Stellaris

Stellaris

Rebalanced Tech Cost Increases!
16 Comments
LAJ-47FC9  [author] 22 Feb, 2018 @ 10:33pm 
With the latest update to Stellaris, this mod is no longer necessary. Next time, just change some settings in the galaxy generation screen ;)
LAJ-47FC9  [author] 17 Oct, 2017 @ 11:24pm 
And updated to 1.8.2.
LAJ-47FC9  [author] 6 Jun, 2017 @ 1:33am 
(regarding the fact that it works with 1.6.1, not that it's very nice. I don't want to sound presumptuous, of course.)
LAJ-47FC9  [author] 6 Jun, 2017 @ 1:32am 
I know, I've been using it myself :D
Picklesoup 5 Jun, 2017 @ 6:48am 
Very nice mod! Still works for 1.6.1.
LAJ-47FC9  [author] 17 Apr, 2017 @ 3:38am 
Updated for 1.5.1 (fuckin' finally!)
Verminator 22 Dec, 2016 @ 3:23am 
Thanks Liara, love your mods.
LAJ-47FC9  [author] 9 Dec, 2016 @ 5:46pm 
That should be an update.
LAJ-47FC9  [author] 9 Dec, 2016 @ 4:25pm 
As far as I know, it should work fine. But I understand the psychological effect of the exclamation mark.
Draos 9 Dec, 2016 @ 9:09am 
hm nevermind, got a temporary solution for this :3
Draos 9 Dec, 2016 @ 8:28am 
uhm is there any way to make a mod compatible with newer versions without having to upload em?
LAJ-47FC9  [author] 8 Dec, 2016 @ 4:56pm 
Hey, don't worry, updating this mod consists of changing exactly one number in one file. And I fully intend to get on that ASAP, as I can't live without this mod, myself.
Draos 8 Dec, 2016 @ 7:11am 
uhm i know this sounds kinda rude n selfish but.... can ya pls update this mod? thiz would be very nice of ya.
LAJ-47FC9  [author] 30 Nov, 2016 @ 6:05am 
Finally bleedin' updated!
LAJ-47FC9  [author] 18 May, 2016 @ 5:52pm 
Yes, yes it is! I've applied it to a game already in progress with no problems.
Marlow 18 May, 2016 @ 5:05pm 
Is this compatible with saved games? I'd like to apply it to a campaign I'm 50 hours into.