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This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.
I hope you didn't like playing minors or being a trade country because now every country is the same.
Got a bit frustrated over the weekend and started to write a mission tree for luxembourg, however the mod doesn't seem to recognize it due to your black magic... what a bummer so I can't even test it
Under the title of a mod there's 4 tabs, one says change notes :)
>"It just makes it so bland"
I don't know if this is the right place for a mod question but nonetheless, here I go.
I started playing Voltaire's Nightmare recently and played in the middle of Germany around Hesse. I conquered a province named Stromberg (province ID 1941) which had a castle as a monument with some trade bonus. This monument is now gone. The same happend with the monument in Weimar (province ID 2851) whose bonus I forgot.
According to Google's AI some monuments may dissappear during the game. Did this happen after the Age of Holy Wars ended or is this a bug?
The monuments don't appear in the .txt files in the mod's folder in the Documents. Does anyone know the way to reintegrate these monuments via changing the mod's .txt files?
Thanks for your help in advance.
The black death tweak seems worked, but still the east is vastly underpopulated. More importantly, instutions couldnt go there. This is the reason of 3 development middle asia and eastern anatolia. Even north African great powers cant reach public health, still. Novgorod is back like two instutions; mamlukes, almohads and levant area three, and timurids came from, like, stone age - they couldnt reach chivalry in nearly 100 years. In all my previous games Almohads and nomads were scarry brutes but now even a vassal could wipe them from the map. In my new game Alania's armies (basic alania, ten provinces max) is at transoxiana.
How could I tweak it, if I can? I like to play minor, tiny states (beginning at 3th or 4th bookmark) and I cant play like this. All the bullies fly in the wind and some other can establish an empire in 50 years. Like Kiev and eastern Romans.
Since I'm the only active coder of this mod, I usually prioritize more important things to work on, e.g. all the other things you can read in the changelog. This is why I only managed to rework the generic mission trees and omitted any unique mission trees for the update.