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I think you're only the third or fourth person to ask for the credentials in the mod's 13+ year existence.
The credentials for the repo were also listed in a comment two posts down from yours before you asked.
Not trying to sound like an ass, but I generally assume if someone is smart enough to install a SVN client, they know how it works.
Would be nice to get this in to the description or something :)
1. LeftClick - lua/weapons/gmod_tool/stools/clutch.lua:77
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:220
The topic has the most recent version I see but t requires username and password to checkout:
http://sanzen.in/forum/viewtopic.php?f=11&t=2
As for the password, you just have to use anonymous / anonymous for the username and password.
With this
else
local varAutoList = CreateClientConVar( "propellersvn_autolist", 1 )
local function PropSVNPopulate()
if not varAutoList:GetBool() then return end
local ListTable = file.Find( "propellersvn/spawnlist/*.lua", "LUA" )
for _, TempList in pairs( ListTable ) do
local ListData = util.KeyValuesToTable( CompileFile( "propellersvn/spawnlist/" .. TempList )() )
spawnmenu.AddPropCategory( "settings/spawnlist/" .. TempList, ListData.name , ListData.contents, ListData.icon, ListData.id, ListData.parentid )
end
end
hook.Add( "PopulatePropMenu", "PropSVNPopulate", PropSVNPopulate )
end
Fixing: propellersvn_init.lua:18: attempt to call method 'GetInfoNum' (a nil value)
+ it is directly inside steam
+ it is more accesible for the client
+ more people will get your mod because it is easier for them to find
SVN is far better than the workshop because it makes pushing changes far easier. TortoiseSVN integrates itself into the Windows context menu so if I need to push an update, it's as simple as right clicking on the folder and telling SVN to commit an update. It's also easier for clients as well because the same applies, right click and do an update.
The Workshop on the other hand is a draconian walled garden. The licensing is awful, the maximum addon size is 100 MB and you're limited as to what file types can be included in addons. Like I had to remove the sound manifest for the doppler shift on engine sounds, the texture prefabs so people can make their own wing designs and other things.
The tools to create addons are also terrible. You have to use a DOS based tool with tons of switches or a Java wrapper. This isn't 1994, it's 2016.