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Then I'll just use a noclip :satan:
I have to admit I was not used to the momentum gain at the start , that was great. Not sure why that isn't used more! (read: I'm totally using that myself now).
Beyond that it was a good balance of fun puzzles that weren't too hard and kept a nice flow through.
Well done!
A single room) with leaser and fuinnels this time. Please remember to rate and leave feeback.. Enjoy.
Valve seem to have updated the compiler so if you press F6 at any point and then get killed it auto returns you to the save point. You only need to use F7 intentionally.
If you liked Flying about give my rather larger map "Labyrintine Treasure Hunt" a look - quite a lot of rooms (As many as the compiler would compile) with a variety of puzzles to solve and an extra task at the end! See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72523373
This is my first test camber, and if you'd like to check it out, I could really use some feedback. Here's the link if you're interested!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75742207
Unfortunately the community map editor doesn't have any mechanism for adding save points.
Don't really see why Valve couldn't add an automatic save (it could be like an invisible emancipation grad that saves when you walk through it. The map would need to keep note if you had saved or not svaed since you entered the first chamber but I wouldn't have thought that was too hard to implement in the compiler. ANyone know where you can post suggestions to the developers?
The only thing that annoyed me was that I died a couple of times on the second chamber and had to do it all over from the beginning. I guess there is no way around it, though, no way to save in the custom maps :(
See https://steamhost.cn/steamcommunity_com/profiles/76561198040914141/myworkshopfiles/?appid=620 for details.
Nice chamber.