Stellaris

Stellaris

Species - Cylons
94 Comments
Breksus 27 Jun, 2024 @ 3:29pm 
update this mod pls
Fyre 3 Apr, 2022 @ 7:34am 
Wish we could get the namelist and portrait without forcing them to spawn. :[
warrickbartley 1 Jun, 2020 @ 1:35pm 
wow what an incredible mod i dont know how to mod but if someone could update this , i would love it thanks
Ezra Blaise 22 Oct, 2019 @ 5:36pm 
@loyalgaurd the BSG Shipset Renewal has Cylon ships as well
loyalgaurd 9 Feb, 2019 @ 5:09pm 
So no ship set : (
Aurelius Abrastos 24 Jan, 2019 @ 12:08am 
any chance we could update this mod to work with the latest version of the game? I would love to try it out but it is no longer compatable :(
palehorse 1 Oct, 2018 @ 8:13am 
gimme rights to thees mod
Layberneth  [author] 6 Jun, 2018 @ 6:57am 
I am no longer updating or maintaining this mod, but anyone is free to reuse/update/distribute any part of my mod.
Shadow 13 May, 2018 @ 12:19pm 
Pls Update thx
Mattie AH 28 Feb, 2018 @ 2:45pm 
plz update to 2.o
Kiflin 7 Nov, 2017 @ 5:56pm 
With the new Battlestar Galactica ship set, updating this would be EXTREMELY HELPFUL :)
Galaxar7 6 Oct, 2017 @ 4:30pm 
PLEASE!!!PLEASE!!!PLEASE!!! update to 1.8
Galaxar7 1 Oct, 2017 @ 5:21pm 
please update to 1.8
davidofmiami 23 Sep, 2017 @ 8:11am 
Working on a 12 Colonies mod (pre-AoC) so having Cylons to replace the robots would be awesome. A SD version of this mod would be really helpful.
Fire Wraith 21 Sep, 2017 @ 5:46pm 
Yes, an update to make them a machine race would be awesome. :)
Noldat 21 Sep, 2017 @ 5:14pm 
Any chance you could update for this patch, the timing seems perfect :)
Vhodnoylogin 11 Jun, 2017 @ 7:58am 
Does Watchtower included?
Layberneth  [author] 14 May, 2017 @ 9:10am 
Updated for patch 1.6
=Fraggage 3 May, 2017 @ 11:54pm 
Nice, Updooted for awesomeness
im-sofa-king-ray-zest 14 Apr, 2017 @ 9:41am 
the 70s cylons were way cooler
Layberneth  [author] 11 Apr, 2017 @ 4:58am 
Updated for patch 1.5 and Utopia expansion
Also changed the name to Species - Cylons to help keep mod lists organized
Malbeefance 6 Mar, 2017 @ 8:09am 
Any chance for a compatability update for 1.4.1 for both the Cylons and Predators?
Redrusty66 11 Dec, 2016 @ 11:21am 
aww 1.4 please, would love to play the Cylons
deltacommander118 8 Nov, 2016 @ 3:41pm 
Yep just crashed
gentrash 23 Oct, 2016 @ 4:00pm 
If you find time. if we could get an update please
Fawkes 10 Aug, 2016 @ 9:56am 
lösung für spieler die gemoddete völker im multiplayer spielen und nicht mehr das eigene volk auswählen können:

1:Nach dem erstellen wo alle spielen speichern
2:Spiel verlassen alle mods abschalten
3:Das savegame ohne mods laden
4:wenn alle spieler wieder im spiel sind abspeichern
5:Spiel verlassen mods wieder aktivieren
6:Das neue save laden wieder beitreten und fertig

viel Spaß
Cattus 8 Aug, 2016 @ 1:42pm 
Crashes with the latest update
Layberneth  [author] 7 Aug, 2016 @ 7:04am 
Updated, thanks for the fix Gnarav
Gnarav 7 Aug, 2016 @ 12:38am 
To make this mod work without CTD you must upgrade 01_cylon_species_classes.txt file in \common\species_classes\ folder. You must replace "playable = no" with playable = { always = no } in this file. I done it and tested, Stellaris started new game without ctd. So you must upgrade the Predators mod, i'd tested it also - it worked fine. Thank you for a nice mod
zuofcali 5 Aug, 2016 @ 5:54pm 
Crashes with the latest update
Mr.Infidel 4 Aug, 2016 @ 7:19am 
Crashes with the latest update
Dustreaper 10 Jul, 2016 @ 2:03pm 
Can't wait when you makle custom models for this. Don't know if you do though but still hoping.
CherryLicker Software v7.0 8 Jul, 2016 @ 10:09pm 
filthy fucking cylons!
EVOLucian 6 Jul, 2016 @ 6:38am 
this is awesome, can you keep going with other races and ship types?
blaueswunder 1 Jul, 2016 @ 3:46am 
omg. thank you soooo much for this mod <3
Layberneth  [author] 30 Jun, 2016 @ 7:02am 
updated for 1.2
Yestra 9 Jun, 2016 @ 8:58pm 
Can you also make the ships for it? That would be really kool!
dampftet 9 Jun, 2016 @ 12:20pm 
A question - you have several of the portraits from the series in there but the Cylon leaders, governors and scientists do not seem to use them. All of them are the standard Cylon Centurion.

Second question - would it be possible to have different subspecies, like Number 5s, 6s etc as pops or is that impossible?

In any case, thank you for your great work.
Layberneth  [author] 3 Jun, 2016 @ 1:17pm 
Updated for patch 1.1
Cattus 2 Jun, 2016 @ 1:39pm 
I used two ImageMagick commands to convert all portraits of my mod to the new format.
I posted it on the thread Ironbuket mentioned, maybe this could help you.
Ironbuket 2 Jun, 2016 @ 7:59am 
I think you only have two choices: Either you add space to the left side of all your images so forcing them to appear more to the right, or wait and see if they undo the changes.

I think I may give in and edit my images, but Im keeping the old ones incase they switch it back again :\
Layberneth  [author] 2 Jun, 2016 @ 5:39am 
@Ironbuket

Thanks I tried to fix it, but as you said messing with the sizes in the files made changes on a global level...

If anyone know of a way to fix this apart from redoing the portraits, as I need to make them a very odd size and position to make it fit, please let me know.
Ironbuket 1 Jun, 2016 @ 8:27pm 
Hi, the 1.1.0 patch has caused all static portrait mod images to shift far to the left.

Many of your leaders now partially disappear off the left in the Empire>Leaders window for example.

Ive reported the portrait realignment in 1.1.0 as a bug in the PDX forums, please support it via the link below.

https://forum.paradoxplaza.com/forum/index.php?threads/v1-1-0-ed47-static-leader-portraits-misaligned.940228/

If PDX leave things as they are it will either force all static modders to edit their images or start changing global values. Probably both will occur producing a big incompatible mess...

If modders wish to realign their static images I think the most compatible way is to actually edit the images. Im not keen on that as a solution, because PDX may change the values again. I have a feeling it's an unintentional change because PDX dont work with static images and so just didn’t noticed they threw statics off-centre.

NB: Animated portraits are not affected by the change.
ru2cruel 1 Jun, 2016 @ 1:28pm 
please update to 1.1
pAter 30 May, 2016 @ 2:48pm 
When you play with a friend and both play as Cylons, the game will NOT allow you to load a saved game with both players as Cylons again. Me and a friend tried multiple times to load saved games with both of us as the Cylon race and it only allowed one of us to play in our saved game. This is a huge bug that needs to be looked at!
LemonHere 27 May, 2016 @ 10:56pm 
This has been a fun mod. Hope you update to the Clarke patch and also make a 12 colonies mod.
Connor 25 May, 2016 @ 1:31pm 
@Layberneth Okay that sounds pretty cool
Layberneth  [author] 24 May, 2016 @ 11:41pm 
@Sycoperson

I have looked at the possibilities of this and might do it in the future if it is feasible
Connor 24 May, 2016 @ 4:29pm 
Are you ever going to make Cylon ship models and city models and what not?