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otherwise very nice map, well made.
Was it always like that? Because it's really difficult to cover a straight path in gel when the stuff flies at either weird diagonal angles or too high up.
// Play my Map Pack: Damn Turrets .
// Watch the Video Trailer
Heres a link to my workshop maps you should try them out:
https://steamhost.cn/steamcommunity_com/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
Fun 2/10
Whilst some of the rooms were challenging, it felt unconnected and the whole map felt extended unnecessarily. Unfortunately it became tiresome about 3/4 in.
Not sure if it's a bug or just bridges becoming hardware-demanding in large open maps like yours.
But still, a great set of puzzles. I won't thumb down based on what annoyed me or what it lacked, because even with those issues it is better than 95% of the maps out there. Good level of challenge, too.
I wish I thought of a better name, but still, I hope people like my map, it would encourage me to move onto greater things, I'd love to have a good series of puzzles, and tie them together in hammer with custom elements. Hammer is really fun to open and make a couple simple rooms, but making anything worthwhile was always a trauma, if you wanted to move one single thing, you would always need to reshape EVERYTHING around it, and then you have to consider visleaf optimisation and argh it was a nightmare. I'm not sure just HOW well PTI optimises its maps, but it doesn’t allow for complex geometry, and is all along a grid, so hopefully it will create a few too many visleafs at worst...
If you're interested, add my first proper map to your playlist and let me know what you think, it would mean a lot to me =]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=71495257
"Known bug,
Light bridge may lag, a lot."
...
It's in the description.
Anyway, I totally agree about Mevious. He is a terrible mapper in my opinion.
Portal isn't about maing mistakes and realizing them. Mevious' chambers aren't hard, they're obscure as hell.
But I need to ask... How do you make a map like that? I've made maps with the new editor, and it doesn't allow that kind of stuff! :O