failed to load in the templates file, like one of the enemies.
does it say anything above that about puppets/enemies?
timilyo80 15 May, 2016 @ 5:06pm 
but how can I fix it?
Matsilagi 15 May, 2016 @ 4:32pm 
Yeah, its this error exactly.
Either something's missing or you missed something in the code.
timilyo80 15 May, 2016 @ 4:16pm 
I don't know were to begin to copy, so I copy the three last line (hope it help you)
Lua error : [string "local World=WorldGlobals.Worldinfo..."]:52:attempt to index local templates (a nil value)
Lua stack traceback
[string "Local World=World Globals.WorldInfo..."]:52: in function createEntity
[string "Local World=World Globals.WorldInfo..."]:65: in main chunk

it's approximately what is written...
Rawr'kraine 🐉  [author] 15 May, 2016 @ 2:55pm 
Ok, I tested it, it works fine for me.
Maybe your missing something I forgot to add? Can you please post what the console (~) says so I can debug it please?
Rawr'kraine 🐉  [author] 15 May, 2016 @ 2:43pm 
hmm, I could have swore it works now; I will test this.
timilyo80 15 May, 2016 @ 2:05pm 
When I start a level, I don't see any worksop enemies. I only see CT enemies. What is the problem? (I think my computer have some problem with the techno-wizard and the wisp bot but I don't think they appear in the fist level so I don't know if it's the probleme)
Matsilagi 15 May, 2016 @ 2:00pm 
This isn't working, it says its loading but it didn't replace any enemy