Synergy

Synergy

Mission Improbable Mod Support
35 Comments
Balim  [author] 6 Jul, 2024 @ 3:19pm 
How are you installing Mission Improbable? All mod supported mods should be installed standard where you do not place any assets in Synergy . The support files need to be moved over from workshop to Synergy, but the mods themselves should be separate in their normal directories.
The only other times that I have seen that error is if you don't have Half-Life 2 installed, or have mods that may have corrupted it such as copying files that should not be in Synergy.
Cizzanec 6 Jul, 2024 @ 12:04pm 
every time i launch it shows a white screen with some music and then shows the message "cant find: materials\console\startup\loading.vtf or something like that
RIBCAGE 10 Jan, 2024 @ 7:39pm 
got the same shitass problem as Tazor and i aint found a single flarkin fix for that shit
AEGIS [JCT caliphate] 15 Jul, 2022 @ 6:01am 
i hope this works i am not going to use this PIECE OF SHIT MOD AGAIN
(and i am talking about MISSION IM-FUCKIN-PROBABLE
Tazor 31 Aug, 2021 @ 5:14am 
It's not working for me. I get a white screen and some music playing. Then it just crashes. I have both HL 2 and Episode 2 installed. I got it from moddb. Yes, I also tried with the patch.
Cheezbrgr 19 Jan, 2019 @ 12:37pm 
Alright, thanks!
Balim  [author] 19 Jan, 2019 @ 12:33pm 
It should work from any site, so long as the directory structure is the same:
Steam\steamapps\sourcemods\missionimprobable
If the maps are much different, the edits may not work as well, but for the most part it should work with any version. You just have to make sure who ever you are playing with has the same version.
Cheezbrgr 19 Jan, 2019 @ 12:16pm 
Does this work for any site, or do you have to download it from the specific site?
Balim  [author] 3 Apr, 2018 @ 5:12pm 
Half-Life: Source support is in the official next update for Synergy.
Elly 31 Jan, 2017 @ 1:38pm 
It's fixed. Thanks!
Balim  [author] 29 Jan, 2017 @ 6:31pm 
Odd, well see if it works now with the update.
Elly 29 Jan, 2017 @ 6:29pm 
I downloaded it from RTSL.
Balim  [author] 29 Jan, 2017 @ 6:25pm 
Where did you download it from? I haven't run into this problem, and I just tested it. I updated the content loader .dat file for any potential problems with that.
Elly 28 Jan, 2017 @ 10:22pm 
When I get to the wheelchair guy, he just stays there and doesn't move or talk, so I can't progress any further.
паунс в окно 20 Nov, 2016 @ 12:44am 
ЦУЦЫВЧЯФ:steambored:
Balim  [author] 17 Nov, 2016 @ 10:57pm 
I know that this is a bit later on, but what does your file-tree look like? It should be something along the lines of: Steam\steamapps\common\Synergy\synergy\custom\683512034\683512034_pak.vpk If the vpk is directly in the custom folder, it won't work, it must be in the sub-directory.
Balim  [author] 12 Aug, 2016 @ 9:22pm 
In the main menu, open your console and scroll way up, you should see a section of green and brownish text saying something along the lines of [CL] or [SV] ContentLoader Found Sourcemod: . If it says Mission Improbable in there, then the workshop addon is working. If it says that the sourcemod wasn't found, then the addon is still working, but you have to install Mission Improbable by the download link.
Zen🍺 12 Aug, 2016 @ 8:10pm 
whats annoying is none of those tutorials work whatSOever, i have the file moved to custom and it still wont work :/
паунс в окно 3 Jun, 2016 @ 2:17pm 
кцывфуцуфаыцукцфувысцыввафцуцвфывфыцыцвфываус:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamhappy::steamfacepalm::steambored::steamfacepalm::steamfacepalm::steamhappy:
Savv 3 Jun, 2016 @ 12:36pm 
Egor’s messages are gibberish, I think he’s just mashing random keys on the keyboard.
Balim  [author] 3 Jun, 2016 @ 12:22pm 
Google translate doesn't know what you are saying. Sorry egor.
паунс в окно 3 Jun, 2016 @ 10:50am 
уке456выаыцвыаптисимкерапр:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Savv 3 Jun, 2016 @ 5:21am 
Thanks, that command is super useful. I’m getting extra 100 fps in some places. The mod is very playable now. The downside is that you can’t see the grass, but oh well.
паунс в окно 2 Jun, 2016 @ 3:13pm 
цуыцувфыаувфцваф:steamfacepalm:
Balim  [author] 2 Jun, 2016 @ 1:12pm 
Garry's Mod has alot of optimizations in its rendering and game engine, Synergy has some, but not alot. Unfortunately this means that it will require a higher-end computer to run some of these mods at a decent frame rate. Mission Improbable is one of the mods that definately has higher-end graphics which will make it harder to run.
I have tried a few methods of making it more optimized in the maps, but the only thing that seems to help is the console command:
r_drawdetailprops 0
That seems to give me a 30 ish fps boost which might be enough. Just remember to turn it back on for other mods/games in Synergy.
Savv 2 Jun, 2016 @ 10:42am 
For some reason I’m getting really bad performance when playing this mod in Synergy: around 25­–30 fps in the very first scene with the boat (i5 2500/HD6950). It’s the same with Mod Support from Workshop and the mimp.dat file I made previously. But surprisingly the performance is much better when I’m launching the mod in Garry’s Mod with co-op game mode (≈70 fps in the same scene). Single player is also fine. Has anyone else got this problem? We’d play it in Garry’s Mod, but it’s a bit too buggy: checkpoints won’t work, elevators get stuck etc.

P.S. Thank you for adding support for all these cool mods.
паунс в окно 20 May, 2016 @ 2:13pm 
арукпуп:steammocking:
axiomjejune 20 May, 2016 @ 12:33pm 
lol
Balim  [author] 20 May, 2016 @ 12:17pm 
?
паунс в окно 20 May, 2016 @ 11:23am 
аыкцуейкцуе4ё2уеу
:steambored:
axiomjejune 16 May, 2016 @ 12:50pm 
Thanks
Balim  [author] 15 May, 2016 @ 10:41pm 
I contacted them and support is coming. It may be a little while yet, but it is coming.
axiomjejune 14 May, 2016 @ 12:27pm 
Ok
Balim  [author] 14 May, 2016 @ 12:17pm 
Meatwad has support for Nightmare House 1 and said they were going to make support for Nightmare House 2, but that was back in the beginning of 2015, I can try to contact them and see if they are still doing that.
axiomjejune 14 May, 2016 @ 7:44am 
See if you can make nightmare house 2 mod support