Garry's Mod

Garry's Mod

ESpawner - Universal Entities Spawnpoints
44 Comments
bighugelargebig447 27 Aug, 2022 @ 12:16pm 
how do i disable that annoying harp sound effect everytime an enemy spawns??
An AMX-40 Duck 4 Nov, 2021 @ 11:48am 
works just fine for me, but the console commands themselves dont
Giant African Land Snail 23 Oct, 2020 @ 10:35pm 
[DLib] gamemodes/darkrp/gamemode/modules/workarounds/sh_workarounds.lua:190: bad argument #1 to 'entsCreate' (string expected, got nil)
1. entsCreate - [C]:-1
2. Create - gamemodes/darkrp/gamemode/modules/workarounds/sh_workarounds.lua:190
3. sfunc - addons/wac_base_[modbf]_953396297/lua/entities/wac_hc_blackhawk_uh60/init.lua:40
4. DoSpawn - lua/entities/dlib_espawner.lua:205
5. unknown - lua/entities/dlib_espawner.lua:248 (x13)
Mackintosh 24 Apr, 2020 @ 11:09am 
Anyway to save these to the map?
Jandu 24 Apr, 2020 @ 12:27am 
please, please add a setting that allows the player to insert the max. entities a single spawnpoint can have at a time.. please
1094442017 14 Feb, 2020 @ 12:11am 
我需要一个演示视频 I need a demo video
Benevolence 28 Dec, 2019 @ 10:05am 
I tested this with a compatable addon 2 days earlier and it either conflicts or spawns an error. even using the required addon, there's a bug.
Benevolence 24 Dec, 2019 @ 9:50pm 
Is this useful for VJ base? If not, this will be off of my subscriptions. for now, I will be testing this, just to help you!
[MM]Sycoslicer -Half Insane- 7 Nov, 2019 @ 8:26am 
This is nice but I really wish there was away to save the spawnpoints to reappear in the same spot on the map after a sever restart. Besides that job well done.
Zelsix 30 Jun, 2019 @ 3:49am 
is it can spawn ONLY weapon?
hyperjll 7 Mar, 2019 @ 6:13pm 
Is there any way possible to stop the entity spawnpoints from appearing under the "Entities" tab rather than the "Entity Spawnpoints" tab?
Felixinius 26 Feb, 2019 @ 5:53pm 
"dlib_spawner_range" and "dlib_spawner_time" works
Kenkade™ 5 Jan, 2019 @ 5:44pm 
Is there a way to make the entities stay on server restart?
BoostedPumpkin 25 Apr, 2018 @ 2:55pm 
i know you cant help the whole entity spawning with the spawnpoint entity its kinda annoying thats why i deleted it but it wouldnt go away i kept deleting some of my addons so i would see but thats to fing long
BoostedPumpkin 25 Apr, 2018 @ 2:47pm 
"problem"
BoostedPumpkin 25 Apr, 2018 @ 2:46pm 
OK i dont know if anbody else has this probably but it been bothering me when i first got this addon when i deleted it it wouldn't go away PLZ creator tell me some info on how i can get rid of this mod I HAD IT FORCEFULLY FOR 3 years without doing anything im serious..
韭菜炒大葱拌香菜 16 Apr, 2018 @ 7:17am 
uh, sorry for the trouble, but i don't think the commends are working( maybe just because i'm too dumb for this) can you tell me how to shirk the range for the entity spawners, it would be really helpful, thx (forget about my gammar, not my first language :bbtcat: and too lazy to gey words search up)
CiricuseKyron 19 Mar, 2018 @ 3:09am 
can u put in a vehicle spawner sectionand add limits to existing entities spawned?

hyperjll 3 Mar, 2018 @ 7:16am 
The console commands given aren't recognized for me.
i just broke a car window 16 Aug, 2017 @ 10:24am 
hey dude can you make a mod that gives you an inventory, and allowes you to pickup ANY entity? it would be awsome
Kalto-Mate 20 Jul, 2017 @ 10:32am 
Any way to set a limit number of spawned entities? My use case is having a way of replenishing an entity only when the originally spawned one ceases to exist.
Videogames 7 Jul, 2017 @ 12:07pm 
- also too bad saving wasant implemented.
Videogames 7 Jul, 2017 @ 12:06pm 
Item pedestals has finally been fixed, probably going to just use that because as good as it is entitity spawner just breaks spawnmenu too much. (Simfphys and wiremod are the only two other addons I have that change spawnmenu)
3 May, 2017 @ 6:15am 
how to dark in menu
DBot  [author] 31 Mar, 2017 @ 4:13pm 
no
Variant 31 Mar, 2017 @ 11:31am 
Is there a way to make them persistent so they load every time I open a particular map?
Marfione 27 Jan, 2017 @ 9:46pm 
it can use onyl admin?
S. HITMAN 21 Dec, 2016 @ 3:01pm 
Aww well thats upsetting. Its a nice mod, and I haven't noticed a suit battery/First Aid Kit Spawner Before.
DBot  [author] 20 Dec, 2016 @ 9:08pm 
It's just gmod behaviour, i can't deal with that
S. HITMAN 20 Dec, 2016 @ 7:15pm 
Is there a way to disable all the entities appearing next to the original item? It just seems to cluster my spawn menu for me.
Joe 12 Oct, 2016 @ 2:38am 
Can just be a convar added ?
Can the spawner have some nice prop as base?
DBot  [author] 3 Oct, 2016 @ 7:58am 
No
[ApDev] Rainbow Dash 3 Oct, 2016 @ 7:57am 
Can the Spawnpoints be saved?
Dr. Tobiee 19 Aug, 2016 @ 11:05pm 
Thank you I will check this out tomorrow, thank you again.
DBot  [author] 19 Aug, 2016 @ 9:30pm 
DPP - DBot Prop Protection
Dr. Tobiee 19 Aug, 2016 @ 8:54pm 
I am not trying to be disrespectful, but what is DPP? Also thank you for replying.
Dr. Tobiee 19 Aug, 2016 @ 8:53pm 
Can you please tell me the command for ulx? If I use to many restrictions URS will break.
DBot  [author] 18 Aug, 2016 @ 1:58am 
For example, restrict SWEP with DPP, Spawner would get restricted too
DBot  [author] 18 Aug, 2016 @ 1:58am 
It uses spawn hooks. It uses AdminOnly from SWEP table. What you need more?
Dr. Tobiee 17 Aug, 2016 @ 8:27pm 
Need to restrict to admin please. Then I can readd this to my server. Thank you in advance.
aydem. 16 Aug, 2016 @ 6:11am 
Yes Entities
It wiould be good.
Dragon Queen Alexstrasza 22 Jun, 2016 @ 4:21am 
Could you also add entities spawners (like health and ammo) ?
AlexSFeather 7 Jun, 2016 @ 9:11am 
and make weapons glow or something so they would be more visible
AlexSFeather 7 Jun, 2016 @ 8:06am 
great mod but can you make an option to restrict it to admins?