Sid Meier's Civilization V

Sid Meier's Civilization V

The Medes (Cyaxares)
26 Comments
NeonNobility 16 May, 2020 @ 4:24pm 
Blatantly overpowered in so many ways
SpearofZIon 10 Aug, 2016 @ 6:25pm 
@retrocity thks man
Norton 9 Aug, 2016 @ 7:06pm 
@Legion of Men you should check MC's Ayyubids (Saladin) and Kramer (aka RawSasquach) is making Kurdistan.
SpearofZIon 9 Aug, 2016 @ 6:55pm 
I support kurds so thks for the mod
Vishtaspa Arizanti 5 Jul, 2016 @ 10:40am 
As a Kurd I thank you for this Mod, I shall play it in honour of my ancestors.
Räkan med e 4 Jun, 2016 @ 1:49am 
Yea the unique ability needs to check for requirements before duplicating buildings and the magus doesn't need to give free Piety policies, it's way overpowered. And then there's the Karez/Aqueduct Tradition bug previously mentioned by Dotosattva
Magnumhammer 1 Jun, 2016 @ 4:38pm 
Kickass civ.
maskejode 23 May, 2016 @ 5:20pm 
thanks for the mods. played this one for a bit but the magus wasn't working. The religion wasn't enhanced and I spent two maguses and didn't get any piety. I kinda of agree with other comments about OP. Maybe make the shared buildings just of one kind... religious, culture, science (perhaps the player can pick)
Carl Jungle LC 20 May, 2016 @ 4:17pm 
It seems that if you get aqueducts through the tradition finisher, you're able to build the karez in addition to the aqueduct for 80% food turnover for each citizen. With the medical center, this becomes 105% and city size becomes trivial when it comes to growth rate. I'm guessing this a glitch rather than a feature.

I'm also pretty sure the maguses had difficulty getting religious tolerance.

Aside from that, the civilization is very overpowered; observatories, water mills, solar power plants, etc. are able to be built in cities without the prerequisites, putting the strength of the civ over the top.
renzino 20 May, 2016 @ 8:01am 
Nice job with this mod ! Thank you !:steamhappy:
Norton 19 May, 2016 @ 7:42pm 
I agree Toast. It would be great to see the other outdated ones get a new redesign.
monke 19 May, 2016 @ 9:26am 
OP
wieselking 18 May, 2016 @ 5:35pm 
totally op
76561198130311291 18 May, 2016 @ 2:52pm 
Damn this looks cool! Gonna have to review it properly once I get the chance to play it.
Toast580 18 May, 2016 @ 10:47am 
@retro i mainly mean the mods that dont have a redesign from someone else,but i mostly want the alans
nitrokev 18 May, 2016 @ 8:43am 
Should the UA ignore building prerequisites? I built a circus in the capital and got one in each of my nearby cities even though none of them had improved horses or ivory.
cap 18 May, 2016 @ 8:16am 
Thanks Jan, that's what I thought. Looking forward to playing this Civ.
willowvignette 18 May, 2016 @ 7:42am 
I really like the design but I think it's also just completely broken overpowered :P

It's something I think would have worked really well in Civ IV, but Civ V's 3 tile radius is just way too big for the effect, especially on smaller maps.

I think, instead of being overlapping city radiuses, if the other city had to be settled within the captial's raidus (within 3 tiles) then it would work really well.
janboruta 18 May, 2016 @ 6:34am 
@[JCST] Cap: each city has a working radius (three tiles away from the city centre). If the radius of your capital overlaps with the radius of your other city, that other city will share the buildings constructed in your capital. It basically suggests creating a cluster of cities around the capital instead od spreading out.
cap 18 May, 2016 @ 5:53am 
Can someone explain the UA better for me? I think I understand it but I'm not certain.
nix 18 May, 2016 @ 5:08am 
>The flame brightens! Who is he who approaches my sanctum?
>The flame brightens!
>The fire rises!

Cyaxares is quite a big guy for me
Norton 17 May, 2016 @ 10:55pm 
Toast you do know Light In The East (LITE) made a new Ptolemies.
Toast580 17 May, 2016 @ 8:14pm 
are you ever going to update your older mods? most specifically the alans
ya boi 17 May, 2016 @ 6:11pm 
This civ is OP
Toast580 17 May, 2016 @ 3:43pm 
HOLY MOD RELEASE BATMAN! thanks for the new mods they look awesome, cant wait to try them out
nix 17 May, 2016 @ 3:24pm 
first tbh