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However, no worries! Great work though! I think the biggest differences between our initializers is that my Qo'noS has Beta Penthe as a neighbor system and that we decided to use different names and planets in some systems - namely in Romulus and Qo'noS.
Nearly all sci-fi is crap when it comes to their world design (mainly because it's all more fantasy than sci-fi). Though Star Trek can get pretty bad now and then...Star Wars is actually the worst culprit of all, being constantly wrong about how celestial bodies work in every conceivable way.
On that note...I think I'll give this mod a shot. None of the ones in the workshop are particularly good in the first place, after all...but this at least seems neat, I suppose.
That Being said, the orbits as displayed in Nemesis are indeed impossible for the reason you mentioned.
There is even a picture in the memory alpha Remus page that shows the night sky from Romulas that states... "The sky over Romulus showing two planetary bodies, one of which might be Remus."
cont...
Again you can't have this scenerio unless they are binary planets. So much of the complemetory data shows the two as binary planets and there is only ONE that shows them as seperate. In science you take the one data point as an outlier and ignore it.
It is your mod your choice but the data overwelmingly support the binary planets theory and you can show only one fleeting scene shot that contradicts all the other data. One isn't greater than the rest ergo the one point is viewed as an outlier and ignored.
I get what your saying and thanks for your feedback :), but also don't forget that it's also possible for the two planets to come near each other independently if their orbits are close enough (reflected in Data's screen visualizer). It's one of those situations where it may look like the same situation, but its just a different way of doing it. My guess is the visuals on Remus showing Romulus in the sky were simply coincidental to where they were relative to each other's orbits, probably for visual spectacle reasons by the animators
http://memory-alpha.wikia.com/wiki/Remus
I think you can take teh enterprise holograph image of the orbits as a continuity error because you can't have scenes they showed in the movie unless the two planets share the same orbit and Remus wouldn't be tidally locked being that massive & that far from the star but could be in a binary planet scenerio.
http://vignette4.wikia.nocookie.net/memoryalpha/images/7/7b/Romulan_system_map.jpg/revision/latest?cb=20060726055847&path-prefix=en
Those sources may have it as a binary planet system with Remus and Romulus on the same pathway, but the movie clearly visualizes the seperate path, hence seperate orbits
http://memory-beta.wikia.com/wiki/Remus
Here is a picture of remus in the foreground and romulas in the background.
http://content7.flixster.com/photo/10/60/91/10609165_gal.jpg
Also, I'm confused as well about the first planet, but I decided to make it a different planet type with a realistic/canon orbit than alter them
Also I have seen gas giants as the first planet of a star system in the game so not sure why stellaris wont let you do it for this mod. maybe off set the orbits of all planets a bit away from the star giving more space between the gas giant and the star but maintaining it's first planet status?