Stellaris

Stellaris

Children of God Empire
71 Comments
Cattus  [author] 3 Jul @ 11:02am 
@Linwe12 most likely not. It's broken since the update with the agenda, which needs new and different portraits I assume. I planned to look into it in the next few months, but I don't have the software in which I did the portraits anymore, so don't get your hopes high.
Linwe12 2 Jul @ 1:39am 
Hi, will this mod be updated?
dreamcatcher582 10 Feb @ 5:26am 
To answer for Idan. The portraits just don't appear anymore in the customization menu, category, and all. Had an empire or two that was rendered unusable because of it. I think when they added the cybernetics category, it might have caused this mod to become incompatible. I hope you'll be able fix it, as I like this mod.
Cattus  [author] 5 Feb @ 10:36am 
Hey Idan,
what changes in 3.12.x make this mod incompatible?
I plan to reserve some time in the coming weeks to get all my mods back on track, receiving comments on all my mods from people demanding updates, I guess I should do it.
Idan 29 May, 2024 @ 4:43pm 
Can you perhaps update this mod? or maybe allow us to update it? I love this mod but now this mod needs an update specially for the new 3.12.x
Gadg8eer 20 Oct, 2023 @ 7:18pm 
Fair enough, yes. It was apparently a mod conflict. Thanks!
Cattus  [author] 19 Oct, 2023 @ 2:51am 
Sorry, so much to do on my list...
It should still be compatible, I plan to update all my mods in the next coming weeks.
Gadg8eer 6 Oct, 2023 @ 9:33pm 
Darn, no updates?
barricadedpurifier 10 Oct, 2022 @ 12:18am 
update?
Cattus  [author] 26 Mar, 2022 @ 6:10am 
Just updated for 3.3 Libra. :steamthumbsup:
Cattus  [author] 23 Nov, 2021 @ 12:04pm 
Just updated for 3.2 Herbert. Have fun! :Gifting:
Sominator Abderamus✨ 12 Nov, 2021 @ 10:00pm 
Fascinating concept
Idan 18 Apr, 2021 @ 3:44pm 
Thank you very much for this update!
Cattus  [author] 15 Apr, 2021 @ 12:12pm 
Just updated for 3.0 Dick. Have fun! :Gifting:
TurtleShroom 19 Nov, 2019 @ 12:03pm 
You misunderstand. I mean that the Children should be an ENTIRELY SEPARATE species class.
Cattus  [author] 19 Nov, 2019 @ 8:19am 
@TurtleShroom:
Your example is right, but this was the fault of the mod developer.
Sadly Paradox does not allow to extend existing species classes (fun fact, it was possible a long time ago), so if you add a portrait to a species class, you literally have to redefine all portraits of that class and if you miss some from DLCs, they won't be there for people having that DLC.

But I took care to include every available portraits. Indeed, as soon as Paradox would ever decide to add more Humans to the human species class, I should update this mod and include them.
But at the moment I do not break anything.

With the latest update I also decided to fix the too tiny portraits, looks way better now and not out of scope.
TurtleShroom 25 Oct, 2019 @ 9:10am 
Gladly.

I'll give an example. There is a "Pikmin" series Mod in the Workshop that adds the three default Pikmin to the Plantoids Species Class. The problem? It was made before the Baols were added. With the Mod enabled, the Baol is removed and replaced with the Pikmin.

If you want the Children of the Corn to be counted as men, it is extremely easy to make them be considered a subspecies of humans. Concerning the update of the graphics, as far as I know, there is no code needed for that. You simply have to make the DDS slightly bigger.
Cattus  [author] 25 Oct, 2019 @ 1:30am 
@TurtleShroom: Thanks for your hints. I'll take a look at it.
> It breaks compatibility with everything if you don't.
Do you have examples for this? tbh I don't like to have a new species class for every race coming from a mod, because mostly they fit in the existing species classes. I did not see breaking anything with it.

Considering the sizes: I don't really plan to invest more time updating or changing the graphics, so while I agree, I don't think, I will do this.
TurtleShroom 23 Oct, 2019 @ 5:46pm 
Please, PLEASE put the Children of the Corn in their own Species Class. It breaks compatibility with everything if you don't. For obvious moral reasons, you should also take advantage of the ability to deny them access to Xeno-Compatibility.

Also, I'd suggest making the Children one-half the size of adults instead of one-fourth. Right now, they are insanely tiny.
Cattus  [author] 23 Oct, 2019 @ 2:17am 
your welcome. I have some other mods (which are way more popular), therefore I see no sense in not updating everything.
Idan 22 Oct, 2019 @ 9:22am 
Oh thank you for update your mod! You know your mod is one of the most old mod which still active and the only one with this kind of race, thank you for your great work.
TurtleShroom 9 Jul, 2019 @ 1:28pm 
Did you know that you can exclude a Species from the Xeno-Compatibility Heresy?

Do it.
Cattus  [author] 6 Jun, 2019 @ 2:19am 
Thanks for using! Just updated for 2.3 Wolfe.
Idan 4 Jun, 2019 @ 10:59am 
Hello! I like this mod because it gives variety of races, but I think you should update it for the new version 2.3 of stellaris. Please
키으기 19 Feb, 2019 @ 10:35pm 
Thank you I'll use it well
Cattus  [author] 24 Jan, 2019 @ 3:04pm 
Woah damn I see.
The mod is old, but this new patch throws a completely new light on this mod... Oh, my goodness.
Yeah... ehm. Well... enjoy the slave market. :steamhappy:
The Imperial House 24 Jan, 2019 @ 11:35am 
now i can finally run my child sex slave corporate empire
jbynum 18 Dec, 2018 @ 2:15pm 
At first, I thought these faces looked familiar. Then I scrolled down and read where you use the program DAZ Studio. So do I. Also, as a fan of the Stargate tv series, I understand the background for species. Well done, and thank you for your work.
Pepis the Tender 17 Oct, 2018 @ 8:37pm 
damn that's creepy as hell
Cattus  [author] 17 Oct, 2018 @ 3:49pm 
Thanks you all for your words. I'm happy you like it. ;)

@Idan: I think you're right. They got smaller. I'll take a look at the dds generation script and consider an update.
Journeyman Prime 15 Oct, 2018 @ 6:12pm 
The perfect mod for pedophiles. :P
The Hangry Beaver 10 Jul, 2018 @ 8:29am 
Bumble-beag says: "SCARY"
Devi Dee 12 Apr, 2018 @ 6:26pm 
this mod is wierd. I like it.
radwyn 18 Mar, 2018 @ 11:56pm 
the mod is great for my spooky spiritual empires thankyou
Cattus  [author] 9 Mar, 2018 @ 12:13am 
No problem. I'm glad we got that sorted out.
As you said, everyone has their own perception and that's good. :)
Krylia Viru 8 Mar, 2018 @ 3:33pm 
Of course it isn't the intention. I have my perception, you have your perception. That's part of being human. I actually typed that up when I was very very tired, so there was a lack of inhibitions, and an overabundance of everything, well, bad. Regardless, personally, if I were to revise what I said, I'd cut it down to not my kind of aesthetic, kinda creepy, similar to a house full of dolls with realistic faces. The pedo stuff was the equivalent of being so tired to the point of where I could be considered the equivalent of drunk as far as my inhibitions went, I mean, I was practically starting to pass out around then. Heh. It was rude of me, but yeah. Sorry.

Basically, sometimes people have more than one perception. I'm just kind of laughing at myself now, cause like damn, I was being PISSY as HELL. That's not normal for me at all.
Cattus  [author] 8 Mar, 2018 @ 12:26pm 
So I somehow wanted to use it to make a species mod… Sure, I could have also made a "Hot Women Empire" mod (see the cover image of my Nina mod), but that is too dumb and sexistic. And I think we all agree this game has no need for a normal human mod, since there are enough animated humans implemented.
After all, this was the most obvious idea to make a mod using the tool, which is at the end not completely pointless. :steamhappy:

So no, what you think was definitely not the intention.
(2/2)
Cattus  [author] 8 Mar, 2018 @ 12:26pm 
@Krylia Viru: Thanks for sharing your thoughts. I understand what you want so say but also I'm a bit shocked you interpret it this way and associating this mod with pedophilic catholic priests and thinking of this makes me a bit sad.

Since you made a reasonable point I want to write about the background of this mod:
I'm not a designer or model creator, I just had the tool DAZ Studio.
This tool has very few alien models (see my mod Squidder ) but it is specialized on human models.
(1/2)
Krylia Viru 8 Mar, 2018 @ 2:12am 
While impressive that you put the work into this, and all that, the whole 'Children of god' thing kind of gives off some pedophilic undertones, since you know, catholic priests touching children and all that being a problem. Plus, children? Really? Children? Yeah yeah eternal youth, whatever. Anyway, I'm just sayin' to say, and as such I don't want a response from you, but you're welcome to give one, cause that's your fuckin' right.
radwyn 6 Mar, 2018 @ 8:52am 
TY
Idan 18 Jan, 2018 @ 9:28pm 
I think they looks now a little tiny. I mean the profile pictures are tiny now after the last update. I like this mod that's why I type when I see something that isn't working :3
oberon 28 Oct, 2017 @ 6:20pm 
ok disregard that, I'm used to mod manager for FO4 and others similar, I didn't realize it was automatically added to the game when subscribed, we all learn slowly and progress because of it!
Cattus  [author] 28 Oct, 2017 @ 5:44pm 
@oberon: I cannot confirm this and subscribing here should definitley activate the latest - and of course working - mod for your game.
I tried to contact you over steam. It's important for me to make it work for you as soon as possible.
oberon 28 Oct, 2017 @ 3:38pm 
ok I can find a site that has version 1.6 of your mod, but even after I subscribe to your workshop I cannot download your 1.8 version?
Cattus  [author] 19 Oct, 2017 @ 11:52pm 
@lordmacedon: Thank you for pointing this out. :steamhappy:
Indeed something went wrong when updating the last version. My local mod was working while the version in Steam Workshop had the problems you mentioned.

It's fixed now and works as expected.
Sola Fide 2 Oct, 2017 @ 5:38am 
Looks gay af
Cattus  [author] 28 Sep, 2017 @ 1:52am 
This conflict can not be avoided unfortunately.
This mod replaces the "Humanoid" species classes by adding the portrait. As trait points are part of the species classes, a mod altering the number of trait points also overwrites every species class. There we have the conflict and it seems this mod "wins" for the "Humanoid" species class.

If I would create an own species class we wouldn't have a conflict here (but the trait points mod won't do anything with my species class) but I would have to overwrite species trait definitions resulting in many more conflicts.

Sorry for that, but I don't see a way to fix this.
flamingeye 27 Sep, 2017 @ 10:39pm 
Love the mod well done

However i have noticed that there is a conflict with mods that alter the number of trait points you start with, it stops the desired effect and you end up with vannilla settings for point picks
Cattus  [author] 22 Sep, 2017 @ 2:07am 
@Idan:
Thanks for your words. I just updated this mod for 1.8 Čapek.
I want to take a deeper look when I'm back from my vacation in Spain (I literally updated this mod while sitting next to the pool) but for now it works as expected with the new update. :)
Idan 21 Sep, 2017 @ 11:18pm 
thank you for this cute mod, can you update it for the new stellaris 1.8? :< I really enjoyed playing with this cute mod