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There is no change after the Mod update.,Although the version number is right.,But now start the game.,Load to 100% after startup will crash.,And it's not a patch problem.,The body doesn't load the pony patch of 3.12.X still causes the game to crash.,Please fix the bug as soon as possible.,Thank you!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978307817
Because common/Portrait_Categories/00_portrait_categories.txt then defines what portrait SETS are allowed for each category. So now you have to create and define portrait sets, which have their OWN folder under common/Portrait_Sets/00_portrait_sets.txt. Which then does NOT reference portrait sets by "species_class", but instead nests that inside the various base_species tags such as "mammalian".
So, to have mod_Pony portraits show up in the Appearance section, you need to not only create a new portrait set for each subspecies of mod_Pony, but you also need to create an "equestrian" heading for portrait_sets just so it recognizes the bloody species_class for mod_Pony!
And that's where I got stuck -:P
I approve of your avatar.
Probably a small change needed, but unlikely that the devs will touch it.
誰かがDiscordイベントチェーンが完了していない問題を抱えていましたか-私は5つの要素のうち6つしか取り戻さない。
Oh, the amount of time it took me to pin that one down... In case you're interested in my quick and dirty "hack"-fix:
A "fix" I found (idk what I broke in the process) was to go into the mod folder and navigate to "scripted triggers" folder:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\685412027\common\scripted_triggers
There's a single txt file there. Using notepad++, I commented out every single line of code in that file (added a # symbol at the start of each line).
Game runs. Pops eat food, alicorn traits seem to be assigning normally. I dunno what it does or what changing it might cause, but it seems to be working normally for me so far. Tried with regular empires, hiveminds and necros.
[22:39:33][game_singleobjectdatabase.h:146]: Object with key: is_organic_species already exists
But I have no idea how stellaris modding works or what to look for, actually.