Stellaris

Stellaris

Star Trek Star Systems
60 Comments
MightyThor769 21 Apr, 2023 @ 1:22pm 
update?
Ulthar 11 Jan, 2023 @ 12:06pm 
would you please update? this is great.
Ooiue  [author] 8 Jan, 2022 @ 4:13pm 
Paul Yes I do know that, and it's because the game doesn't like the Star being named the same as the planet. It's by design
Ooiue  [author] 6 Jan, 2022 @ 1:53am 
hyper_fool_80 Unfortunately not, unless you make an empire with one of these star systems in mind and force that empire to spawn. Otherwise, they won't spawn randomly as uncolonised worlds, no
hyper_fool_80 5 Jan, 2022 @ 6:05pm 
Any way to get these systems to spawn randomly and not just as empire home systems?
Mad-RobBot 14 Jul, 2020 @ 10:38am 
Super! So kommt wirklich ein Star Trek Gefühl auf!
Bosmeri 9 May, 2020 @ 3:26pm 
Awesome, sounds good! Thanks so much!
Ooiue  [author] 9 May, 2020 @ 3:19pm 
Bosmer Special Yeah I don't mind, just make sure to credit me with inclusion in your mod :)
Bosmeri 9 May, 2020 @ 2:47pm 
Of course! Just wondering but would you mind if I decided to include them in my portrait pack? I wouldn't be changing much of anything beyond adding Beta Penthe to Qo'noS and potentially adding modifiers (once I actually figure out how to make them show up properly).
Ooiue  [author] 9 May, 2020 @ 2:07pm 
Bosmer Special Thanks :), glad you found it
Bosmeri 9 May, 2020 @ 12:41pm 
So for the past two weeks or so I've been attempting to make my own initializers to go with the portraits I recompiled. Then I discover this mod :steamfacepalm:

However, no worries! Great work though! I think the biggest differences between our initializers is that my Qo'noS has Beta Penthe as a neighbor system and that we decided to use different names and planets in some systems - namely in Romulus and Qo'noS.
chris_ 5 May, 2020 @ 11:28am 
Thanks so much! Excited to play it.
Ooiue  [author] 26 Apr, 2020 @ 5:21am 
I finally updated it, after all this time lol
chris_ 24 Apr, 2020 @ 3:16pm 
Awesome! Much appreciated. :D
Ooiue  [author] 24 Apr, 2020 @ 1:32pm 
chris_davis I'll see if I can do something this weekend :)
chris_ 24 Apr, 2020 @ 1:19pm 
Love the idea! Will there be an update for 2.6.3?
Ooiue  [author] 23 Feb, 2020 @ 4:11pm 
mike97135 Hi sorry, I'm not sure as I haven't played Stellaris in a while but I'll have a look at it in the next few days. I shouldn't imagine too much would be different to the way the star systems are setup (assuming anything has even changed), but you never know
Tribore 23 Feb, 2020 @ 3:58pm 
anyone know if this works for 2.5?
Ooiue  [author] 23 Jul, 2019 @ 10:52am 
RoofToilet1107 They only work as starting system, but I haven't really put much attention to this for a while due to the Star Trek New Horizons mod having it and all, although I was considering looking at it at some point
RoofToilet1107 23 Jul, 2019 @ 10:43am 
Do these systems randomly generate in galaxy generation, or d they only work as starting systems? That is, if the mod still works as intended with 2.3 Wolfe
Socialist_Bismarck 25 Apr, 2018 @ 9:42am 
Ok, thanks
Ooiue  [author] 25 Apr, 2018 @ 9:34am 
GameL0ver12 I had a bit of a look a couple of months ago but no luck then, I know New Horizons has a wormhole event for that going on but it'll probably take a little more effort that just putting it in since the whole galaxy is dynamic. But I will see if I can grab a bit of time in the next couple of weeks for it
Socialist_Bismarck 25 Apr, 2018 @ 7:53am 
I don't know if it is possible but maybe you could make a wormhole from bajor spawn near dominion territory? It would be really good for rp that way.
Ooiue  [author] 26 Feb, 2018 @ 3:16am 
Max-Tex I'm gonna look into it to see how it would work because I'd need a wormhole on another system in the galaxy and need to figure out how that would work
Rax-Tex 26 Feb, 2018 @ 1:15am 
Any plans on adding a wormhole to the Bajor system?
Nik-3741 14 Oct, 2017 @ 3:51pm 
guys, these systems are already in the game they have real world equivilents. just play humans:steamhappy:
Rastro 2 Aug, 2017 @ 11:50am 
Remus could be binary with Romulus but rotationally locked with the sun (a rotation is just the same length as a year), without being tidally locked.
Belaaron 13 Jul, 2017 @ 1:33am 
@Airgedok

Nearly all sci-fi is crap when it comes to their world design (mainly because it's all more fantasy than sci-fi). Though Star Trek can get pretty bad now and then...Star Wars is actually the worst culprit of all, being constantly wrong about how celestial bodies work in every conceivable way.

On that note...I think I'll give this mod a shot. None of the ones in the workshop are particularly good in the first place, after all...but this at least seems neat, I suppose.
Ooiue  [author] 15 Sep, 2016 @ 11:55am 
These Drugs Don't Work no problem :)
These Drugs Don't Work 15 Sep, 2016 @ 6:03am 
that makes sense (and it doesn't bother me too much)! I'm using some star trek mods to add some flavor to my base game; if I want the tellarites again I'll switch back tio New Horizons! Thanks for your work!
Ooiue  [author] 15 Sep, 2016 @ 3:41am 
These Drugs Don't Work, yeah true, I considered it but left it out due to lack of info about the system. I mean, I could easily make up the system like I did with half of Andoria and Qo'noS (same thing, lack of info) but left it out anyway
These Drugs Don't Work 14 Sep, 2016 @ 9:21pm 
No Tellar? Seems like an important world considering they're a founding Federation member.
Airgedok 9 Aug, 2016 @ 2:55pm 
@Doffer All I know is that there is a scenerio that explains Remes being tidally locked (just to Romulus) being able to be seen from the Romulan senate chambers and be consistent with the Roman Romulas and Remus myth and that is ONLY possible as a binary planet and not as a serperate planet in the same system. Yes there is no scenerio in science that fills all of the data points because Star trek is utter crap when it comes to continuity they change things just for sh!ts and giggles. But the binary planet theory lands more data points then any other theroy. The key point for me is that in more than one source in the lore of trek we have examples of Remus being visible (as in a large orb not a point of light) from Romulus and there is only one possible explination for this. but I conceed that if this is true then remus has to have a day night cycle which contradicts nemesis. And its not my mod so i have no standing and if the author wants it this way then that is the way it is.
Ooiue  [author] 8 Aug, 2016 @ 1:19pm 
Kalashnikov, thanks for the spot! I've corrected it, turns out the problem was localised to just Remus, none of the other colonizable ones are affected
El Trump 8 Aug, 2016 @ 12:39pm 
Great mod from what I can tll so far! But I cannot colonise Remus because all the tiles re blocked with either buidings or blocked tiles in all of my starts
Doffer 25 Jun, 2016 @ 2:44am 
@Airgedok; The fact that Remus is tidally locked to it's star makes it impssible for Romulus and Remus to be binairy planets. At best Remus COULD be tidally locked to Rumulus but that would give it a day-night cyclus the planet doesn't have.

That Being said, the orbits as displayed in Nemesis are indeed impossible for the reason you mentioned.
Airgedok 13 Jun, 2016 @ 9:57am 
There is ZERO way to have a two seperate and stable orbits for planets that they come so close that you can see the planet like you can see the moon. If they came that close together in seperate orbits they would throw each other off their existing orbits with catastrophic results. You CAN'T have the scenerio shown in the movies UNLESS they are in the same orbit. That is just pure science.

There is even a picture in the memory alpha Remus page that shows the night sky from Romulas that states... "The sky over Romulus showing two planetary bodies, one of which might be Remus."

cont...
Airgedok 13 Jun, 2016 @ 9:57am 
Cont...

Again you can't have this scenerio unless they are binary planets. So much of the complemetory data shows the two as binary planets and there is only ONE that shows them as seperate. In science you take the one data point as an outlier and ignore it.

It is your mod your choice but the data overwelmingly support the binary planets theory and you can show only one fleeting scene shot that contradicts all the other data. One isn't greater than the rest ergo the one point is viewed as an outlier and ignored.
Ooiue  [author] 13 Jun, 2016 @ 9:32am 
(cont.)

I get what your saying and thanks for your feedback :), but also don't forget that it's also possible for the two planets to come near each other independently if their orbits are close enough (reflected in Data's screen visualizer). It's one of those situations where it may look like the same situation, but its just a different way of doing it. My guess is the visuals on Remus showing Romulus in the sky were simply coincidental to where they were relative to each other's orbits, probably for visual spectacle reasons by the animators
Ooiue  [author] 13 Jun, 2016 @ 9:32am 
I wondered if that Remus was a moon as well and considered putting as a moon due to similar features seen with Vulcan and the two nearby planets it is near (T'Khut and Delta Vega). In the Star Trek Star Charts booklet, Vulcan and T'Khut and binary planet systems with Delta Vega as T'Khut's moon. This was like the only viable source to go on for that system and I would assumed the same for Remus and would have actually implemented that had the visual screen not been shown in Nemesis. The data screen is visualizes two independent orbital pathways and doesn't reflect the same situation as Vulcan, T'Khut and Delta Vega.
Airgedok 13 Jun, 2016 @ 9:20am 
Woops gave you the memory beta link not the memory alpha link to prove the remus foreground and romulas background picture was legit.

http://memory-alpha.wikia.com/wiki/Remus

I think you can take teh enterprise holograph image of the orbits as a continuity error because you can't have scenes they showed in the movie unless the two planets share the same orbit and Remus wouldn't be tidally locked being that massive & that far from the star but could be in a binary planet scenerio.

Ooiue  [author] 13 Jun, 2016 @ 9:16am 
Data's screen of Romulus from Nemesis:-
http://vignette4.wikia.nocookie.net/memoryalpha/images/7/7b/Romulan_system_map.jpg/revision/latest?cb=20060726055847&path-prefix=en

Those sources may have it as a binary planet system with Remus and Romulus on the same pathway, but the movie clearly visualizes the seperate path, hence seperate orbits
Airgedok 13 Jun, 2016 @ 9:10am 
Well in multiple star trek sources aka novels and past games it is a Binary planet and in Nemesis isn't there a scene where romulans look up from romulas to see remus? That can't happen unless they are in the same orbit as it would just look like a star.
http://memory-beta.wikia.com/wiki/Remus

Here is a picture of remus in the foreground and romulas in the background.
http://content7.flixster.com/photo/10/60/91/10609165_gal.jpg
Ooiue  [author] 13 Jun, 2016 @ 8:56am 
Airgedok, according to the data screen Data shows in Nemesis, Romulus and Remus have different orbits
Also, I'm confused as well about the first planet, but I decided to make it a different planet type with a realistic/canon orbit than alter them
Airgedok 13 Jun, 2016 @ 8:54am 
FYI Remus and Romulas are binary planets with Remus tidal locked to Romulas thus making one side almost perpetually dark. Remus should be a moon of romulas not a seperate planet in a seperate orbit.
Also I have seen gas giants as the first planet of a star system in the game so not sure why stellaris wont let you do it for this mod. maybe off set the orbits of all planets a bit away from the star giving more space between the gas giant and the star but maintaining it's first planet status?
Ooiue  [author] 9 Jun, 2016 @ 3:24pm 
Engellus, well, I already mentioned I didn't and that I randomised it
Ooiue  [author] 9 Jun, 2016 @ 6:48am 
ositodefelpa, hey no problem, I said it would be ok to use it as long as you credit me with this mod and it is :)
ositodefelpa 9 Jun, 2016 @ 5:58am 
Hi Oouie, I thought it would be polite to let you know that I've used your mod in my own mod, Sol Unleashed. Thanks very much for your efforts, which were very useful.
Ooiue  [author] 4 Jun, 2016 @ 4:24pm 
Engellus, randomised, mainly because these systems aren't part of a larger mod and I wanted to keep that element of randomness to it
Ooiue  [author] 4 Jun, 2016 @ 4:12am 
Engellus, no problem :)