Stellaris

Stellaris

NoQuit Multiplayer Improvements
36 Comments
Mc Fow1er 5 Aug, 2017 @ 3:36am 
My PC's been dead for ages so I can't really do anything about it but when I eventually get my PC working again I might be able to update the mod if Idejder doesn't, I'll still get him to upload it though.
Disco Turtle 4 Aug, 2017 @ 10:57pm 
Any chance you'd ever update this mod :p
Mc Fow1er 13 Jul, 2016 @ 4:34pm 
Woop, we all some times need a helping hand from others to fix things. And I was glad to help.
Idejder  [author] 13 Jul, 2016 @ 4:31pm 
Uploading it now after going through it all!
Mc Fow1er 13 Jul, 2016 @ 3:40pm 
Though I haven't add anything new to the mod as there wasn't really much that I could think of adding in aside from extremely minor value tweaks. (Like, 0.05 of a difference most of the time.)
Mc Fow1er 13 Jul, 2016 @ 3:32pm 
Okay I've updated all of the files in the mod that were giving issues and I've sent the zip file to Idejder for inspection and uploading to the workshop. So hopefully we can see the mod get updated to the current version o the game now for use in our games! :steamhappy:

Quite honestly it took me way too damn long to actually getting around to it..Esspecially after figuring out that fixing the mod up was actually pretty damn easy...Just a little time consuming doing careful looks at pieces to make sure I didn't miss anything.
Mc Fow1er 11 Jul, 2016 @ 3:52am 
Sorry, I kinda got heavilly distracted in the last few weeks..I'll see what I can find in the mod files and if I find a fix I'll send it to Idejder for updating the mod, I think I'll just progressively fix it and jsut send it to him for updates as it is his mod so I'm not gonna upload it to the workshop myself, that just ain't cool.
Darkon 10 Jul, 2016 @ 6:03pm 
it is giving bugs that dont let me use or select the tipe of warp module
Mc Fow1er 4 Jul, 2016 @ 4:32pm 
Given how I tend to do my "modding" (It's more comparitive tweaking) it isn't really. Take old new and modified then compair them, see what's different and from there you go, chances are you had a few tweaks involving embesies and other diplomatic points given the errors in the pollitical chat window you get with other races, possibly even the cause of why the races are missing as well, they did overhaul the diplomatic relations system after all.
Idejder  [author] 4 Jul, 2016 @ 2:33pm 
That would be incredibly impressive!
Mc Fow1er 4 Jul, 2016 @ 2:00pm 
I'll also see if I can find a few additions and tweaks with the new reworked parts of the update, I'll add comments to the files of what and where I edited and I'll send it your way once I've figured out the bugs.
Mc Fow1er 4 Jul, 2016 @ 1:58pm 
Will do Idej, if anything I'm learning pretty fast how the override layers of the game work with modding, use it in my CDLC as it also bypasses ironman/achivement locker in cases where it would make sense to have them.
Idejder  [author] 4 Jul, 2016 @ 9:20am 
Yea please try to fix it, I messed up and am trying to figure out what I did to break it. If you can figure it out let me know
TauShasla 30 Jun, 2016 @ 3:32am 
still crashes (after the update)- all the races (vanilla and selfmade) are gone (same as Mc Fow1er) and when trying to create a new one, you cant choose ftl and when playing with a random it crashes
Mc Fow1er 30 Jun, 2016 @ 12:09am 
Okay I'm still reciving the blank list on the species list for the new game/mp game screens, not sure if there's other glitches as I don't want to load my save with things buggy because of autosave..If I have your permission I could go through the mod and try to find the bugs as I have plenty of time on my hands.
Mc Fow1er 30 Jun, 2016 @ 12:00am 
Okay, I'll return with my results soonish, I was messing around with the base game waaay more that I should have last night, figured out how to make CDLC (Which is litterally just mods without ironman/achivement blocker from what I could tell), but yeah, I'll give the mod a bash and see if I can find any other bugs if there are any.
Idejder  [author] 29 Jun, 2016 @ 8:22pm 
Okay ther emight be an issue I can't solve tonight =/ I will look into it soon
Idejder  [author] 29 Jun, 2016 @ 6:33pm 
Try now.
Idejder  [author] 29 Jun, 2016 @ 6:28pm 
I will look to update it soon, sorry about that
Mc Fow1er 28 Jun, 2016 @ 10:48am 
Love the fixes and additions that the mod adds to the game, can't wait for it to get updated for Asimov, decided to do a test of how many mods actually worked with the new version and this was the only mod I had that broke, rather unfortunate really as it's quite useful.
Cybrid 0x0t2md2W 20 Jun, 2016 @ 4:43pm 
not meaning to double post, but I just noticed why so much research is related to two of the research planet types have a spawn drop of 10 unlike the rest at 0. Now I understand.
Cybrid 0x0t2md2W 19 Jun, 2016 @ 6:51pm 
curious I don't se eit clearly listed but I presume the higher research deposits are clarified as the "balanced" system part. I just noticed how there's nearly 3x the research as before
Moonglow 1 Jun, 2016 @ 9:29am 
If you like the modd please vote it up. So maybe we can get a good playerbase for it
Idejder  [author] 1 Jun, 2016 @ 7:14am 
Updated for Clarke
Idejder  [author] 27 May, 2016 @ 7:03pm 
Yep, we are working on it. Thanks @MoonGlowYsera.

I can't put the fix version live until clarke is live or it will break
Moonglow 27 May, 2016 @ 7:06am 
Nevermind, fix will come out soon.
Moonglow 27 May, 2016 @ 4:46am 
@Idejder: I uploaded a hotfix for the mod to work with "clarke"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691895745
Idejder  [author] 24 May, 2016 @ 7:34am 
Yes, if you keep it subscribed. We will be updating this for the Clarke patch as soon as they put the beta out.
-- 23 May, 2016 @ 11:05pm 
Will this automatically update with new changes?
Moonglow 22 May, 2016 @ 4:30pm 
@Patalos: Use the multiplayer maps that are included in this mod. They dont got fallen empires.
Pattata 21 May, 2016 @ 10:54am 
Awesome! In addition to Simpsons2's thoughts on vassals declaring war, if possible could you look into them throwing around insults as well? Had someone in my game get a little butthurt and insulted a Fallen to get the other player destroyed.
Idejder  [author] 20 May, 2016 @ 11:13am 
I have broken the bigger features into some other mods, but the people I play with prefer one button and done, so that is what I will give them. It's easier to get people to play together when it's simple for them.

Simsons2, that is one of the reasons this collection makes sure to remove Fallen Empires from multiplayer maps. :)
Simsons2 20 May, 2016 @ 5:02am 
Yeah @idejder some people who have been vassalized did declare on fallen empires occasionally to get back one who vassalized him.
Albion's Sneed 19 May, 2016 @ 6:51pm 
You really should spilt this mod up into several smaller mods (as with your pre-set system mod) and then add them all into a collection. Especially since you incorporated mods from other people into this one.
Idejder  [author] 19 May, 2016 @ 9:07am 
Ha, that is hilarious. I will look into disabling the option.
Simsons2 18 May, 2016 @ 8:39am 
So far so good, in future if patches doesn't fix it i would suggest disallowing vassalizing players in MP due to fact that they can declare war on somebody else fucking you over as an example.