Stellaris

Stellaris

Balanced Starting Positions
144 Comments
Tensei Necron 15 Apr @ 12:48am 
@kinngrimm you have to create a mod for that. go to stellaris/common/solar_system_initializer copy the origin you want and then define neighbor_system you have to search for the ids of the systems you want example:
neighbor_system = {
trigger = { always = yes }
hyperlane_jumps = { min = 1 max = 2 }
initializer = "distantstars_init_00"
distance = { min = 0 max = 60 }
}
spawns an l-gate system. you can use ai to help you write the code and proofread it
kinngrimm 3 Jun, 2024 @ 2:23am 
ok, thx anyways :)
flogi  [author] 2 Jun, 2024 @ 12:18pm 
@kinngrimm: I dont think theres a way.
kinngrimm 31 May, 2024 @ 2:44am 
Is there a way to have certain systems spawn close by, next to once starting system?
I intend to play as void dweller and game does not allow me to grab a modded system as starting system only 2 void systems i can choose from.
Dispesys 18 Nov, 2023 @ 2:59pm 
I did
flogi  [author] 18 Nov, 2023 @ 2:58pm 
Have you checked? It should still work.
Dispesys 18 Nov, 2023 @ 9:26am 
update please to 3.10
Phelan 18 Jun, 2023 @ 3:46am 
Can you update for actual game version pls? Looks a little scary with the "incompatible" warning :)
Linkraven 27 Apr, 2023 @ 6:08am 
I think I managed to somehow make it work? I'm using your mod for the larger galaxy option in conjunction with the no clustered start mod and empires seem far more evenly spread out.

load order is your mod and then the mod below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=687226658&searchtext=no+clustered+start

Hope that helps anyone else who has issues.
flogi  [author] 27 Apr, 2023 @ 2:33am 
Sometimes the number of Fallen Empires can mess with the distribution. It could depend on the number of AI Empires you chose.
Linkraven 26 Apr, 2023 @ 3:09pm 
I've tried both the galaxy set to balanced 1500 cluster and random but many empires are spawning far closer than they should compared to what I see in your screenshots. I don't think I'm using any conflicting mod that affects the galaxy. Can you give some tips on load order and galaxy settings?
flogi  [author] 19 Apr, 2023 @ 3:10am 
It should work regardless of being shown as outdated.
Linkraven 18 Apr, 2023 @ 5:11am 
Any chance for update?
kinngrimm 15 Oct, 2021 @ 11:50am 
ok ty
flogi  [author] 15 Oct, 2021 @ 7:48am 
Hmn, I'm not sure. In theory this should not interfere with close by planets.
kinngrimm 13 Oct, 2021 @ 11:48am 
Out of curiosity, the guranteed 0-2 planets within close proximity to our starting systems from the settings on game start, are these correctly placed closeby?

I am currently looking for a mod which does that including what your mod does =)
flogi  [author] 22 Jun, 2021 @ 2:27pm 
@robertfun1: Its updated now, but I did not really need to change much. Looks like it still works fine.
robertfun1 9 Jun, 2021 @ 5:33am 
Could you update this to 3.0? I think it'll work better.
Doldenberg 14 Jan, 2021 @ 11:27am 
Hey, I'd like to use this mod for multiplayer, but we like to use one of the scenarios with Fallen Empires and Marauders. Problem is we want to play without any normal AI Empires, but all the "singleplayer"-scenarios all have a minimum of one AI. Could you update those scenarios to have a minimum of zero AIs?
Slippery Jim 6 Sep, 2020 @ 5:08pm 
it correctly places them next to the empire
Slippery Jim 6 Sep, 2020 @ 12:55pm 
I was just curious, I'll try it out and let you know
flogi  [author] 5 Sep, 2020 @ 3:22pm 
Maybe I guess. Did you encounter something strange?
Slippery Jim 5 Sep, 2020 @ 11:10am 
Would this mod effect the Federation origins that place 2 empires in your federation in your starting planets?
无名-不讲武德 28 Dec, 2019 @ 9:50am 
千星10人的也很近。这mod有用,请更新至2.5:steamhappy:
RipmaV 4 Oct, 2019 @ 11:15am 
My game is crashing while starting a new galaxy and this mod is enabled.
flogi  [author] 20 Sep, 2019 @ 9:02am 
Doesn't it work with 2.3 or is it just shown as outdatet?
RipmaV 20 Sep, 2019 @ 7:55am 
Will you update that it work with 2.3.*?
Razus 18 Jun, 2019 @ 3:36am 
@A Happy Bunny: When you create a new game you must chose clusters in the settings for Empire Placement, than it works.
I had the same problem as you for a long time. I tried this and from this time the mod works as described.
flogi  [author] 26 Dec, 2018 @ 1:49pm 
@A Happy Bunny: Either generation was really strange or its an odd exception cause I haven't had that when generating a world.
So without a screenshot I cannot really tell if generation did not work proerply or something like that.
A Happy Bunny 26 Dec, 2018 @ 9:59am 
Does this work in 2.2.2? My brother and I are playing mp, balanced medium map, 8 AI, 3 FE, and I have no one near me, and he has 6 AI empires right next to him
Buschwookie Bruno 26 Dec, 2018 @ 7:16am 
Okay cool, though already so but hoped it would be another issue :)
flogi  [author] 22 Dec, 2018 @ 3:03pm 
You actually can't do anything about spawning next to each other I think. In stellaris players get positioned closely together in the order they join the mp game, at least it was like that when the game was released. This mod does not change this, it merely distributes all empires evenly among the galaxy, the logic where players are placed is untouched.
Buschwookie Bruno 22 Dec, 2018 @ 10:47am 
We had choosen a balanced scenario, are AI empires and player empires treated the same and we had just bad luck that we spawned next to each other?
flogi  [author] 13 Dec, 2018 @ 2:02pm 
You have to choose a "balanced" scenario. It also should be noted if you pick a small galaxy with very man AI/players you might end up pretty clumped up after all. But: I think you probably not picking a "balanced" scenario is the issue here.
Buschwookie Bruno 13 Dec, 2018 @ 12:49pm 
Is there any special setting aside the map size you have to choose for this mod to work? We get spawned next to each other even with it :/
flogi  [author] 7 Dec, 2018 @ 6:37am 
No, not achievement compatible.
Vexirion 7 Dec, 2018 @ 1:15am 
Hi, just wondering, is this mod achievement compatible?
flogi  [author] 6 Dec, 2018 @ 1:53pm 
Updated for 2.2 Have fun guys.
flogi  [author] 13 Nov, 2018 @ 2:10pm 
Well you should make a mod folder. But this is not the place to give general mod making advice. Search the wiki or ask in the paradox forum.
Steven 12 Nov, 2018 @ 11:36am 
could i ask question so I am editing for example

00_defines.txt if i do not want to change every thing in it can i just edite the
part
PRESCRIPTED_PLANETS_NUM = 2
PRESCRIPTED_PLANETS_MAX_DISTANCE = 50

and then rename this moded 00_defines file to something like 06_defines would it just over write the text that was changed then and nothing elese or ? I was trying to find some videos on subject but then thought be easier just ask someone with experince and most of videos i found went into other things then what i wanted to know.
flogi  [author] 12 Nov, 2018 @ 9:46am 
That just sounds like the vanilla start to me. There you can start right next to fallen empires and such. What else do you want?
Steven 12 Nov, 2018 @ 9:26am 
its not suppose to we want one that dosnt blance it to make it truely random we want one that does oppsit of what this mod does wonder what files you edited to make your start balanced , is that galaxy generation or the system start stuff ?

we where hopping to find a mod that does like oppsit of what your mod does for our mutipayer games. Balance and same play style gets old after while and so does just knowing what is around you.
flogi  [author] 12 Nov, 2018 @ 9:23am 
But how does your idea balance multiplayer? I mean it seems very random. One could surely achieve it by modifying the galaxy generation in terms of whats in there. Thats not the aim of this mod though.
Steven 12 Nov, 2018 @ 9:18am 
nope its notthere defualt settings what planets start with and what planets appear about to give a blance feel to the game when in mutiplayer

I was kind of looking for a replacement of this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935365595&searchtext=start

this one comes close but dosnt do same stuff i guess it seems according to discription.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683326728
flogi  [author] 12 Nov, 2018 @ 9:05am 
Shouldn't that more or less be covered by the game options?
Steven 11 Nov, 2018 @ 11:21pm 
me and my friends where lokoing for one that does complete oppsit gives completly random unblanced start and provided no sure thing on amount of habbitable planets around you ?
paulo 4 Jun, 2018 @ 3:16pm 
Thanks.
flogi  [author] 4 Jun, 2018 @ 3:14pm 
Sure, if you pick one of the "Balanced" scenarios.
paulo 4 Jun, 2018 @ 3:06pm 
This mod works on Single Player?
flogi  [author] 2 Jun, 2018 @ 7:21am 
Its quite unlikely that this is ever outdatet. Thats why I'm pretty lazy when I just need to change the checksum the mod is for. Its updated now.