Stellaris

Stellaris

Revealer's Portraits
6 Comments
Revealer  [author] 16 May, 2016 @ 1:24am 
ah rly, nice without the need of changing anything thats great, i didnt see that, i just tried 2hours getting it to work with the color picker :)
bumph 15 May, 2016 @ 7:30pm 
I can flip between the Brotherhood portraits for male/female using the Phenotype picker (for Ruler). 8 male, 5 female. Looks good.
Revealer  [author] 15 May, 2016 @ 1:49pm 
k, got rid of these 2 lines, so this should work better now. and added some more Portraits for the Brotherhood of Steel so your Pop is gona have some variations, sadly i got no idea how to make it possible to choose between these portraits in the race creation, i tried with color picker but it still didnt let me change it.
Revealer  [author] 15 May, 2016 @ 1:38pm 
ah k thx, gona change that right away
bumph 15 May, 2016 @ 1:36pm 
Nice mod. FYI, these 2 lines in 01_species_classes.txt cause a bug where all Arthropoid cities/ships to appear as Mammalian (when you create a new empire, go to "City Appearance" or "Ship Appearance" and you'll see that the 6th type is missing because of these lines):

graphical_culture = mammalian_01
move_pop_sound_effect = "moving_pop_confirmation"

If you delete these 2 lines, then city/ship appearances return to normal. It overwrites all of Arthropoid (not just the new portraits).

It took me a while to figure out what was causing this, so I thought you might want to know.

@Time Turner
They're under the Arthropoid category.
Lucidnonsense 14 May, 2016 @ 12:40pm 
not seeing them