Stellaris

Stellaris

[Legacy 1.9] Fixed Orbital Bombardment
18 Comments
求和 9 Jul, 2019 @ 11:07am 
Thanks for your answer buddy, sorry I didn't read the description. Actually I want a mod that it could add the ship firing visuals while bombardment instead of planet bomb itself.:steamfacepalm:
Dallan  [author] 9 Jul, 2019 @ 9:04am 
@求和: the entire point of this version of the mod is for people that stuck with version 1.9 of the game, so there's no reason to update it.

If you're using version 2.0 or above, you don't need this mod anymore because the base game fixed the problem (if you want stronger bombardment instead of just fixing bugs that no longer exist, there's this version instead).
求和 7 Jul, 2019 @ 4:24pm 
Update?
Briggs 22 Feb, 2018 @ 8:02am 
Thanks for the update and answer.
Dallan  [author] 22 Feb, 2018 @ 7:46am 
For the record, 2.0 basically makes this mod obsolete so I'm not yet sure I will be updating it for compatibility, but if I do not, I will definitely be leaving it available for those who are sticking with 1.9 or below.

Also, this mod deliberately does not include the unity or tomb world changes from my other mod. It might still allow killing of the last pop via bombardment, honestly - I have never been entirely sure that that restriction actually worked (or did not, as the case may be).
Briggs 25 Dec, 2017 @ 1:10pm 
Does this mod also let FPs and DEs gain unity from killing pops via bombardment, and can it kill the last pop?
Tman 21 May, 2017 @ 4:37pm 
works for me, thank you :)
Dallan  [author] 21 May, 2017 @ 12:04pm 
Hm. Well, this is funny. Paradox finally fixed the bug that made me create this mod.

By editing the tooltips to match the, um, remarkably low figures in the event files, instead of the other way around. :steamfacepalm:

Ah, well, I'll keep this mod around for people who want a slightly stronger tweak as opposed to the MUCH stronger version in my other mod.
Dallan  [author] 9 May, 2017 @ 8:06am 
1.6 update: the tooltips are still identical. (also the mod should work fine with 1.6, but I will probably get around to updating the version entry eventually.)
Dallan  [author] 6 May, 2017 @ 7:41am 
It's supposed to be better, but Paradox didn't finish implementing it so I didn't have anything to go on but the tooltips (which were identical.)

Apparently it's been fixed for 1.6 so I'll have to update this version for the new figures when I know what tthey are.
Tman 5 May, 2017 @ 10:03pm 
isn't 'Armageddon Orbital Bombardment' ment to be the improved 'Full Orbital Bombardment'?
Snarky 17 Apr, 2017 @ 11:50am 
Step 1: Glass entire system of habitable planets.
Step 2: Make Ringworlds and Dyson Spheres at your leasure.
Step3: Profit!
RedPine 12 Jun, 2016 @ 1:10pm 
Now I can roleplay as Darth Vader! The immersion of being able to glass planets is just soooo satisfying!
Dallan  [author] 8 Jun, 2016 @ 10:36am 
Updated for 1.1 so the launcher will quiet down.

edit: oh, boy, I forgot the uploader eats mod descriptions. Will fix momentarily.
sairafius 5 Jun, 2016 @ 9:45pm 
Update this mod please
Demi 2 Jun, 2016 @ 4:03pm 
No worries, I'm pretty much ignoring the launcher and asking the mod authors lol. Thanks though, great mod!
Dallan  [author] 1 Jun, 2016 @ 5:20pm 
@TigBits: Paradox hasn't changed either the chances or the description, so yes, it should still work and still be compatible.

When I get some time I'll update so the launcher will quit whiining.
Demi 1 Jun, 2016 @ 4:47pm 
Is this mod still valid after the 1.1 update?