Stellaris

Stellaris

Star Trek: New Horizons UI - FEDERATION
543 Comments
Cutter Slade  [author] 3 Jul @ 10:41am 
+ updated to 4.0.21
VersionZero 10 Jun @ 12:45pm 
👍
Cutter Slade  [author] 10 Jun @ 12:40pm 
@Knossos
sry it's a lot of work (about 3700+ files)
and maintaining them is a pain, since PDX is releasing patches like there's no tomorrow^^
the 4.0 release is a perfect example for that (16 patches already)
VersionZero 10 Jun @ 12:22pm 
Do you do/have enough time for commision to make a UI submod pack.

I am so busy making and coding other stuff for my total conversion, I would rather just commision a service to make these GUI submods I had planned
Cutter Slade  [author] 10 Jun @ 11:21am 
@Knossos
you only need 2 programs:
a graphic program like for example photoshop/gimp
and a text editor for example notepad++

then you could start by changing the relevant graphic files.

if you type in : "guibounds" into the console ingame (or click on guibounds") and then hover over something,
that will (often) show you where you can change it (adjust its position and such)
VersionZero 10 Jun @ 10:47am 
I am asking so I can design my own for my Clone Wars+Timeline Extension archmod for SWND
VersionZero 10 Jun @ 10:46am 
Hi I wanted to ask how you approach designing UI submods
Cutter Slade  [author] 8 May @ 7:54am 
@Hex Ray
check out the description :)
The UI mods will be updated when the main STNH mod is ready for 4.0.
Hex Ray 8 May @ 7:21am 
Hi - im new to modding for Stellaris, having come over from console and loved the game for years.

i have 4.0.4, downloaded from steam : given this is newly release, is this mod compatible with it yet ? my game keeps crashing when i launch it with the mod, so suspecting not.

Thanks
Hex Ray
Near 29 Mar @ 5:17am 
the planet's information screen is incomplete

https://imgur.com/YRMEvLx
solo1uwe 28 Feb @ 6:04am 
Thanks. Was my fault. Now it works.
Cutter Slade  [author] 28 Feb @ 5:25am 
@solo1uwe
no DLCs are needed.
solo1uwe 28 Feb @ 3:09am 
Hallo. Wich DLCs i need to play with this UI?
Kazuar 30 Nov, 2024 @ 6:44am 
I know. I've been playing this mod for years now. It's just that this time it was unexpectedly longer than usual. Anyway, thanks for your help and for your work)
Cutter Slade  [author] 30 Nov, 2024 @ 4:45am 
@Kazuar
The main mod is quite big. So the initial start of a new game can take some time (depending on your PC specs)
But once you've set up a game, the game should load a lot faster.
Kazuar 29 Nov, 2024 @ 7:06pm 
In general, the problem was not in this mod, but in the main one. For some reason, it stops loading for a while, but then continues.
Cutter Slade  [author] 29 Nov, 2024 @ 5:44am 
@Kazuar
Just tested it and it loads up just fine.
Also no error log messages.

Which mods do you have activated in the launcher?

STNH main mod + 1 UI mod (optional) + music mod (optional)

also: do you have more than 8gb RAM?
Kazuar 28 Nov, 2024 @ 4:14pm 
With this mod enabled, the game launch is frozen at 30%.
Cutter Slade  [author] 23 Nov, 2024 @ 5:00am 
+ updated to 3.14.159
Cutter Slade  [author] 13 Oct, 2024 @ 5:15am 
@rumit16
you can subscribe to all UI mods, but make sure only 1 UI mod is activated in the launcher.
any more than that and the game will crash.

and what do you mean with "one of the empires"?


STNH main mod (contains all the star trek species/empires)

1 UI mod (optional)

pre TNG era mod (optional, only if you want to play from 2300 onwards, and then you have to pick one of the PRE TNG maps only)

music mod (optional)
rumit16 13 Oct, 2024 @ 12:28am 
Why should you only have 1 ui mod cactive does it bug the game?
Is it okay to have the universal and then one of the Empires active?
tbird1941 22 Sep, 2024 @ 1:27pm 
Is anyone else having issues with the Fog of War randomly lifting for the whole map?
Cutter Slade  [author] 18 Sep, 2024 @ 1:33am 
+ updated to 3.13.0
The main mod will be updated later this day.
takeha 11 Jul, 2024 @ 4:31am 
It's great, I love it, but if I may sugest something. Big part of LCARS are colours! Ad more!
Cutter Slade  [author] 3 Jul, 2024 @ 4:21am 
@Ghost_Dance
I can't test how it looks on 4k or higher.
But it should work on resolutions 1920x1080 or higher.

Does the mod not load or how does it look ingame?
Ghost_Dance 2 Jul, 2024 @ 7:00pm 
Apologies if this has been asked before - does this mod not work with higher resolutions like 4k? If not, is there a workaround? Thanks!
Cutter Slade  [author] 18 Jun, 2024 @ 2:06pm 
+ updated to 3.12.5
Cutter Slade  [author] 7 Jun, 2024 @ 1:44pm 
+ updated to 3.12.4
The main mod update should follow in some hours.
tilarium 8 May, 2024 @ 8:29am 
Did you roll your game back to 3.11?
D00MTaco 8 May, 2024 @ 7:42am 
Crashes when loading a new game.
Cutter Slade  [author] 12 Mar, 2024 @ 7:20am 
+ updated to 3.11.2
Cutter Slade  [author] 1 Mar, 2024 @ 7:07am 
+ updated to 3.11.1
mosser1989 30 Dec, 2023 @ 11:44pm 
@Cutter Slade Been just the trek stuff here, i never add to this because of the complexity. Just the main mod and the ui slapped on it
Cascade04 26 Dec, 2023 @ 3:13pm 
Aight thanks
Cutter Slade  [author] 26 Dec, 2023 @ 7:42am 
@Cascade04
ye, it will be fine if used in combination with STNH
what you can do
create your own mod and copy over the UI files
then remove the file "ship_designer.gui" from the mod folder:
"stellaris/mod/yourmodname/interface"
Cascade04 25 Dec, 2023 @ 7:39pm 
Having this weird bug when used without ST: New Horizons. In the ship designer, the aux modules are on the top of the screen, and are crammed in front of the weapon modules
Cutter Slade  [author] 21 Dec, 2023 @ 12:17pm 
+ updated to 3.10.4
+ big graphical overhaul towards LCARS
+ several bugfixes


"STNH main mod should be updated tomorrow if nothing goes wrong :)"
Cutter Slade  [author] 27 Oct, 2023 @ 4:21am 
@mosser1989
which mods do you have activated in the launcher?
mosser1989 26 Oct, 2023 @ 4:45pm 
nvm, its just ST NH itself. weird
mosser1989 26 Oct, 2023 @ 4:18pm 
Maybe its just me but there are a lot of ui bugs with this one. Like heads glitching and bobbing ect lol. some of it just seems off
Cutter Slade  [author] 26 Oct, 2023 @ 2:01pm 
@Unfair Durian
short answer: no

It does work with vanilla though, but it's recommended to have the ST: New Horizons mod activated.
Unfair Durian 26 Oct, 2023 @ 8:46am 
Does this work with New Civilizations too?
Cutter Slade  [author] 17 Oct, 2023 @ 6:02am 
+ updated to 3.9.3
Cutter Slade  [author] 26 Sep, 2023 @ 3:52am 
+ updated to 3.9.2
Cutter Slade  [author] 12 Sep, 2023 @ 9:46am 
+ updated to 3.9.1
Cutter Slade  [author] 29 Jun, 2023 @ 4:04am 
@Crash
I've changed the sound to a different one for now.
Crash 28 Jun, 2023 @ 6:48pm 
The sound that plays when you right click to dismiss a notification is waaaaaaaay too loud relative to the other sounds. Please reduce the volume on that sound. 25% the current volume would be perfect.

Everything else is awesome. Thank you Mr. Slade for all the work you put into this.
Cutter Slade  [author] 4 Jun, 2023 @ 1:51pm 
@KnightRdr23
hehe I thought so, after seeing the same message(bug report on discord :)
I can't test it on mac unfortunately, but the error log seems fine on the UI.
KnightRdr23 4 Jun, 2023 @ 1:42pm 
@tilarium - during the new game load process after you’ve picked your settings. It sits for a while then crashes back to desktop

@cutter - I’ve got beta :)
Cutter Slade  [author] 4 Jun, 2023 @ 4:32am 
@KnightRdr23
The main mod isn't updated to 3.8.3 yet.
It's currently in beta.