Stellaris

Stellaris

Svafa's Expanded Species Traits
591 Comments
Ghost Fox 8 May @ 10:32pm 
I've finally given up on it, since the pop-system changes broke so much of it.
Nyx (She/Her) 8 May @ 10:01pm 
Anyone know if this one is dead-dead in pheonix?
Mosstone 23 Nov, 2023 @ 3:32pm 
Finally, you can recreate stardew valley with the Lithovore trait
SAM 17 May, 2023 @ 1:24pm 
update Galactic Paragons 3.8.2??
Baltimoron 28 Sep, 2022 @ 2:28pm 
Dead mod is dead.
Ruggedgolem 28 Sep, 2022 @ 2:23pm 
Considering this mod hasn't been updated in 2 years, I do believe that this has been dropped.
Baronfuming 23 Sep, 2022 @ 6:13pm 
I agree with Orion13. All the 0-cost traits are picked by AI nations through genemodding. I love the traits that this mod adds, but I have no choice but to disable this for the time being. I hope you're doing okay, Svafa. :Blessing: Maybe this mod can be updated and 0-cost traits changed in the future?
Orion13 25 Aug, 2022 @ 9:20am 
I found a glitch in my latest play through where the biological nations that unlock the gene modification tech will select all of the yellow special environmental traits on their pops. Literally every spices that migrates from another nation will appear with these traits, given enough time, and you can only fix it in game by actively modifying your pops.

Don't know if its a conflict with other mods, but I suspect its due to the game updating.
Fetfrumos96 12 Dec, 2021 @ 1:21pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TheCrowQueen 23 Nov, 2021 @ 7:40pm 
PLZ UPDATE
Rolhn 22 Oct, 2021 @ 8:15am 
Update when?
Retheri 30 Aug, 2021 @ 6:50am 
For those asking for update, despite the dated version this mod works surprisingly well, events are fired and effects are applied correctly. During my test I haven't found any malfunctions yet, I think it is safe to conclude that this mod is still compatible with 3.0. If you have found something not working, please leave it in the comment section, I'll consider an update if I could replicate.
Retheri 29 Aug, 2021 @ 3:00am 
For now it loads into the game, I'll do a more thorough check on the detailed functions later. If this is truly abandoned I might consider taking it over.
GoblinEngineer 18 Aug, 2021 @ 7:17am 
No, but I have found a decent replacement if anyone's interested. No, it's traits aren't the same, but they seem to follow a similar style.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558626782
Gregor MacGregor 28 May, 2021 @ 9:56am 
anyone know of a patch or update that someone else made for this?
GoblinEngineer 25 May, 2021 @ 10:31pm 
Well guys, I think it's safe to say it's been abandoned.
Beast-Storm 10 May, 2021 @ 2:50am 
When can we expect an update?
19 Apr, 2021 @ 5:43am 
Has this mod been abandoned?
inactive acc 27 Mar, 2021 @ 5:31pm 
What needs updating? Lithoids etc.?
Dr Jimothy 20 Jan, 2021 @ 11:59am 
Well well well if it ain't a mod more than deserving of an update...
Muddy shoes 21 Dec, 2020 @ 2:27pm 
May we please enjoy this mod in 2.8, pretty please?
Roboctopus 17 Dec, 2020 @ 12:11pm 
Quarrelsome is already the name of a trait. Does the new one replace the old?
SAM 14 Dec, 2020 @ 7:57am 
spanish PLissss :steamsad::steamsad:
[FURRD] Silentwolves059 2 Dec, 2020 @ 7:25am 
update please all the traits from this mod are missing
IFG. 16 Nov, 2020 @ 11:06am 
works with version 2.8?
Nyx (She/Her) 14 Nov, 2020 @ 3:37pm 
a l o t of the traits in this apply via empire modifiers; thus, they work even if you have but a single pop of that trait in the empire.
GOAT4444 2 Nov, 2020 @ 6:55am 
@doctordynamo not entirely sure, but like 95% sure it's when the species with the trait is the leader of the fleet.
SmileyF[A]ce 1 Nov, 2020 @ 7:55am 
will there be an update for 2.8 ?
doctordynamo 10 Aug, 2020 @ 7:59am 
How is the electroreceptors trait applies? Does it mean you have extra sensor range if you just have the species in your population, only if it's your starting population, or only if that species is the leader of a fleet or science ship?
GodofConquest95 29 Jun, 2020 @ 2:44pm 
Mod does work. Do what Sephylon suggested. That worked for me. Also go through the steps I listed that I took as well.
w4js 17 Jun, 2020 @ 8:53am 
well,it doesn't work.
Sephylon 13 Jun, 2020 @ 3:12am 
@godofcon yes mod works in 2.7.2 uninstall and reinstall the mod when the launcher is open. sometimes mods doesnt update properly with the new launcher
GodofConquest95 12 Jun, 2020 @ 6:39pm 
Is this mod updated to work on version 2.7.2? The launcher lists this mod to only work with version 2.5. I have tried launching the game, with only this mod activated, multiple times. I have uninstalled and reinstalled this mod between each attempt. I have also removed the mods_registry.json file after each reinstall to fix the missing archive file error. Despite my efforts, the species creation menu will not show any traits beyond vanilla.
Chris_Woods 30 May, 2020 @ 2:13am 
Hey! This is a great mod and much thanks for all your hard work!

Have you considered updating your description? Many of the links point to abandoned files, and at first I thought this mod was also abandoned. I'm happy to see it's still going strong, but it is a bit confusing to suggest a patch that hasn't updated since 2018.
AngleWyrm 16 May, 2020 @ 2:43am 
I uninstalled Stellaris, the launcher, and all of their folders, then reinstalled Stellaris & launcher. This cured the "missing descriptor file" issue for me, so evidently the launcher's reports are not necessarily accurate.
Arakhor 16 May, 2020 @ 2:17am 
Try deleting the mods_registry.json file in the <documents>/Stellaris folder.
Svafa  [author] 16 May, 2020 @ 1:56am 
Well, I managed to reproduce the missing descriptor file error. For every Stellaris mod I have. So, doing a clean install to see if that fixes things.
Svafa  [author] 16 May, 2020 @ 1:02am 
Sorry, been out for a bit. I tried uploading it again after checking to make sure the descriptor file was present. It's still the 2.6 version, but is it at least loading?
AngleWyrm 14 May, 2020 @ 11:52pm 
Launcher declared "This mod is missing the descriptor file. Please contact the author," and over-rides the enable/disable switch auto-disabling the mod.
Retheri 11 May, 2020 @ 2:41am 
I have to point out that the mod itself has nothing wrong. If you copy it into another mod's directory it runs perfectly. Maybe you should check the upload configuration.
Retheri 11 May, 2020 @ 2:32am 
Dude, as well written as this mod is, the current version has a rather glaring flaw: it does not load.
Danks 27 Apr, 2020 @ 11:52am 
I'm getting a warning that the archive file is missing. The mod seems to still work but the descriptions are missing and you see the file names of the traits instead of their in-game titles.
JanusKyon 22 Apr, 2020 @ 9:28am 
Parasitic is at the moment the only orange trait that has a cost of -1. I think this is a mistake because in the pictures it has a cost of 0
JanusKyon 22 Apr, 2020 @ 8:46am 
I translated your mod into german. Are you interested ?
Svafa  [author] 20 Apr, 2020 @ 2:20pm 
Let me know if you run into any issues. I tested it out a bit earlier today and didn't find any issues, but that doesn't mean they don't exist. ><
QOMRADEQUEER 20 Apr, 2020 @ 2:03pm 
Holy shit. I didn't expect this to be at the top of my favourites when sorting for most recently updated. Sometimes the gods are kind.

Thank you for updating one of my favourite trait mods!
catfish cultist 1 Apr, 2020 @ 4:45pm 
this mod worked for me when i unsubscribed and resubscribed
Svafa  [author] 30 Mar, 2020 @ 7:47am 
I am, have been tracking down a couple errors people were having. After some experimenting, I think I found the issue, so I'm working on an update to push.
Pramathyus 28 Mar, 2020 @ 9:23am 
Are you planning on update this wonderful mod?
Baligdur 22 Mar, 2020 @ 6:30pm 
Traits from mod don't show up on the list.