Stellaris

Stellaris

Planet-Wide City Mod 2.1.3
588 Comments
Smacky Jack 14 May, 2019 @ 4:23pm 
All good!
Emperor Scorpio  [author] 12 May, 2019 @ 12:22pm 
Sorry but no, I lost those files.
Smacky Jack 12 May, 2019 @ 5:05am 
Do you have a 1.9 compatible download?
Emperor Scorpio  [author] 5 Apr, 2019 @ 11:26pm 
Emperor Scorpio  [author] 5 Apr, 2019 @ 11:17pm 
I am uploading a new mod that is an update to this. It is called Ecumenopolis Types 2.2. This mod will remain up, but will not get new features. The new mod is fully updated, but because of the way the game is updated, not everything will be the same as this mod. Thank you.
Nano 25 Mar, 2019 @ 4:28am 
Extra ecumenopolis specializations seems like a smart plan, and as mentioned by other people, having more variations in textures could be cool.
Emperor Scorpio  [author] 23 Mar, 2019 @ 7:53pm 
If I update this, should I replace the ecumenopolis that is in vanilla stellaris or should I add these worlds as extra options?
kinngrimm 23 Mar, 2019 @ 1:42pm 
i sofar only saw that they give worlds a category for when they concentrate on special buildings , like Agrar or Forge world. I haven't noticed any outstanding grafical changes to the planets and the boni are rather underwhelming. Your mod didn't leave any doubts what the different types of worlds were about :)
Emperor Scorpio  [author] 23 Mar, 2019 @ 12:24pm 
I will think about it. Honestly, I am spread a little thin right now.
kapolis 23 Mar, 2019 @ 10:42am 
maybe you can make a ecumenopolis retexture mod from this?
Emperor Scorpio  [author] 23 Mar, 2019 @ 7:25am 
I might update this, but doesn't the new updates add in urban worlds?
kinngrimm 23 Mar, 2019 @ 6:00am 
hi there. I loved this mod. Will there be an update to version 2.2.6?
Emperor Scorpio  [author] 28 Jan, 2019 @ 4:27pm 
My brother and I are starting a gaming channel on YouTube. It can be found below. We are still finding our voice, so any constructive comments would be appreciated. Thank You.

https://www.youtube.com/channel/UCR9Q-XBcjoSArVbVc1SZ_eg
LidlessEye 27 Jan, 2019 @ 9:22am 
works with all updates ;)
LogosDistributing 4 Jan, 2019 @ 12:48am 
Can anyone confirm if it works for 2.2?
Fish Salad 6 Dec, 2018 @ 2:12pm 
I worry that this is going to have to be taken down.
edey5000 20 Oct, 2018 @ 3:20pm 
This is a really cool mod and I instantly subcribed. I don't know if this stuff will even work after Le Guin, but for the time we have left, I love it. Thank you.
Emperor Scorpio  [author] 20 Sep, 2018 @ 7:33pm 
Thank you for the kind words.
theshivo09 20 Sep, 2018 @ 6:36pm 
Thank you for updating this wonderful mod. I've been subscribed to it since its release and I can't play without it anymore lol
Emperor Scorpio  [author] 20 Sep, 2018 @ 2:44pm 
@kapolis

I do not know of any true alternatives. I updated the mod to 2.1.3 and added an event upon colonization of an orbital array. Please enjoy.
kapolis 20 Sep, 2018 @ 8:02am 
What are the alternatives to this mod other than Planetary Diversity and 2.2?
Ascadia 23 Aug, 2018 @ 1:38pm 
Not gonna lie your texture of a City Planet looks better then the other mods kinda sad to hear that.
Emperor Scorpio  [author] 22 Aug, 2018 @ 9:48pm 
@oorichardschultzoo

The mods you are talking about were never ment to work together with my mod, so you are most likely seeing a conflict in mod code, sorry. I have more or less stopped working on this because I feel like it has been done better by other mods. Thank You.
Ascadia 22 Aug, 2018 @ 3:57pm 
When I build it the planet look exactly like the city planet from Planetary Diversity mod
explodoboy 9 Jun, 2018 @ 3:54pm 
I can only build 1 of these worlds, and I have more than enough recources to build multiple. Is there a way to build multiple of these worlds?
Brandon 26 May, 2018 @ 11:36pm 
Great mod, loved it! Can you please update for the latest update?
mediumvillain 3 Apr, 2018 @ 10:38am 
yeah you need Planetary Diversity compatability. They just added an option to terraform planets into Ecumenopolis Worlds, & when you do it adds both their Ecumenopolis Planet modifier AS WELL AS your Urban World modifer (which is similar but waaay stronger, their's is 10% energy, science output). Really I'd suggest making your worlds work through terraforming as well instead of megastructures, or if you want to differentiate this maybe locking it behind some new tech.

check out the Masters of Nature mod which adds planet resource focus (by adding tiles), Stellar Expansion adds a lot of techs including terraforming, & Planetary Diversity to see how they do things & make it compatible. This is a neat mod, I think you could rly make it stand out against some of the others that have come out w a little tweaking and SOME balance consideration.
mediumvillain 31 Mar, 2018 @ 8:52am 
ohhh wait, maybe its a planetary diversity compatibility problem.. i got the targeting to come up on one default planet, but not others.
mediumvillain 31 Mar, 2018 @ 7:51am 
how and where can i build these worlds? I was able to build an orbital array on a colonized world & it looks cool (also, it has benefits for "fortresses" listed w/ the defense platform bonuses. since all the other bonuses are related to ships or starports, maybe this is leftover from the old defense platform fortresses?) but when I try to build an urban or hive world there's no targeting indicator, and clicking on a planet, either colonized or uncolonized, does nothing. i have voidborne, I have galactic wonders, i can build all kinds of megastructures.
Emperor Scorpio  [author] 20 Mar, 2018 @ 5:17pm 
You should be able to remove them with "event cartel.2" in the console if you cannot lower unrest enough to remove it normally. Real life is busy lately so I cannot work on this much right now, but if a lot of people are having issues I will see what I can do.
Cake Addict 19 Mar, 2018 @ 9:45am 
Hello! Wanted to start off by saying thanks for making such a great mod! But i noticed that the planets will definitely have the Drug Cartels event after a certain amount of time, is there a way to remove them? Thanks mann
Reaperunit 18 Mar, 2018 @ 3:56pm 
Currently it doesn't work, while the options are there it won't let me build any worlds atm.
scribv 18 Mar, 2018 @ 3:31pm 
luckyswag1: you need voidborne, I think. And then just right-click on the planet you convert and select megastructures. Options should be there.
Leonard 18 Mar, 2018 @ 1:17pm 
Eh.. I cant seem to find how to build it.
GhostByte 9 Mar, 2018 @ 12:29pm 
yeah i was thinking maybe you could find a abandoned city world in ruins that you have to restore to use it. or maybe its guarded by feral robot armies or something and you have to invade it to get the planet. possibly slowly restoring it to its full potential
Emperor Scorpio  [author] 9 Mar, 2018 @ 12:24pm 
To be honest, I am not sure if the ai will build city planets because I never really coded for the ai. You will never find an abandoned city world, but that sounds like a good idea. I will think on it.
GhostByte 9 Mar, 2018 @ 11:56am 
i also had some questions about this mod. Can you encounter city planets randomly in the galaxy not controlled by a empire. And if so are they abandoned.
GhostByte 9 Mar, 2018 @ 11:40am 
this mod looks amazing. i always wanted city planets in stellaris.
Vumpalouska 1 Mar, 2018 @ 4:13am 
Alright, soved it - both my planets were moons of gas giants. Apparently orbital array can't be built around moons :-(

Fix, maybe? It would be awesome to have an orbital array around a moon...
Emperor Scorpio  [author] 28 Feb, 2018 @ 5:31pm 
You should just be able to build it. I am not sure why you cannot. Sorry. Perhaps 2.0 ruined something, is anyone else having issues? If so please tell me and I will see when I have more time. I am swamped right now, for the most part.
Vumpalouska 28 Feb, 2018 @ 3:58pm 
How do you build the Orbital Array? I can select it from a construction ship's megastructures menu but can't seem to actually build it around any of my worlds. This is a fresh game start with this mod active from the beginning.
TortoTheConqueror 23 Feb, 2018 @ 12:27pm 
Thanks
Emperor Scorpio  [author] 23 Feb, 2018 @ 12:13pm 
I checked and it seems to work on 2.0 just fine, it has been updated to reflect that. Please tell me if the update broke anything. Thanks again.
Emperor Scorpio  [author] 23 Feb, 2018 @ 11:55am 
I have not checked yet, does this mod still work on 2.0 or does it need updated? Thank you.
TortoTheConqueror 23 Feb, 2018 @ 9:14am 
2,0?
[DFS]SciMan3010 13 Jan, 2018 @ 3:56pm 
i have fixed the problem, well, found a way to still use the mod.
Apperantly i have to build it on a planet that is already inhabited. if this was the initial way of building the planet wide city then i just didnt understand it well enough, Thanks for the help anyways.
Emperor Scorpio  [author] 13 Jan, 2018 @ 3:31pm 
It might be the mid-game factor. Most mods seem to work better when you start fresh. Sorry for the trouble and thank you for playing.
[DFS]SciMan3010 13 Jan, 2018 @ 2:20pm 
Im having a problem where with the Megastructures in the mod dont actualy seem to be buildable...Anywhere. Is this related to the fact i downloaded the mod mid-game or is it just random? If you're wondering, i DID have the voidborn ascension perk.
Emperor Scorpio  [author] 5 Jan, 2018 @ 4:15pm 
Thank you, I will have to figure out what is wrong later. I hope this "bandaid" fix works for now. Thank you for playing and please enjoy.
Comnislasher 5 Jan, 2018 @ 4:13pm 
When fired from console it's work without problems.