Stellaris

Stellaris

No Tech Costs Increases!
11 Comments
𐩸 20 Mar, 2018 @ 5:37am 
Will you update this to 2.0?
LAJ-47FC9  [author] 17 Oct, 2017 @ 11:23pm 
And after I was very lazy, it's been updated to 1.8.2. Enjoy!
LAJ-47FC9  [author] 17 Apr, 2017 @ 3:39am 
Updated to 1.5.1 (fuckin' finally!)
RED-Life 9 Dec, 2016 @ 11:32pm 
Nice
LAJ-47FC9  [author] 9 Dec, 2016 @ 5:44pm 
And updated for 1.4. Yay!
LAJ-47FC9  [author] 30 Nov, 2016 @ 6:03am 
Finally bleedin' updated!
LAJ-47FC9  [author] 17 May, 2016 @ 6:30pm 
Pretty much, yes. Tech progress gets really damn ridiculous by that point. It'd almost be funny if it weren't so goddamn overpowered.
RED-Life 17 May, 2016 @ 12:36pm 
wouldn't this mean that everyone researches everything within a month during mid-late game?
LAJ-47FC9  [author] 13 May, 2016 @ 5:45pm 
I'm fairly sure that it applies equally, if the AI has the same rules for research as the player. Not sure how I'd change that, sorry :/
- 13 May, 2016 @ 10:40am 
does this apply to the AI as well or just to the player?
LAJ-47FC9  [author] 13 May, 2016 @ 6:04am 
After a lot of pain, I'm finally confident that this mod actually works. Yay! :D