Portal 2

Portal 2

Main Four
44 Comments
Petutski 29 Nov, 2015 @ 5:40pm 
Excellent map! Challenging and fun. The only real difficulty was realizing that the angled light bridge had no "angled" purpose. It was used only to walk on the edge. Great work!
dven1 29 Aug, 2015 @ 4:38am 
Amazing map! I glad I stuck with it despite being discouraged at some points. The angled light bridge was an interesting element. I was almost disappointed at the exit that I didn't have to deal with the apparent crushers down there. Almost.
Tyr Anasazi 26 Feb, 2015 @ 12:09pm 
The message with the "exit is in the... room" is very short, I didn't REALLY read it, and wasn't sure what it said. Took a little while to find the actual exit.

otherwise very nice map, well made.
76561198065623090 8 Dec, 2014 @ 8:11am 
Cool map. Mid fifficulty. Thank
Motanum  [author] 12 Sep, 2012 @ 12:10pm 
Try Stand so that the white area is between you and the gel dispensor. Fire a portal at the floor. The long part axis of the portal's oval will should be aligned with the gell dispenser. Then place the other portal on the walls and it should be easier to paint. It will come out straight
Stric_Matic 12 Sep, 2012 @ 11:57am 
Yeah but whatever way I place the bottom portal, the gel still flies at strange angles. Had far more difficulty painting a straight line of gel than I remember on my first playthrouhg of the map
Motanum  [author] 12 Sep, 2012 @ 9:48am 
Stric_matic, how you place the portal on the bottom matters on how the gell is going to come out.
Stric_Matic 12 Sep, 2012 @ 4:30am 
Replayed this once again after months - in the room with the orange gel, the gel flies through portals at a really awkward angle, no matter how I place the entry portal on the ground surface?

Was it always like that? Because it's really difficult to cover a straight path in gel when the stuff flies at either weird diagonal angles or too high up.
- |UKMD|.Titos Funeral. 15 Aug, 2012 @ 2:33am 
Now that's a good map. Thx mty.
PsychoBR 8 Jul, 2012 @ 12:46pm 
A bit confused. But it's cool.

// Play my Map Pack: Damn Turrets .
// Watch the Video Trailer
Mathey2009 21 Jun, 2012 @ 4:36pm 
Awesome map, keep it up.
Heres a link to my workshop maps you should try them out:
https://steamhost.cn/steamcommunity_com/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
Motanum  [author] 5 Jun, 2012 @ 7:54am 
@Stric_Matic You are right! It is gone!
Stric_Matic 5 Jun, 2012 @ 4:25am 
Just a heads-up, the lag when opening the bridge or funnel is gone, seems it was connected to the laser stuttering they fixed in the latest patch.
o+= 4 Jun, 2012 @ 5:06am 
Difficulty 7/10
Fun 2/10

Whilst some of the rooms were challenging, it felt unconnected and the whole map felt extended unnecessarily. Unfortunately it became tiresome about 3/4 in.
DannyVFilms 25 May, 2012 @ 5:53am 
Funny, I didn't get any of the lag I've been hearing about.
Stric_Matic 25 May, 2012 @ 2:24am 
Pretty cool, but funny how the lag that comes with extending the light bridge shows up in several of your maps, even when I'm otherwise getting a decent framerate. This, Slanted Bridge, Wall Bridge etc., all of them make my fps dramatically drop for a short moment when extending bridges.

Not sure if it's a bug or just bridges becoming hardware-demanding in large open maps like yours.
DannyVFilms 23 May, 2012 @ 6:54am 
That was a VERY long map...but well worth it!
\m/ Pepperoni Nipples 23 May, 2012 @ 4:01am 
Truly execllent map. Combined many different types of play: the gels, lasers, funnels. Liked how you had seperate areas that all tie together, and you can go back and forth between them.
Marcio Neves 22 May, 2012 @ 9:10pm 
Now THAT was lenghty :D
Pteradox 17 May, 2012 @ 4:16pm 
It's more of a series of individual trials, I would have liked to see elements from each chamber work together in other chambers. Plus the speed goo chamber had a couple of annoying flaws. You had to place the portal at the end of the goo stream from the right side or it would fling up, which felt arbitrary. Also, getting from the second half of that chamber back to the first while maintaining a portal required a placement from a very awkward perspective and place.

But still, a great set of puzzles. I won't thumb down based on what annoyed me or what it lacked, because even with those issues it is better than 95% of the maps out there. Good level of challenge, too.
Cole2999 16 May, 2012 @ 7:44pm 
Amazing, AMAZING chamber. Simple, once you solve it, but it is not as easy while solving it. It gets kinda confusing (or at least for me, because I needed to go around the rooms 50x... Thank you ADHD :D). But yeah, I lagged a ton, especially with the light bridge and grav beam.
The Killjoy | 12 May, 2012 @ 1:42pm 
I remember playing this before the DLC. Still a lot of fun!
andre 12 May, 2012 @ 7:44am 
This map was just insanely clever! I love going from room to room trying to piece each one together.
Willium_Bob_Cole 12 May, 2012 @ 3:33am 
Also (long comment is long lol), I think valve need to add an optional quick build function. In hammer, you can just run vbsp, and skip vrad and such, so you can test your puzzles more quickly, without the fancy lighting effects. Someone should mail that suggestion to them for me... =D
Willium_Bob_Cole 12 May, 2012 @ 3:33am 
cont. for character limit...

I wish I thought of a better name, but still, I hope people like my map, it would encourage me to move onto greater things, I'd love to have a good series of puzzles, and tie them together in hammer with custom elements. Hammer is really fun to open and make a couple simple rooms, but making anything worthwhile was always a trauma, if you wanted to move one single thing, you would always need to reshape EVERYTHING around it, and then you have to consider visleaf optimisation and argh it was a nightmare. I'm not sure just HOW well PTI optimises its maps, but it doesn’t allow for complex geometry, and is all along a grid, so hopefully it will create a few too many visleafs at worst...
Willium_Bob_Cole 12 May, 2012 @ 3:32am 
Didn't read that lol thanks, anyway, not a massive deal, maybe valve will patch this lag issue somehow, otherwise very good map. Mevious seems to be popular due mainly to the number of chambers he's built more than anything, and yeah, some of them are okay and reasonably solvable, even enjoyable in places, but they are mainly frustrating and just so BIG. All the elements, such as portalable surfaces, buttons, funnels, etc, they're all over the place, and hard to reach not because they’re well designed devious puzzles, but because nothing seems to make sense in relation to each other. I do like that valve have an employee of the month system though. We should see some good puzzles in due time (very impressed by 12 angry chambers pack!). Maybe one day I'll make it in there! (lol!)

If you're interested, add my first proper map to your playlist and let me know what you think, it would mean a lot to me =]

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=71495257
Δ 12 May, 2012 @ 2:40am 
@Willum
"Known bug,
Light bridge may lag, a lot."
...
It's in the description.
Anyway, I totally agree about Mevious. He is a terrible mapper in my opinion.
Portal isn't about maing mistakes and realizing them. Mevious' chambers aren't hard, they're obscure as hell.
Willium_Bob_Cole 11 May, 2012 @ 2:24pm 
anybody else get some lag with the angled bridges? dunno why that was, also at some point while flying through the air and opening new portals... maybe its just too big a map? anyways, very good and well done, a little confusing, but not to the extent of mevious' chambers. His arent necessarily hard, theyre just needlessly big and the puzzle elements arent made so clear. I think you deserve top employee award more, hope you get it next!
Δ 9 May, 2012 @ 11:20pm 
By far, the most amazing map I've ever played.
dgw 9 May, 2012 @ 10:17pm 
Great gel puzzles, and ingenious use for the light bridge. I'm guessing the light bridge code is really not optimized for odd angles like that, though even so it's weird that it lags so much. I was ready to blame my graphics settings, and then I read that known issue. My only gripe was with the jumps in the angled light bridge chamber, during which it is really easy to get caught under the target surface and fall out of the world (and into an autosave).
Streakstar 9 May, 2012 @ 7:17pm 
Wow. This map really made me think. The only real tough part was the 2nd room with the propulsion gel. I had the right idea at one point. but didn't have enough speed at first. Took a while to notice a way to extend the propulsion gel. Great designs
Cheesey 9 May, 2012 @ 3:00am 
Very nice designed map. Although you only should be able to pass to the next chamber when you have solved the previous one. Also the 45° Lightbridge kinda laged everytime I opened a portal with it and as for me I just used it for walking so a "normal" lightbridge would have done the job ;)
Professor Portal 9 May, 2012 @ 12:23am 
Amazing design...but you really should let us get back to a previous chamber if we wander ahead too soon. There appears to be an opening in room 3's grill, but the engine doesn't let you fire through it. Otherwise you could get back using room 2's distant portal surface.
Klay 8 May, 2012 @ 10:52pm 
Long, impressive, and fun. The only thing that bugged me was that if you miss a laser and have to go back around the loop, the slanted-bridge room is a pain to re-do, since if you don't bounce just right you go flying off the edge.
AdventDolphinRider 8 May, 2012 @ 8:17pm 
I loved it! Very well thought out. Gave me a hell of a chalange.
Goblinounours 8 May, 2012 @ 7:37pm 
Oooowh. Ok. Thanks for the information.^^
Jamie Taco 8 May, 2012 @ 7:22pm 
GREAT MAP! Took me a while! Very well thought out! Well done. 5 stars all the way.
Jon The Programmer 8 May, 2012 @ 7:12pm 
was fairly simple, you were right when you said it was long, but overall excellent
Motanum  [author] 8 May, 2012 @ 7:06pm 
@arakara, hammer editor. Portal 2 authoring tools.
Sebobafett 8 May, 2012 @ 7:01pm 
I pretty much had to go through twice as i did not activate the lasers in the second room. Very impresive map love the use of the slanted light beam! Very good!
Goblinounours 8 May, 2012 @ 6:58pm 
It took me a moment to activate the second switch in the room with the orange gel (thought I was supposed to jump through the hole in the window), but that was an awesome map. Well done! :D

But I need to ask... How do you make a map like that? I've made maps with the new editor, and it doesn't allow that kind of stuff! :O
derf 8 May, 2012 @ 6:53pm 
Pretty awesome map
Motanum  [author] 8 May, 2012 @ 6:37pm 
you press subscribe and in the game go to your queue. There is a bug and if you have more than 50 maps subscribed, it won't show up.
Vazer11 8 May, 2012 @ 6:21pm 
Ya how!?!?!