Stellaris

Stellaris

40K: Twilight of the Imperium 40K Governments
84 Comments
Bleiser 5 Aug, 2023 @ 4:53am 
Am I wrong or there are less creators now? I remember there being more than one?
warhammerlover419 5 Aug, 2023 @ 12:35am 
faith brothers
emperor protects
Bleiser 26 Sep, 2022 @ 1:01pm 
@spade
Emperor works in unexpected ways. Not all paths are clear to us. We must believe in God Emperor, he knows all.
Spade 26 Sep, 2022 @ 12:57pm 
@blesier my brother in the emperor....its been 6 years...no update will come
Bleiser 24 Jul, 2022 @ 1:23pm 
Any update on the status of the mod? Completely abandoned or it might return one day?
dgray2259 4 Feb, 2020 @ 5:23pm 
Do you have a proper ship set for this mod
NobleMilkMan 18 Jul, 2019 @ 10:29pm 
Doubt it.
chancho117 11 Apr, 2019 @ 7:51am 
is this ever getting updated?
Deadalus 10 Feb, 2019 @ 8:33am 
UPDATE IT FOR MANKIND!
archangel5 28 Dec, 2018 @ 12:28pm 
any chance 40k will return ???
Bleiser 8 Dec, 2018 @ 9:56am 
This mod is under heavy influence of chaos forces! It needs its EMPEROR CREATOR back to fix the mod so that it can throw back the chaos forces and start working again!
For the Emperor!
Bepiss 7 Nov, 2018 @ 2:00am 
RIP 40k in Stellaris
kaelis 11 Dec, 2017 @ 11:15am 
Will you be upgrading this mod to 1.9?
Kingdark 16 Oct, 2017 @ 3:18am 
*facepalms*
Children! Behave!
RoboOrThings 15 Oct, 2017 @ 4:10pm 
update pls

HAHAHA I'M SO EDGY
LeopardWarfare 23 Sep, 2017 @ 7:20pm 
Update Damnit...
Kingdark 19 Jun, 2017 @ 3:34am 
See! That's how it's done!
Wynne Steele 18 Jun, 2017 @ 8:13pm 
I would really like to say that I enjoy this mod, but it is incompatible with the current build of Stellaris. When you get the time, if you could get around to updating it, that would be greatly appreciated.
Kingdark 11 Jun, 2017 @ 12:03pm 
Can anyone that says something here say anything other than 'update please?' Really, learn to say something more then just that. Something like, 'I really like this mod, would it be possible to update this mod?' comes over a lot better than just whining to update it. Given that it's been many months since it was updated....

KD
Bleiser 11 Jun, 2017 @ 9:16am 
Please update! :( :steamsad:
Phobos 26 May, 2017 @ 12:50am 
In the name of Holy Terra pleas update this I need this in my life
Cago 17 Apr, 2017 @ 2:38pm 
please update this so it is compatible with patch 1.5.1
MyDearMyDearest 10 Dec, 2016 @ 6:45pm 
uodate!plz!
ForgeArtisan - The Shipposter 25 Nov, 2016 @ 6:22am 
can you make the ships PLZ
Panfuricus  [author] 26 Oct, 2016 @ 12:58pm 
Slight progress update, there's a consistent set of crashes we're hunting down in regards to these. I'm unsure when it will be handled given the team is currently two people.
Panfuricus  [author] 26 Oct, 2016 @ 11:04am 
@Nerion unfortunately the governments mod is relatively unstable however the rest of the mods and sub-mods should now work properly. Still working on fixing this particular section of the mod.
KeK 16 Sep, 2016 @ 7:25pm 
We need an update!
Poldi 6 Aug, 2016 @ 1:08pm 
Hi there, I would like to play with your mod, but unfortunately the current version of Stellaris (1.2.3) does not support it. Is there a way to fix this?
Connor 28 Jul, 2016 @ 3:37pm 
It would be nice if you put the names of all of the governments, who they correspond to, and what bonuses they give in the description so we have an idea of what we're getting
Panfuricus  [author] 19 Jul, 2016 @ 8:05pm 
No, the pre-made civs are whatever their default is. I should change to that to using the Stagnated Imperium type so it evolves to Restored Imperium.
DeltaViridian 19 Jul, 2016 @ 3:31pm 
Not exactly my question. In the pre-made civs, the "Imperium of Man" is "Adeptus Astartes" type. Does it still have the option? Because I got to the tech that unlocks the "Empire Capital" building, which only unlocked the Adeptus Astartes Empire reform.

Or is it an even further tech that unlocks it (at which point, another Imperial Civ having it about 100/150 years in is slightly surprising).
Panfuricus  [author] 19 Jul, 2016 @ 2:10pm 
If you take stagnated imperium it lets you change later to restored imperium. The other races have a different evolution path. You need to have the advanced govnernment tech to do it :).
DeltaViridian 19 Jul, 2016 @ 1:40pm 
I've got to ask, when taking the default Imperium of Man as is, can you actually change to Restored Imperium or are you stuck with the Astartes options?

Cause I'm not seeing any such options, while a nearby Imperial based civ already has it.
Panfuricus  [author] 3 Jul, 2016 @ 4:35pm 
@Bill that's partially due to this version of the mod being essentially a reskin of the base game. We do intend to have a traditional map setting, but I really strongly dislike how the custom maps act currently.
BillBaraka 3 Jul, 2016 @ 3:55pm 
Soooo, I know this is 40K - But doesn't the 1-World-Start lend itself better to a "Beginning of the great Crusade" Scenario?
Panfuricus  [author] 3 Jul, 2016 @ 3:02pm 
@Hobo if you're interested I make sure to post on twitter/facebook when I update. I rolled out a quick hotix on the issue of policies, I'll see whats wrong with craftworlds asap.
Hobo Jenkins 3 Jul, 2016 @ 1:50pm 
Thanks again, checking in on this mod by the daily because I'm such a fan :)
Panfuricus  [author] 3 Jul, 2016 @ 9:11am 
Hi hobo it should be but I'll list it under bugs. :)
Hobo Jenkins 1 Jul, 2016 @ 7:19pm 
Is the Craftworld government type supposed to not give any bonuses?
Hobo Jenkins 27 Jun, 2016 @ 1:30pm 
Woops, what I meant by my comment was 'I'm a little late'*. You actually fixed it pretty quick compared to most modders!
Panfuricus  [author] 27 Jun, 2016 @ 11:47am 
Hi umbra that's a common side effect of updates :P
.VM8RA 27 Jun, 2016 @ 11:43am 
I had started a new 40k one that was working, but it would crash a few mins into the game. it's probably with such a big patch going live, there will be a lot of conflictions I'd imagine. Just wanted to let you know anyway dude. :cthulhusprite:
.VM8RA 27 Jun, 2016 @ 11:42am 
are you updating? a bunch of stuff isn't working currently. I think your mods are ok, but it's a bit hard to pinpoint exactly what is conflicting so I just started a new vanilla game for now.
Panfuricus  [author] 27 Jun, 2016 @ 11:23am 
@hobo of course :). Anything to help people out.
Hobo Jenkins 27 Jun, 2016 @ 9:50am 
A little late, but thanks for fixing the stellar shrines!
.VM8RA 26 Jun, 2016 @ 4:58pm 
thanks dude. I held off on researching the aliens other than those space jellyfish guys as they are kind of in the way. Founded a 2nd planet already and destroyed some space pirates. sick game.

Any idea when you will be implementing the gothic fleet mod, please?
Panfuricus  [author] 26 Jun, 2016 @ 12:39pm 
@Umbra Warp.
.VM8RA 26 Jun, 2016 @ 12:32pm 
ah, thanks dude. are wormholes easy enough to use? I seen someone using them on touthbe and it doesn't seem all that hard tbh and could maybe give me a good headstart.

what FTL method would you advice for first playthrough, please?
Panfuricus  [author] 26 Jun, 2016 @ 12:31pm 
@umbra it's techology based its the upgraded version. All governemnts have an ingame government upgrade.
.VM8RA 26 Jun, 2016 @ 11:34am 
yeah dude, I checked and all you can have is stagnated imperium, there is no option to change it to a higher version. Is this something that is done after creation?