Portal 2

Portal 2

Anomaly
13 Comments
Conn6orsuper117 31 Jan, 2023 @ 2:01pm 
I know its been so long but NO CHECKPOINTS?
NerdByDaylight 2 Feb, 2018 @ 8:33am 
Well, this map has been built six years ago, but there were more anomalies found than expected.
- It's possible to take the laser cube from the previous room
- the laser cube in the second room were never spawned or the button for this dropper was not found, so I solved the laser test with the laser cube from the first room
- it's no need to activate the laser catcher in room 3 to let open the glass panels - just use the blue gel in front of the grinder gap

Anyway, a well made chamber. (:
cochetmichel49 23 Jan, 2017 @ 11:21am 
Good job : Thanks
dire.fcs 14 Jun, 2016 @ 4:47pm 
Nice set of rooms; 2nd room no need for funnel or 2nd reflector; last one the bridge isn't needed,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=703881370
VMan_2002 6 Jan, 2016 @ 12:32am 
Dude... What happened to checkpoints?
wildgoosespeeder 18 Jul, 2014 @ 7:11pm 
I tried exploiting my map (as my profile says I will) and I found there is some sort of blocking volume to get a laser cube. Also I can carry orange gel into the second area, killing turrets easily using the "frame" of the glass panel to obstruct their vision and run fast past them. I never needed the light bridge in the third area.
Twenty Four 21 Oct, 2012 @ 12:31pm 
another great map!!, I got the elevator glitch too, no biggie.
mikemoody 5 Oct, 2012 @ 12:27pm 
P2; just as everyone has said the elevator is a problem because I just don't feal that i have finished the map because it just keeps on going and going and going and " get the point" like the energizer bunny. The map was nice and i really liked it. So Thumbs up for the map and Thumbs down for the elevator. :) I have been enjoying all your maps tho. Keep up the good work.
The Sojourner 29 Sep, 2012 @ 8:32am 
Neat little map, but I'm experiencing the same problem as the others: the map won't really end! One small visual inconsistency I couldn't overlook: the grinder parts are spinning the same way when they should be spinning in opposite directions (and heading downward in the middle).

@Space Hamlet, for the final room, you also don't need either of the cubes, thanks to overjumping (which presumably that's how you bypassed the final room). I also found out that the faith plate and angled panel weren't necessary in the second room.
zazaza 15 Sep, 2012 @ 8:24am 
holy crap, i found myself in a pitch dark room in the end after the elevator, and i could move and shoot portals, and sometimes a flash of light let me see a wall.. for a while i thought it was some kind of surprise for the end, but apparently it's a bug..
mucusSTfriend 2 Jun, 2012 @ 8:31am 
Nice map (for the Workshop anyway), but I agree with the problems. Please fix them.
evan online 10 May, 2012 @ 12:09am 
Yeah, if you could just fix the elevator issue this would be a pretty good map!
Space Hamlet 8 May, 2012 @ 5:07pm 
Was able to solve the final room without using the light bridge, the level didn't terminate properly after I exited through the elevator, and there were some framerate issues.