Stellaris

Stellaris

FasterShipUpgrade
56 Comments
Bald 11 Jun, 2022 @ 4:43pm 
the other alternative "upgrade faster" has stopped working too
It would be great if some of the users with notions of modding could make an updated version to share with everyone :)
C7B3R_Rayko 27 Jan, 2021 @ 11:06pm 
Sorry to say but this mod doesn't work anymore
RealLifeHobgoblin 14 Jul, 2018 @ 1:57am 
Doesn't work on Federation Fleet
Anex  [author] 19 Jun, 2018 @ 2:17am 
Update is really not required anymore.
Battlespark 18 Jun, 2018 @ 4:24pm 
The ..command itself hasnt changed so this should still work.
Alpha Titan 18 Mar, 2018 @ 12:48pm 
is there any intention of updating this mod?
Galaxar7 17 Nov, 2017 @ 6:46pm 
update please
Anex  [author] 10 Apr, 2017 @ 9:02pm 
Hello everyone, Surprisingly Paradox has used the exact values that I had set into this mod so it does not matter if you use this or not anymore, still I have changed the values a bit more to make it even faster for all those who want it.
sKREEEm 8 Apr, 2017 @ 5:04am 
Hey! Just dropping a note to say, that it isnt working in 1.5. Will you be updating it?
Thanks for the mod by the way!
dax_qm1988 28 Dec, 2016 @ 3:40pm 
I like the expeditedness of this mod... which is I think it probably makes the game better... but tbh, the navy takes years to overhaul their ships... its not unrealistic.
BoogieMan 13 Dec, 2016 @ 3:10am 
I do. Like I said I understand why there should be some offset to the increased speed, but but an almost 3 fold increase in costs is just too much, in my opinion.
Anex  [author] 12 Dec, 2016 @ 8:49pm 
@BoogieMan, thats why I put in minerals cost not energy cost, you can build Mineral Silo's to increase your Mineral storage capacity. Don't you think to upgrade or repair a fleet in the thousands should atleast empire wide cost effort.
BoogieMan 12 Dec, 2016 @ 5:01pm 
I think I'm going to have to stop using this mod. With it, my fleet (rounding to near thousand) cost 27k to upgrade. More than I can hold at full storage. Without it, it costs 10k. I understand offsetting the speed, but that's just too much.
Anex  [author] 12 Dec, 2016 @ 1:43pm 
Hello Everyone, Mod is now updated to support Stellaris version 1.4.1
Dukhat 8 Dec, 2016 @ 9:35am 
I love you :)
Anex  [author] 6 Dec, 2016 @ 10:29pm 
This don't need update, it will work for any version of stellaris.
StellarJade 6 Dec, 2016 @ 9:06pm 
Update?
Anex  [author] 22 Nov, 2016 @ 2:35pm 
@Fulgrim Hi, it listed under the changelog section section, the minerals cost increase is up by 2.5 times
Fulgrim 22 Nov, 2016 @ 5:35am 
I was wondering... what's the upgrade cost multiplier with the mod? You listed the time change but not the cost change.
Klem 12 Nov, 2016 @ 6:54am 
Awesome thanks Anex!
Anex  [author] 12 Nov, 2016 @ 6:04am 
Hello everyone, The Mod is now updated to support Stellaris version 1.3.1 Have Fun.
Klem 9 Nov, 2016 @ 12:28pm 
hey Anex.. ay idea on when this will be ready?
Anex  [author] 27 Oct, 2016 @ 7:44am 
Hi all, I will update this soon giveme a week.
Kempeorlaxan 26 Oct, 2016 @ 7:40am 
does it work in 1.3?
Bansheedragon 24 Oct, 2016 @ 4:03pm 
Can we get an update for this?
NeinDao 16 Aug, 2016 @ 6:40pm 
is the uppgrades really 10x faster still?
QueenFreak877 15 Aug, 2016 @ 3:02pm 
please update for version 1.2.4
Monobola 12 Jul, 2016 @ 11:04am 
any1 know any mod to remove ship upgrade costs ?
Wliew 5 Jul, 2016 @ 8:16am 
nevermmind. now seems ok already. tq
Anex  [author] 5 Jul, 2016 @ 6:05am 
@Wliew, Hi, maybe some other mod is overwriting the values.
Wliew 4 Jul, 2016 @ 11:31pm 
oh. i use your mod on my existing save with patech 1.21
Wliew 4 Jul, 2016 @ 8:31pm 
My upgrade speed is the same with or without your mod after the patch. However the upgrade cost did increase when compare with or without the mod. Any suggestion?
Anex  [author] 28 Jun, 2016 @ 3:36am 
Updated to version 1.2 Asimov Patch
disperseoryouwillbefiredupon 27 Jun, 2016 @ 7:32pm 
Update?
QueenFreak877 28 May, 2016 @ 4:28pm 
yeah i booted the game up and it runs fine. I guess i was just so used to how EU4 treated mods that i assumed if it said outdated then it wouldnt work. Thanks
Anex  [author] 28 May, 2016 @ 11:34am 
@QueenFreak877 just Ignore the warning. It supports both 1.1.0 and 1.0.3 but modders are only allowed mention 1 version support.
QueenFreak877 28 May, 2016 @ 10:03am 
so it says it supports version 1.0.3 but when i boot up the game it says that the mods outdated. any solutions?
Anex  [author] 26 May, 2016 @ 10:11pm 
Updated to 1.1 Beta, verified working with no issues.
Anex  [author] 23 May, 2016 @ 12:54am 
@*|Rahl_Silver|*, @Zanboon , it will not be ironman/achievement compatible as it edits the defines.lua file
RahlSilver 23 May, 2016 @ 12:01am 
Is is achievement compatible?
Zanboon 22 May, 2016 @ 11:55pm 
is it iron man compatible
ShadowAngel 22 May, 2016 @ 7:21pm 
Yes pls add more minerals cost x10. due to low time its x10 lower then vanila =(
Anex  [author] 22 May, 2016 @ 4:32pm 
@Kngrichard It will work for existing saves.
Kngrichard 22 May, 2016 @ 3:17pm 
Does this only work on new saves? Or how can I see if it is active?
Anex  [author] 22 May, 2016 @ 12:38pm 
@Bazsa I have not tested that but i'm quite sure that it will not be compatible.
Bazsa 22 May, 2016 @ 12:14pm 
Is this mod iron man compatible?
LatroVulpez 20 May, 2016 @ 12:44pm 
I think that would be a good idea
HolyQAQ 19 May, 2016 @ 8:27pm 
maybe there could be a option?
Anex  [author] 19 May, 2016 @ 1:19am 
Hey, everyone I'm thinking of adding in increased minerals cost to balance out the decrease in upgrade times, please let me know what your thoughts are on it.
Sybreal 18 May, 2016 @ 3:16pm 
I love you for making this.