Europa Universalis IV

Europa Universalis IV

Voltaire's Nightmare
4,169 Comments
andreiwolds 11 hours ago 
my missions tree aren't loading what i do?
ReichVictor 14 Jul @ 2:52pm 
@Glumper Didn't respond to the right guy, mate. I was on the side of the mission trees, but yeah, I fully agree with you.
Loading... 14 Jul @ 1:34am 
I love this mod and just wanted to thank all the developers for all the research and work that went into it
Moash 13 Jul @ 3:45pm 
I just wanna comment that I love this mod, and fully understand your decision on removing mission trees. I was playing VN the other night and it felt like the EU4 I played as a kid. I didn't realize none of the nations had MT's but I picked Oldenburg, and instead of following some pre-determined MT conquest path, I just played freely like Eu4 used to be played. Making my own goals as I went along.
Glumper 12 Jul @ 7:20pm 
@Shyguy13 I know I'm kind of late on this but I kind of feel the same way as ReichVictor, I wasn't trying to say that the mod was bad in any way because of the lack of mission trees, and I understand where you are coming from when you say that mission trees aren't crucial to the game-play of Eu4. I was just saying that I personally find mission trees to add a lot of flavor to otherwise bland or uninteresting countries, which I guess is just kind of my fault and I am in no way trying to say you have to cater to players like me. Great mod, keep up the great work.
Ketta 11 Jul @ 4:54pm 
Suddenly Anatolia got invaded by Seljuk commanders, Manzikert happened. I was playing Seljuk and I didn't fought with Byzantine. So where is my free will? Game is playing itself.
Private Flixi 10 Jul @ 4:58am 
Great Job Brothers!!!!! Thank you!
ReichVictor 9 Jul @ 4:12pm 
I see where you're coming from regarding mission trees not being the same as focus trees in HOI IV. I didn't mean to sound like a dick or discourage you, I'm sorry. While I still really like mission trees I'll try to play some more so I can give the mod a chance and see the flavor it *does* have in other departments.
ShyGuy13  [author] 9 Jul @ 1:23pm 
And I agree on what @Cam said. From a modder's viewpoint, getting your mod constantly called boring, bland or unfinished after releasing the biggest mod update since 2020 but deactivating a small portion of the mod *temporally to rework it* is very very discouraging.
ShyGuy13  [author] 9 Jul @ 1:16pm 
I have said it before but I can repeat it:
This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
Dienstleister31 8 Jul @ 2:51pm 
@ReichVictor
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.
ReichVictor 8 Jul @ 1:59am 
Well then, please tell me what exactly each nation has to make it unique besides the starting location? All I said is that I find playing for 300 years with just a single event or disaster boring. But I might be wrong, if there's a ton of flavor through these, please enlighten me so I can enjoy the mod.
Cam 7 Jul @ 7:12am 
@ReichVictor, so people are allowed to nag for trees while not offering to help out, and people annoyed by the whiners can't respond? Interesting logic there. You call us dicks yet, you describe ShyGuy13's work on the new update as the game having "no flavor" and "boring" which personally is WAY ruder than any of us making fun of you guys for ignoring all the other stuff that isn't tied down to mission trees.
Vicdessos 6 Jul @ 7:14am 
As someone who loves to play in the Caucasus and mainly plays Voltaire Nightmares because of how detailed the region is, thanks so much for adding persia. It makes the game so much better now.
ReichVictor 5 Jul @ 11:56am 
yeah, i understand. I was talking about the others like @heffy and @Cam who are just dicks
ShyGuy13  [author] 4 Jul @ 3:03pm 
All I said is that mission trees will get reworked step by step but get low priority during development lol. People are welcomed to help on this.
ReichVictor 4 Jul @ 11:54am 
You guys are lame as fuck. People are entitled to their own opinion, and if they like mission trees so be it. All they're saying is to point out that mission trees are also important
heffy 4 Jul @ 7:47am 
wheres my mission trees i am entitled to hundreds of unique mission trees and im going to ignore all the unique events
Glumper 3 Jul @ 7:56pm 
Absolutely no one is saying that the mod is objectively bad or that the devs are lazy for not maintaining the mission trees. All I and I assume other people who share my opinion are saying is that mission trees are a integral part of Eu4's gameplay and I think they not only just plainly make the game better no matter what nation you pick, but they also greatly enrich the usability of many smaller countries.
ShyGuy13  [author] 3 Jul @ 6:07pm 
People here really underestimate the amount of time you need to make a good mission tree.
Cam 3 Jul @ 5:40pm 
well well well ShyGuy13 updated the mod with the first batch of revamped/new missions for Normandy, Anglo-Saxony, Assyria, Brandenburg, Frisia. If there's a tree you want to see, feel free to contribute in any way.
Cam 3 Jul @ 5:04pm 
In all seriousness if you want the mission trees to come back, help ShyGuy13 out with making them or just wait for them to come back.
Cam 3 Jul @ 4:59pm 
at least i can play the game without missions lmao
ReichVictor 3 Jul @ 4:56pm 
Very mature
Cam 3 Jul @ 3:33pm 
waaaaaaah no mission trees, i'll ignore all the events, ideas, reforms, monuments, privileges, and disasters that help enrich the countries because i can't play without my heckin mission tree :((((((((((((((((((((((((((( evil dev
sebastianpetrova 3 Jul @ 2:31pm 
I thought my safe was broken, but now I read that you removed all mission trees. So sad I wanted to start a new game. :(
Tom 3 Jul @ 10:57am 
I absolutely love this mod and easily spent hundreds of hours playing it. However, I don't think I will pick it back up without mission trees...
ShyGuy13  [author] 2 Jul @ 4:39pm 
Mission trees are way too time-consuming to make and maintain for a mod as big as VN. There's no point in spending dev time on a single mission tree just so that 1 out of 2000 tags gets additional flavor when you can use the same amount of dev time for improvements that make more than just 1 tag better.
ReichVictor 2 Jul @ 6:22am 
Agreed, mission trees are the same as focus trees in HOI IV. Without it there's no flavor and the game is just boring
Glumper 1 Jul @ 1:28pm 
Klaus, that's exactly what I'm thinking too. Still an awesome mod, but I think missions are a very integral part of the gameplay for me, and not having them really bugs me when I play this mod.
Klaus Ze Flammenwerfer 1 Jul @ 9:59am 
Removing the missions was honestly a really bad move, they gave directions to players to understand how to play their country, what they could focus on and historical events, their removal makes this play like age of empires than eu4.

I hope you didn't like playing minors or being a trade country because now every country is the same.
tk9 30 Jun @ 3:15pm 
hello, first of all i wanna say THANK YOU for this mod,Obsessed would be an understatement, PLEASE do this kind of magic on eu5 when it comes out, if possible with the same concept of longer timeline, possibly including all high middle ages that would be awesome. 3questions. First, i noticed that if i start the mod in 1444 like eu4 simulation speed is much faster. But if i start it before, which i love to do, it's so slow, especially once you conquer a bit. I can never expand more than let's say a byzantium plus hungary as size of a country...doing so makes it super slow, and every first day of the month takes forever to start the new month. is it something you can fix?would be amazing if the game flew much faster and we could actually try a world conquest. Second: can you bring back the mission trees or perhaps even expand them?Third can you upload a super hd map of what you have created on a website? an accessible one with all location and data related to it?
Paflagon 30 Jun @ 10:14am 
Я чето не понял а почему все миссии для уникальных стран закомментированы?
Mr. Invisible 30 Jun @ 10:11am 
yo ShyGuy13, I went into the mod folder and I can see that most of the missions are still there, how did you do that, that they are there but not being taken into consideration? Why do you still have the missions whilst saying you removed them? It just makes no sense to take them away and with that the fun which most people have with the game...
Got a bit frustrated over the weekend and started to write a mission tree for luxembourg, however the mod doesn't seem to recognize it due to your black magic... what a bummer so I can't even test it
Mr. Invisible 30 Jun @ 10:06am 
dude are you blind? xD
Under the title of a mod there's 4 tabs, one says change notes :)
ReichVictor 29 Jun @ 1:11pm 
What was added in this content update? Or where could I read the patch notes?
Shockwave.exe 28 Jun @ 6:26pm 
Do you know when the mission trees should be back for the most part?
ShyGuy13  [author] 28 Jun @ 5:25am 
>Biggest content update to the mod since 2020
>"It just makes it so bland"
ReichVictor 28 Jun @ 3:24am 
What's the point of playing this if you don't have any mission trees? It just makes it so bland
Mr. Bones 26 Jun @ 1:02am 
What's the requirement for appointing Cardinals as the Pope?
RedBaron 23 Jun @ 12:09pm 
Hello guys,

I don't know if this is the right place for a mod question but nonetheless, here I go.

I started playing Voltaire's Nightmare recently and played in the middle of Germany around Hesse. I conquered a province named Stromberg (province ID 1941) which had a castle as a monument with some trade bonus. This monument is now gone. The same happend with the monument in Weimar (province ID 2851) whose bonus I forgot.
According to Google's AI some monuments may dissappear during the game. Did this happen after the Age of Holy Wars ended or is this a bug?
The monuments don't appear in the .txt files in the mod's folder in the Documents. Does anyone know the way to reintegrate these monuments via changing the mod's .txt files?

Thanks for your help in advance.
ShyGuy13  [author] 22 Jun @ 6:52am 
@Мчащийся по карте No.
My respect to the creator of the mod!!! MADE GORGEOUSLY AND WITH SOUL! I have a question, will the map be expanded with the addition of Asia (India, China, Japan, Southeast Asia?
ShyGuy13  [author] 21 Jun @ 3:14am 
@LunatiK I don't recommend making such a submod as it requires a lot of work to make such a submod as the old mission trees would need to get updated to the new mod version and expanded map. I will be doing this along the way anyways for the main mod but since I'm the only coder I can only do it step by step. So it would be more logical to help me porting the old mission trees directly for the main mod than spending time with a wishy-washy submod with outdated missions.
LunatiK 20 Jun @ 9:46pm 
Someone should make a sub-mod to add the mission trees back
h3ron 20 Jun @ 9:57am 
is there a previous version available with mission tree's intact that we could download?
Harald Hardrada 19 Jun @ 6:31pm 
15th-16th century update:
The black death tweak seems worked, but still the east is vastly underpopulated. More importantly, instutions couldnt go there. This is the reason of 3 development middle asia and eastern anatolia. Even north African great powers cant reach public health, still. Novgorod is back like two instutions; mamlukes, almohads and levant area three, and timurids came from, like, stone age - they couldnt reach chivalry in nearly 100 years. In all my previous games Almohads and nomads were scarry brutes but now even a vassal could wipe them from the map. In my new game Alania's armies (basic alania, ten provinces max) is at transoxiana.

How could I tweak it, if I can? I like to play minor, tiny states (beginning at 3th or 4th bookmark) and I cant play like this. All the bullies fly in the wind and some other can establish an empire in 50 years. Like Kiev and eastern Romans.
ShyGuy13  [author] 18 Jun @ 9:48pm 
All unique country mission trees got removed from the mod in the recent update for a number of reasons. They are supposed to get readded step by step if and when they get reworked by me or a volunteer.
Since I'm the only active coder of this mod, I usually prioritize more important things to work on, e.g. all the other things you can read in the changelog. This is why I only managed to rework the generic mission trees and omitted any unique mission trees for the update.
Harald Hardrada 17 Jun @ 5:56pm 
thanks a lot. Since my first try, I couldnt quit vn and play with another mod. Your work is the best. I wasnt expect any updates so the update was a pleasant surprise to me. If you ever feel down think about your work here and be proud, mate. I hope in the future vn would flourish with your new and magnificent ideas. Cheers.
ShyGuy13  [author] 16 Jun @ 10:54pm 
@Harald Hardrada The Black Death disaster was made stronger as players called it too weak. Provinces being lowered to only 3 dev was probably overkill so the next patch will reduce the dev loss.