Portal 2

Portal 2

A La Tag [Part 2]
78 Comments
alkatraz_69 3 Aug, 2017 @ 2:37pm 
very good news
Gilles1946 17 Jul, 2017 @ 5:36pm 
You say thanks you for testing. I say thanks you for what you done.
Fireball19 23 Oct, 2016 @ 3:40pm 
WHY is the game saving when you fall in the water and then restart there , very weird:steammocking: :steambored:
Bea Jumpup 19 May, 2016 @ 6:18am 
still you gotta fix that aim!
Oreoiscool 19 Jul, 2015 @ 1:23am 
The guns controls are too janky. I couldn't shoot it where i wanted it to go, and inevitably got stuck in a bad autosave-death loop.
Tyr Anasazi 27 Feb, 2015 @ 9:30am 
Nice map.

That last part had me baffled for quite a while, until I noticed jumping from the platform at the funnel button down towards the entrance, that I would bounce high enough to end on the ledge above the entrance to the map. I just had to grab the cube on the way up Then the rest of the map was a piece of cake.
Un-Gamer 26 Oct, 2014 @ 3:33pm 
Fairly good map, but one issue: after quick saving and then falling into the hazard liquid, when I respawned, I would be in the liquid again, and would therefore die instantly. This would loop indefinitely. Just thought I'd let you know.
Petutski 13 Sep, 2014 @ 11:20am 
Well, this was a SUPER EXCELLENT map and I gave it a big thumbs up. BUT only because it was so innovative. If it were not, I would have voted it down in an instant because of the glitches! What is with having to restore or start over if you hit "E". The E is used elsewhere to pick up the block and redirection cube so obviously a restart should NOT be required. In addition one of my 5-6 restarts was required because of error "Engine Error - Ed_Alloc no free edicts". In fact, I got this twice... I suspect from too many shots of blue gel, which were required because of the poor aiming software on the gun.
CDR F. Cadigan 13 Aug, 2014 @ 10:33pm 
you drop the gun?
aqmlyn 8 Feb, 2014 @ 4:52am 
I was very amused that the paint gun was a wearable item (found in the Robot Enrichment button on the main menu), though wish there was a way to fit Propulsion Gel in it. The solution in the final level is a bit tricky; I found it out by accident. The first section of side-to-side bouncing was hard because the gun kept bugging out and I'd hit the one spot it missed EVERY TIME. Overall, though, a very good map.
wildgoosespeeder 5 Feb, 2014 @ 8:46pm 
A little better that part one.
Motanum  [author] 4 Feb, 2014 @ 2:20pm 
You'd have to lose it and grab a new one from the spawner.
Malfaction 4 Feb, 2014 @ 2:06pm 
At the end, I have bounce gel all over my laser-cube; I saw no way to remove it.
smartguy09 5 Oct, 2013 @ 10:07am 
Thumbs up when U read the description you instantly went on and tries the E thing
Motanum  [author] 16 Apr, 2013 @ 3:00pm 
kimist108 5 Apr, 2013 @ 5:16pm 
Just played both test chambers. Had a lot of fun.
davehx 30 Nov, 2012 @ 5:41pm 
Loved the idea. Gave both levels a thumbs up after beating them but the gun was very glitchy. Not the movement part, I could cope with that, but it kept getting stuck aiming in one random diagonal direction and no amount of moving could reset it. Quite often it was aiming behind me and quite often it told me I had dropped the gun, even though I hadn't and could still use it. Very impressed with the design skills. Enjoyed the puzzle at the end with the laser, though it took longer than it should have due to the glitching gun.
Malvodion 29 Nov, 2012 @ 7:47pm 
While the gun is kinda glitchy, it's still pretty good. Great job.
aJediBoy 23 Nov, 2012 @ 9:20am 
i cant get to the end, but thumbs up
(IC) Greedo 2 2 Nov, 2012 @ 7:50am 
Tip for aiming : Only use the mouse when aiming up and down. Sidestep with the keyboard in order to paint left and right.
I Kinda Fail 24 Oct, 2012 @ 11:11pm 
Good map, tricky puzzle towards the end, but the gun is kinda glitchy... If I shoot then try to aim it, it just keeps shooting the same spot. It keeps doing this until I move. Like, take a step.
YuKitsune 13 Sep, 2012 @ 3:13am 
lovely
Warbear 22 Jul, 2012 @ 6:02pm 
VERY cool, but I couldn't figure out the part near the end with the laser.
stormsend 21 Jul, 2012 @ 8:23pm 
had fun playing with a new toy. keep it up. would value your criticism if you find time to look at my workshop. https://steamhost.cn/steamcommunity_com/profiles/76561198004774045/myworkshopfiles/?appid=620
MachManX 21 Jul, 2012 @ 1:59pm 
Great map. Very different using paint. Lol that arm is familiar, where did you get the idea from?
VideoDead 11 Jul, 2012 @ 7:47am 
Cool idea! Maybe could have done with some more puzzle elements. Also, what is the point of the tractor-beams at the end, i didn't use them?
Warbear 8 Jul, 2012 @ 11:19pm 
Very cool. Although there is one spot, with the staggered panels, where you can't reach the panel by jumping and die every time.
LPChip 23 Jun, 2012 @ 2:44pm 
Apart from dying in the goo and having to restart the map, this map is awesome. By far the best map I've played in quite a while. I was so much like: Oh, I'll shoot a portal here and there and then realized this is a different kind of map. I really loved that puzzle. Awesome. Please, please, PLEASE make more of this stuff! :)
TwoScoops 23 Jun, 2012 @ 10:37am 
There is a glitch if you miss a wall bouncing jump near a check-point, the game will reload the checkpoint when you are hitting the deadly goo.
SloppyPlatypus 22 Jun, 2012 @ 4:57am 
Please testers, clean everything up after completion! When I entered the test chamber, it was a mess and had to clean all that blue goo myself. Disgusting.
wonderfullizardofoz 16 Jun, 2012 @ 1:37pm 
Cool! :)
Motanum  [author] 16 Jun, 2012 @ 12:53pm 
@wonderfullizardofoz Yes. When? I do not know.
wonderfullizardofoz 16 Jun, 2012 @ 12:49pm 
Are you going to make one of these with speed gel?
Stric_Matic 8 Jun, 2012 @ 1:26am 
Very enjoyable, but like others said, the aiming is kinda off and it takes forever for the stream of paint to actually change direction when you move the mouse.
Sapphire Bullets 1 Jun, 2012 @ 12:21pm 
Bug-mention: Okay, so in the portion where I've got to bounce off vertical walls to get to the other side of a deadly deadly gap, I think there's an auto-save bug, because once I hit the floor near the support girders the game kept reloading right before my death. :/
sadnessglory20 28 May, 2012 @ 12:14pm 
o+=, your "reviews" are pathetic
Angelo 25 May, 2012 @ 9:04am 
No respawn in a few places. Buggy gun, aim is poor, fun map.
locoroco1 25 May, 2012 @ 5:32am 
too many bugs
cabezametal 24 May, 2012 @ 3:28pm 
Room keeps crashing the game :(
o+= 24 May, 2012 @ 4:41am 
Difficulty 6/10
Fun 9/10

Would love to see a map that switches between the normal portal gun and gel gun.
swshbclr 22 May, 2012 @ 6:40pm 
There is a spot in the first room you go to that when you die, the respawn point is in the murky water (so you keep dieing over and over)
Austin 3:16 20 May, 2012 @ 12:30am 
Good concept, for the more hardcore who like more timing and precision than logic, buggy though. needs improvement with more saves imo
I before A except after K 17 May, 2012 @ 10:55pm 
Very entertaining. However, the mod is poorly optimized, so I found game crashing rather frequently while trying to satisfy my OCD tendencies in attempting to cover every surface in paint. Also, it floods the console.
HungryBoy 17 May, 2012 @ 2:44pm 
Map was fun and fairly straight forward. Enjoyed the music but the gun was a little wonky.
Coolerok 17 May, 2012 @ 4:00am 
Very great, but some laggy
PsychoBR 14 May, 2012 @ 7:29pm 
Wow!!! Very funnnnn!!!! I loved!!! Congratulations!!! ...[My map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=68679105 Very fun]
SirLexerg 14 May, 2012 @ 2:54pm 
more, More, MOre MORe MORE i love it. needs speed gel
NightHawk8P 13 May, 2012 @ 1:24pm 
One autosave saved me when I was dead in the water (Part 2). Also the auto aiming is incredibly annoying >.< Cool concept.
Bain 13 May, 2012 @ 12:22pm 
This was a cinematic geniousness of mass proportions. My favorite part was when the terminator came down from atlantis to fight the space nazis.
carol 13 May, 2012 @ 8:03am 
More of the same but there seem to be real aiming issues in this one. Gave up on thrid attempt when paint just wouldn't go where I wanted it to.