Garry's Mod

Garry's Mod

Propeller Model Pack WS Edition
20 Comments
Ardisco 13 Nov, 2022 @ 6:38am 
this modelpack is a hidden gem
GiGaBiTe  [author] 28 Aug, 2022 @ 3:54am 
The reason the username/password was never posted is because it's common knowledge that public SVN repos almost always use anonymous/anonymous for the credentials to make distribution easier.

I think you're only the third or fourth person to ask for the credentials in the mod's 13+ year existence.

The credentials for the repo were also listed in a comment two posts down from yours before you asked.

Not trying to sound like an ass, but I generally assume if someone is smart enough to install a SVN client, they know how it works.
[Sk$Bh]Trick or treat KID! 24 Aug, 2022 @ 12:53pm 
@GiGaBiTe [author] 19 hours ago

Would be nice to get this in to the description or something :)
GiGaBiTe  [author] 23 Aug, 2022 @ 5:00pm 
The username and password are anonymous/anonymous
[Sk$Bh]Trick or treat KID! 18 Aug, 2022 @ 1:04am 
[Propeller Model Pack WS Edition] lua/weapons/gmod_tool/stools/clutch.lua:77: attempt to call method 'SetAngle' (a nil value)
1. LeftClick - lua/weapons/gmod_tool/stools/clutch.lua:77
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:220

The topic has the most recent version I see but t requires username and password to checkout:
http://sanzen.in/forum/viewtopic.php?f=11&t=2
Daktah Pepah 20 Jul, 2022 @ 7:48pm 
thanks man, works like a charm!
GiGaBiTe  [author] 16 Jul, 2022 @ 10:36pm 
I fixed gmail being filtered on my forum, it was being caught by another filter that I didn't input properly. Sorry about that, I have to deal with tons of spambots every month trying to make accounts.

As for the password, you just have to use anonymous / anonymous for the username and password.
Daktah Pepah 10 Jul, 2022 @ 8:55am 
hey GiGaBiTe, i recently lost my svn version due to a drive faliure and while trying to restore it im prompted to input credentials when trying to open the url or attempting a checkout. obviously i dont know what they would be and im pretty sure it wasnt like this before, and it seems to be a problem with ALL assembla resources. is there any way you could look into this and fix it? i much prefer svn and especially the non gimped version. i would have asked you on your forum but apparently you disallow gmail accounts from signing up.
GiGaBiTe  [author] 26 Mar, 2021 @ 8:01pm 
Probably not in the immediate future. I haven't played Gmod in a long while now, don't know of any good building servers with large enough maps to do anything on.
Gehard Burgstaller 24 Mar, 2021 @ 8:20pm 
my faovirte addon is this going to continue to be worked on?
Morkhelt 8 Apr, 2018 @ 8:28pm 
PISTOOOOOOOOOOOOOOOOOONS!!!!!~~~~
GiGaBiTe  [author] 26 Feb, 2017 @ 11:39pm 
Fixed.
[Sk$Bh]Trick or treat KID! 26 Feb, 2017 @ 12:28am 
Dude could you please change the ELSE statement of addons/PropellerSVN/lua/autorun/propellersvn_init.lua

With this

else

local varAutoList = CreateClientConVar( "propellersvn_autolist", 1 )

local function PropSVNPopulate()
if not varAutoList:GetBool() then return end

local ListTable = file.Find( "propellersvn/spawnlist/*.lua", "LUA" )
for _, TempList in pairs( ListTable ) do
local ListData = util.KeyValuesToTable( CompileFile( "propellersvn/spawnlist/" .. TempList )() )

spawnmenu.AddPropCategory( "settings/spawnlist/" .. TempList, ListData.name , ListData.contents, ListData.icon, ListData.id, ListData.parentid )
end
end
hook.Add( "PopulatePropMenu", "PropSVNPopulate", PropSVNPopulate )

end

Fixing: propellersvn_init.lua:18: attempt to call method 'GetInfoNum' (a nil value)

1978 FIFA World Cup knockout sta 22 May, 2016 @ 8:01am 
I did not know exactly what it was, but this too has it's upsides

+ it is directly inside steam
+ it is more accesible for the client
+ more people will get your mod because it is easier for them to find
GiGaBiTe  [author] 21 May, 2016 @ 8:17pm 
Yes.
Sheppowed 21 May, 2016 @ 8:44am 
we can build cars engines ?
GiGaBiTe  [author] 20 May, 2016 @ 8:10pm 
Subversion (SVN) is not a mod, it's a version control system.

SVN is far better than the workshop because it makes pushing changes far easier. TortoiseSVN integrates itself into the Windows context menu so if I need to push an update, it's as simple as right clicking on the folder and telling SVN to commit an update. It's also easier for clients as well because the same applies, right click and do an update.

The Workshop on the other hand is a draconian walled garden. The licensing is awful, the maximum addon size is 100 MB and you're limited as to what file types can be included in addons. Like I had to remove the sound manifest for the doppler shift on engine sounds, the texture prefabs so people can make their own wing designs and other things.

The tools to create addons are also terrible. You have to use a DOS based tool with tons of switches or a Java wrapper. This isn't 1994, it's 2016.
1978 FIFA World Cup knockout sta 20 May, 2016 @ 3:00pm 
GiGaBiTe, first of all, thanks for this pack. Second of all, try not insulting the people who want it. Why should I have to go and get another mod just to get yours? it's just better like this.
GiGaBiTe  [author] 19 May, 2016 @ 9:54am 
Because people would rather click a button than use their brains.
Carnaxus 19 May, 2016 @ 3:12am 
Hey GiGa. I'm still using the SVN version, of course. I still do not understand why people have trouble using SVN. It's actually almost easier to use than the Workshop.