Portal 2

Portal 2

Pneumatic Diversity Vent Recreation
38 Comments
Seamus Mcgee 26 Oct, 2022 @ 2:07pm 
thank you so so so much, it has been a dream to finally play on this map after so many years. always saddened me that the vent was cut as a testing element.
SparkyTheWolf 6 Feb, 2021 @ 2:56am 
:p2blue:Here is a video of the map and others: https://www.youtube.com/watch?v=fhEUmNx7PyY :p2orange:
Zxc 20 Nov, 2020 @ 2:55pm 
Good maps
DeCewl1 26 May, 2018 @ 5:22am 
Best map I played yet!! :p2cube:
Eror 404 12 Dec, 2015 @ 8:33am 
:p2cube:versatile diversity:p2cube:
Petutski 13 Mar, 2015 @ 8:45pm 
Lots of fun! Thanks!
Miami Mike 7 Dec, 2012 @ 8:43pm 
Very buggy. First of all, if you step into the pit below the first vent, you're stuck and have to start over. Second, you only need the first vent to finish the whole level. As long as you carry a turret with you, the invisible emancipation grills don't erase your portals.
The Sojourner 5 Oct, 2012 @ 6:25am 
This is an almost perfect remake. Sonically, you forgot the vent suction sounds, as well as a soundscape.
Quarks123 2 Aug, 2012 @ 8:32am 
haha ^^ i like to kill those things :D
Amaroq Leareth 22 Jul, 2012 @ 7:44am 
I like how you made the Portal Gun 'pick-up-an-object' animation identical to the E3 demos, and I also love how you added the PTI audio at the beginning, a nice little touch. It was probably an accident, but it adds a bit of life to the level.

Unfortunately, I tried to use portals to make the final vent loop back into itself to make the turrets keep going through it for eternity, but they all got stuck in the tube and jammed up the mechanism.
TBJ 21 Jun, 2012 @ 4:37am 
Simple fun; more puzzle would be nice. Also, the emancipation grids (?) are invisible which is confusing
DR3y 30 May, 2012 @ 5:32pm 
Good map, but the player can get stuck,the point_pushes are too weak and those physbox metal pieces break all at once. This shouldn't happen. Also, disable the Cave johnson quotes.
crate 28 May, 2012 @ 7:39pm 
1. If you fall down to the 1st vent, then you are stuck and you have to restart.
2. The fizzlers are invisible
spongylover123  [author] 25 May, 2012 @ 8:59pm 
@KKiONI
The lighting was a problem mostly, because of how it was tweaked in the video, and I didn't know how Valve adjusted it.
@wildgoosespeeder
Same for the Vents too. I didn't know the parameters.
@Lomoco Binder
You have to walk to the last door for the level to end.
You probably walked in to it.
wildgoosespeeder 25 May, 2012 @ 2:17pm 
Not the best recreation map I have seen but close. The vents are a little too strong.
KKiONI 25 May, 2012 @ 2:11pm 
[part 2]
-Some of the lighting in the second room needs some tweaking (this point is retaining more to the accuracy than anything else). The lights in the small turret hallway seem a little too bright (also leaves blotches on the wall). The lighting in the main room needs to be a notch brighter (using some dynamic lighting in the second room would also spruce things up more). And also the lighting on the uprise bit doesn't have a logical source. A light panel will definitely clear that up.
-Door sounds were somewhat unfitting.

You may use the advice however you like :)
It's definitely a good map nonetheless. It plays very accurate to the original.
KKiONI 25 May, 2012 @ 2:10pm 
[PART 1]
I saw another recreation of this and I must say this one is more accurate of the two.
Though I do have a few things to note:
-The level sounded a bit quiet. Maybe add a soundcape and sounds for the vents to liven things up in terms of sound.
-The dyamic light source in the third room would look more logical if it illuminated from the observation room.
Lisanna 24 May, 2012 @ 8:34pm 
You didn't let me play with it at all. The level ended after all the turrets died. I was deeply disappointed.
thelilnan 21 May, 2012 @ 11:51am 
this was AWESOME. also really adorable when the turrets got sucked away. they sounded like they were having fun.
Lamppa 16 May, 2012 @ 5:29am 
@spongylover123
Haha, true that.
spongylover123  [author] 15 May, 2012 @ 4:57pm 
@ThatFinnishAnon
They could've said Chell was too fat.
@A Sexually Active Zoidberg
trigger_weapon_strip
Lamppa 14 May, 2012 @ 11:34pm 
Too bad these weren't implimented into the real game. Such a nice concept it was too. But I guess the fact that the suction doesn't affect humans is a bit too tricky to explain!
Prinz Kasper 14 May, 2012 @ 8:29am 
nice one, hopefully there will be some great tests using it! :D
KauhiWowie 12 May, 2012 @ 5:44pm 
How did you make the portal gun disappear? Was it magic
Swagged 12 May, 2012 @ 9:24am 
A+++ great recreation, hope to see some original puzzles with the PDV
Jorbun 11 May, 2012 @ 12:30pm 
The last one got clogged with turrets. Which is kind of funny.
Gekiganger3 10 May, 2012 @ 10:28pm 
I think there was a bug... The panels flew off the wall when I put a portal there even though it wasn't connected to the vent at the time.
KauhiWowie 10 May, 2012 @ 4:55pm 
Thank ye' sponglover
CPL Smithers 9 May, 2012 @ 9:34pm 
This was fun to play. I understand that this was made to merely re-create the scene depicted in a Portal 2 trailer but if this environment is used for a new puzzle, be sure to make the emancipation grills viewable. Not doing so really confuses the player in regards to portal placement. Thanks!
spongylover123  [author] 9 May, 2012 @ 8:53pm 
Just trying to make it almost exactly like the trailer.
Jippen Faddoul 9 May, 2012 @ 8:51pm 
If you fall into the pit in front of the first tube, you're stuck and have to restart. Also, emancipation grids should be visable.
spongylover123  [author] 9 May, 2012 @ 8:41pm 
To upload Hammer Maps, find p2map_publish in the bin folder or portal 2,
More Info here: http://forums.thinkingwithportals.com/puzzle-creator/how-to-upload-custom-maps-to-the-portal-2-workshop-t6151.html
KauhiWowie 9 May, 2012 @ 8:23pm 
How do you upload a map from hammer, I've been screwing around with it all night but I can't find out how.
Chipley 9 May, 2012 @ 8:13pm 
Very nice
cdsch 9 May, 2012 @ 8:10pm 
Excellent recreation. I hope to see some community made chambers with this mechanic.
Mr. A. Knife 9 May, 2012 @ 8:09pm 
Top notch, fine sir.
Rukrio 9 May, 2012 @ 7:24pm 
i now want this to be an actual testing element in portal 2's level editor. or just plain hammer, without custom making stuff.
wjgid 9 May, 2012 @ 3:51pm 
Great graphics! Fun but short gameplay