Source Filmmaker

Source Filmmaker

Overwatch - Kings Row Prop Pack
37 Comments
DeQuiiKeRR 5 Jul @ 4:50am 
gmod pls:steamthis:
birtsmusic 28 Oct, 2022 @ 1:36pm 
How would you put it all together ?
Superearthhater2257 26 May, 2021 @ 8:51am 
how do i group them together or do i have to rearrange them manually?
❤ Space Bear ❤ 3 Jul, 2019 @ 12:04am 
is there a actual map?
Kobold Miner 25 Dec, 2017 @ 3:37pm 
how can i upload this so it would look normal as it looks in game?
Stuf 14 May, 2017 @ 8:06am 
No problem. This pack is still amazing, and useful too. Thanks :)
Speeder99123  [author] 13 May, 2017 @ 8:14pm 
@Stuffed sadly this prop pack is very old and I used many old/bad methods when I made it. If I ever have the time I would like to go back and remake this pack but for now its all there is.
Stuf 13 May, 2017 @ 4:04am 
Is there anyway to make the lighting better on these models? The lighting just looks dull and flat when its cast onto the models...
vanillah 29 Sep, 2016 @ 2:12am 
what map should I use to load these models? They arent showing up. Can you share the full map?
R4ND0MCR4P123™ 29 Aug, 2016 @ 2:18pm 
I really wish that this wasn't a bunch of props, but rather, an already pre-made map.
Prime 24 Aug, 2016 @ 8:49am 
It's good but some of the props aren't correct.
Worlds Sluttiest Pheasant 14 Aug, 2016 @ 5:01pm 
For anyone looking for a mercy model, go to SFMLab and get MetsSFM's model.
romero1718 5 Aug, 2016 @ 4:10pm 
@Yashiro, seconded! If you wouldn't mind sharing your scenebuild, Speeder, it would be most appreciated. :)
Yashiro 28 Jul, 2016 @ 5:02am 
hi great work here and thanks for sharing it with us
just one question what about share your scene build? ;)
temmie 28 Jul, 2016 @ 12:24am 
Quick question! in the scond picture how did you get the Mercy model?
Zachawy 12 Jun, 2016 @ 3:23am 
can someone tell me how to import building model to sdk hammer?
Musetrigger 8 Jun, 2016 @ 3:37pm 
@Speeder99123 Thanks!
Kreacher 8 Jun, 2016 @ 9:04am 
is there maps out for overwatch ?
Speeder99123  [author] 6 Jun, 2016 @ 4:26pm 
@Musetrigger thanks man! means a lot to me. yeah I wish I had the scaling sorted out before I started porting. ps: big fan of your voice acting!
Musetrigger 6 Jun, 2016 @ 4:19pm 
@Speeder99123 Hey don't worry. I can do whatever it takes to make it work. Perfection's hard to achieve in this industry.
Do what you can. Just know that we all love ya for it.
They're also a little big for the models as well, but scale controls sort all that out.
Speeder99123  [author] 6 Jun, 2016 @ 4:07pm 
@Musetrigger oh i know what you're talking about. yeah the backside of some walls are hallow so you see the other side of the normal. for now you're going to have to mirror it to the other side. ill make sure to fix this in future prop pack releases
Musetrigger 6 Jun, 2016 @ 3:52pm 
I noticed whenever I start building with the modulor walls, I'm getting some strange lighting. I think your normals might be a little loopy. If you're gonna address this with the next content pack, then that's great.
UltraCoolKiddo 2 Jun, 2016 @ 1:35pm 
@[KOR][Frontiers-VTC]PAruMAngo Yeah a map would be really good
SiRoN 1 Jun, 2016 @ 1:40am 
how about making for SDK?
we need map!
Speeder99123  [author] 23 May, 2016 @ 3:10pm 
@TurnTwister sure go ahead!
TurnTwister 22 May, 2016 @ 11:32pm 
Can I use the preview poster as part of a mod? (I'll give credit)
Calbone 22 May, 2016 @ 8:10pm 
cool
Speeder99123  [author] 22 May, 2016 @ 8:08pm 
@Sticky Milk yeah, point i was trying to make was the scenebuild really isnt that great and looks bad from every angle but the one in the pic. And i'm planning on doing another large prop pack port from other maps once the overwatch model extractor is complete
Calbone 22 May, 2016 @ 7:32pm 
also, are you planning to build upon this in the future? Or is this gonna be it forever
Calbone 22 May, 2016 @ 7:11pm 
lol, put all the lights in and just disable lighting until you render your poster or some sht
Speeder99123  [author] 22 May, 2016 @ 3:55pm 
@Numbskill it does, however sfm will chug regardless of your hardware if you push it with many, many lights. I have a 970 and an i5 and am still getting those framerates
Numbskill 22 May, 2016 @ 3:23pm 
@Speeder99123 I think the fps depends on how good your computer runs games, and also how good your graphics card is.
Speeder99123  [author] 22 May, 2016 @ 2:27pm 
@Numbskill well theres honestly not much rendered outside that exact frame for the scene build in the first pic. its not a full map or even half a map. also the session runs at about 8fps due to there being 30+ lights so its not really useful for anything other than a very nice screenshot
Numbskill 22 May, 2016 @ 1:45pm 
I've gotta agree with Pikachibi. We need a session.... or 4.
Yadio 22 May, 2016 @ 3:40am 
@TR4C3R M41N3 there is a map here called huge box, it might be large enough for all buildings
Calbone 21 May, 2016 @ 10:57am 
what map is big enough to fit all of this?
Pikachibi 18 May, 2016 @ 8:02pm 
i wish there was a session for this