Stellaris

Stellaris

Peglaci Species Mod
47 Comments
Kennywnorth 9 Mar, 2022 @ 7:39am 
nice species design
Agorixel 14 Dec, 2019 @ 10:02pm 
update
TurtleShroom 10 May, 2019 @ 6:40pm 
Now put them in "Undertale" robes. I need Toriel.
shinasana 26 Apr, 2019 @ 3:07pm 
When is the next update for this mod.
The Erubian Warlord 12 Jan, 2019 @ 3:50pm 
the peglaci cannot take any traits as the are categorized as neither biological nor mechanical pops
Aqueer1 (she/her) 28 Dec, 2018 @ 7:35pm 
First, the furries of starbound stalked me and followed into stellaris! But now, now, the Decent races are here! What next? Vore Mod in skyrim? Frackin' Universe in Civilization? WHEN WILL IT END!
Penumbral 7 Apr, 2018 @ 2:43pm 
update. now.
The_Pasta_Pounder 22 Feb, 2018 @ 7:46am 
update?
Ravemaster99 18 Jan, 2018 @ 2:45pm 
؟etadpU
mnidjm 30 Oct, 2017 @ 7:19pm 
Update?
shinasana 23 May, 2017 @ 7:09pm 
Update?
Deep 17 Apr, 2017 @ 6:02am 
@dogkisser I hope you`ll update this mod, couse I like your idea!
Enzamus Prime 4 Mar, 2017 @ 5:44pm 
Saw this and had to download because of my starbound nostalgia.
dogkisser  [author] 18 Feb, 2017 @ 9:22pm 
Alright, fixed it, I think! Some weird stuff happened a few updates back, apparently. The most annoying part is for whatever reason I can't seem to get these guys to display within the Mammal category due to a known glitch, so they've got their own category. If I can find a way of putting them back with Mammals I will, but until then it'll have to do!

As I said in my other portrait mod I just released, I think getting these guys animated might be a bit of a lost cause - simply cannot work it out! Any future mods I do will use an already-animated base to avoid this issue! Sorry for radio silence, I was waiting for the Banks update and only recently decided I couldn't wait!
Zote the Mighty of Great Renown 3 Jan, 2017 @ 10:37pm 
Suprised nobody has made the vanilla Starbound races for Stellaris yet.
TerrorDragon 15 Dec, 2016 @ 8:21am 
Hey I know these guys, I saw a mod of them on Starbound.
Wilder 26 Nov, 2016 @ 7:30am 
This mod has not been kept up to date and now causes CTD issues upon empire creation while selecting both City and Ship appearance. You cannot make ANY empires while having this mod enabled as a result.
If it is not updated soon, i will be forced to unsubscribe. - Which i really do not want to, as these things are adorable.

To clarify, i have isolated the mod completely, had it be the only mod enabled just to make sure its not a mod incompatability, it CTD's on its own.
Nutspider 20 Oct, 2016 @ 1:54am 
I really do hope you're working on getting this back into starbound.

I miss my violent "peacekeeping".
Cephalon Sithalo 20 Aug, 2016 @ 4:50pm 
ill have to keep this in mind for when i get stellaris lol.

side note: any chance of getting peglaci on starbounds steamworkshop?
Tap.Water 7 Jun, 2016 @ 6:53pm 
Is it possible for you to impliment the other Starbound species too?
Fornsworth 4 Jun, 2016 @ 8:11pm 
@Ryuujin Yeah.. true.. Sorry Dogkisser, I didn't know the Famed Ryuujin was even on steam!
Cutesune 4 Jun, 2016 @ 3:39pm 
@Fornsworth: My magic 8 ball says "It's very likely".

I suggest taking any further discussion of that to my profile page though instead of spamming poor Dogkisser (Djinn? :p) with unrelated posts.
Hetuni 4 Jun, 2016 @ 2:45pm 
@Ankerion Soon.

But it's surprising some people are going to @dogkisser first instead of Ryuujin.
AnkDraig 31 May, 2016 @ 2:42am 
we need Avali as well =D . I know that species by Starbound (one of my famous btw), Good to see em in Stellaris.
dogkisser  [author] 26 May, 2016 @ 4:51am 
Fornsworth - I was thinking about it, but I both doubt that I could do them justice and wouldn't want to step on the creator's toes. You may be better off texting him about it, I'm afraid!
Fornsworth 25 May, 2016 @ 11:37am 
Hey dogkisser, whats the chance of also making an Avali mod?
dogkisser  [author] 19 May, 2016 @ 1:54pm 
Ha, thank you OSB. They are based on a race I made for another game, but for THAT game I picked a bunch of weird animals to pull traits from. Goat, Polar Bear, Wolf, Rabbit, etc. I wanted them to be cute but unsettling, so I'm glad that was conveyed! As far as this game, they're assembled from a combination of assets from vanilla races as well as photos of the above animals.

As far as getting them animated, it's starting to look like -no one- knows how to do it properly yet. All animated races currently are recolors or retextures of existing 'models' - effectively drawing different pictures on the paper dolls included with the game. If (when) I make another race mode, I'll probably do exactly that, because it gives you good results without having to go through the hassle of learning Maya.
Salty Slothy 19 May, 2016 @ 8:34am 
There's something very unsettling about these creatures. A slightly demonic look to them. WIll aboslutely be using these guys for my Slave empire primary species
Luceffe 16 May, 2016 @ 11:34pm 
Oh, nifty. One of my favorite Starbound races makes another appearance!
alexfr36 16 May, 2016 @ 8:46am 
Oh, cool, Peglaci are here too ^^ they were already nice to play in Starbound, i wonder how they are here ;)^and i really, really like the look they have here :D It's awesome !
McDougal 15 May, 2016 @ 10:18am 
Ah right, they appear way smaller in the UI. Well take us along the journey then, I am also thinking about trying my hands at an animated portrait (the technique looks very intriguing).
dogkisser  [author] 15 May, 2016 @ 7:42am 
McDougal - yes, but likely when I figure out how to get it animated. I consider all assets 'placeholder' at the moment, and the way I have it set up means I'd have to edit 60+ images. Once it's set up properly, that drops down to, like, 7. In game, due to the size of the images, the edges are nearly invisible, I've found.
McDougal 15 May, 2016 @ 1:55am 
Lookin splendid. Can you rework those hard edges though?
Grand Poobah of Bees 14 May, 2016 @ 5:17pm 
Huge fan of the peglaci,j ust wanted to let you know that.
Holgast 13 May, 2016 @ 11:59pm 
oh hey man, fancy seeing you here. I remember using your mod in an early version, it was cool.
I was in the Custom Races Coalition, which I think you were too, but my mod died hilariously early because everyone I was working with dropped out and I can't be bothered making all the AI and ship sprites from scratch. Oh well, maybe I'll push for release when the game does.

Cool art!
dogkisser  [author] 13 May, 2016 @ 10:57pm 
Namelist done, and they should show up on the main species select page.
tspatz38 13 May, 2016 @ 4:59pm 
Fix worked great. Honestly i like seeing it in the mammilian section but id understand why youd move it. Works perfect
tspatz38 13 May, 2016 @ 4:56pm 
ya man no problem like i said great race card Thanks for the upload
dogkisser  [author] 13 May, 2016 @ 4:54pm 
Yeah, I put it in another category so it'd be easier to find, but I bet you any money that's why it's crashing.

edit: Yep, totally why. Reuploaded. Thanks for the heads up, guys!
Lucidnonsense 13 May, 2016 @ 4:47pm 
this mod seems to crash to desktop whenever I try to select a city type
dogkisser  [author] 13 May, 2016 @ 1:25pm 
Still not animated, but added male and female Peglaci, six different colors each, and five sets of clothing. The way I added the clothes is -definitely- not the intended or even a sensible way, but it looks good ingame. The downside is that when you're creating your initial leader you have 32 phenotypes per gender! Yikes! Either way, I'm satisfied with it for now. I may add more clothing, but first up is finishing off the name list. Once that's done, trying to figure out animation once more!
mud 12 May, 2016 @ 11:59am 
I loved these in Starbound gonna have more fun in stellaris!!!
dogkisser  [author] 12 May, 2016 @ 11:51am 
Oh, I know - the static pictures in the mod are actually just flattened, they have multiple different pieces on different layers that I can use to articulate and animate them. Where reverse-engineering would be useful is chiefly in how to code it all into the game. Copying from the in-game assets is useful, but having something modular and separated into a mod makes it much easier to determine how to get everything to fit seamlessly into the game.
Danso 12 May, 2016 @ 11:17am 
Would be difficult to reverse engineer someone else's work due to the way animations work. Whilst they look 2d, the animated figures are actually 3 Dimensional, with skeletons rigged to layered panes. Here's a few screenshots that might help you understand what's going on:

https://forum.paradoxplaza.com/forum/index.php?attachments/03_maya_character_cutup-jpg.174537/

https://forum.paradoxplaza.com/forum/index.php?attachments/05_character_rigged-jpg.174539/

https://forum.paradoxplaza.com/forum/index.php?attachments/04_character_rigged_side-jpg.174538/

Looks complicated but it's actually pretty simple stuff, tutorial here:

http://www.stellariswiki.com/Portrait_modding

Hope that helps :steamhappy:
dogkisser  [author] 12 May, 2016 @ 8:52am 
My priority is to get it animated, but once that happens (fingers crossed) I have assets for different genders and hair, as well as clothing. Unfortunately, without an updated tutorial or (ideally) someone else's succesful animated custom race to reverse-engineer, it'll take a while!
Caboose Corsair 12 May, 2016 @ 8:33am 
I love well-defined custom race mods. It's fun adding someone else's creations to my galaxy (ala Spore) and then seeing how long it takes to enslave/destroy/vassalize them.

Also, I just want to point out to @Tsrintox that there is a slight difference in the horns already.
Tsrintox 11 May, 2016 @ 8:58pm 
Use your mod in starbound :D. I also recommend you add some difference to male and females, and slightly different coloured coats. Great job on the art by the way!