Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, I tried to use portals to make the final vent loop back into itself to make the turrets keep going through it for eternity, but they all got stuck in the tube and jammed up the mechanism.
2. The fizzlers are invisible
The lighting was a problem mostly, because of how it was tweaked in the video, and I didn't know how Valve adjusted it.
@wildgoosespeeder
Same for the Vents too. I didn't know the parameters.
@Lomoco Binder
You have to walk to the last door for the level to end.
You probably walked in to it.
-Some of the lighting in the second room needs some tweaking (this point is retaining more to the accuracy than anything else). The lights in the small turret hallway seem a little too bright (also leaves blotches on the wall). The lighting in the main room needs to be a notch brighter (using some dynamic lighting in the second room would also spruce things up more). And also the lighting on the uprise bit doesn't have a logical source. A light panel will definitely clear that up.
-Door sounds were somewhat unfitting.
You may use the advice however you like :)
It's definitely a good map nonetheless. It plays very accurate to the original.
I saw another recreation of this and I must say this one is more accurate of the two.
Though I do have a few things to note:
-The level sounded a bit quiet. Maybe add a soundcape and sounds for the vents to liven things up in terms of sound.
-The dyamic light source in the third room would look more logical if it illuminated from the observation room.
Haha, true that.
They could've said Chell was too fat.
@A Sexually Active Zoidberg
trigger_weapon_strip
More Info here: http://forums.thinkingwithportals.com/puzzle-creator/how-to-upload-custom-maps-to-the-portal-2-workshop-t6151.html