Stellaris

Stellaris

Fungoid alternative ships textures
30 Comments
Spirit 28 Oct, 2016 @ 11:34pm 
i would do it but i´m a total amateur in modding
MrZebulon  [author] 28 Oct, 2016 @ 2:01am 
Hi all, sorry for the lack of updates.
I'm too short on time to dig in the files and I havn't find an easy way to do texture swap.
So if someone want to use this mod to adapt it they are my guests (or for whatever they want really).
Point is you can concider the content of this mod free to use for anyone in any way they want it.
Sorry again for the lack of updates.
Cheers.
Gundalf 27 Oct, 2016 @ 3:00pm 
Any possibility this will be updated?
Dukhat 27 Oct, 2016 @ 2:50pm 
Can other people use your work if you don't want to update it further ?
Dukhat 27 Oct, 2016 @ 2:49pm 
Raoul, please update, I'll even give you money for it! I NEED this! :(
Spirit 26 Oct, 2016 @ 6:44pm 
anybody out there ? can you fix this mod pls ?
when he didnt do it i hope someone else can recreate it with similar proporties
Dukhat 24 Oct, 2016 @ 2:27am 
Can this mod please be updated?
mzilli 28 Aug, 2016 @ 6:46pm 
Confirmed, this doesn't work in 1.2.5.
Ivan Teurer 26 Aug, 2016 @ 12:05pm 
oh damnit i want the white colour
Ivan Teurer 24 Aug, 2016 @ 10:47am 
doesnt work anymore
Suddenly, Melons 12 Jun, 2016 @ 12:02pm 
@Phrozehn modded ship types often dont appear highlighted in the menu screen, even though they are selected. CLick the ship type and start the game, it should work.
Phrozehn 7 Jun, 2016 @ 7:14am 
So I'm not gettign crashes, but i am not able to select the ships. They show in the menu, but when I click on them they don't get highlighted. I can select my other ship types (even one other custom ship texture mod's) but not yours. Any ideas?
Rubaedo 2 Jun, 2016 @ 2:23am 
Also getting a crash at startup in 1.1
Makhno 1 Jun, 2016 @ 4:33pm 
Same here, the mod makes the game crash at launch (checked all my installed mods one by one, so no doubt) =/

Good luck with fixing this, nice work btw.
chrys_1989 1 Jun, 2016 @ 7:51am 
crash on startup in 1.1.0
Antharis 30 May, 2016 @ 11:57pm 
hey MrRaoul i have gound a better, faster, more organized and easier way of making reskins without resorting to the bs hex editing. i added you on skypeș accept friend request if you want the info
LordZarmack 28 May, 2016 @ 12:59am 
alredy made caladari style human ships- and making amarr now
MrZebulon  [author] 27 May, 2016 @ 11:49pm 
Antharis: that's the hard part, you need to use an hex editing software and change the textures names (don't change the length of the name) for exemple fungoid.dds->wungoid.dds
Hope that help.
Antharis 27 May, 2016 @ 1:22pm 
I did try to edit the paths to the new dds files with notepad++ but the game crashes on load.
Antharis 27 May, 2016 @ 1:19pm 
Any tutorial on the reskin process for the aspiring artist? I mean i have figured it out how to create new texture fields and arrange them, the issue i am facing is with the duplicated "custom" meshes, since they also need to know to use the new textures. Just asking cuz i want to make a "paintjob" mod akin to what you have done here :P
LordZarmack 26 May, 2016 @ 1:48am 
mind making a human ship variant with terran style red ships? thinking - wh / tr/ krogan / klingon here =)
Kerovanka 20 May, 2016 @ 1:06pm 
nice but i am not play for mushrooms)
Hrothgaar 19 May, 2016 @ 4:47pm 
Any hope for more of these? Would especially want a dark/grey version of the reptilian ships with different colors available on the lights. :) Very much enjoyed this one.
Dukhat 19 May, 2016 @ 8:49am 
Is it compatible with beautiful battles? =0
MrZebulon  [author] 18 May, 2016 @ 12:21pm 
I've fixed the GUI, it should work fine, only issue right now is the lack of highlight on selection.
Enjoy

>>DRAGON<< : Thk man.
LordZarmack : Come on, the amarr are the golden bananas ;)
Dragon 18 May, 2016 @ 10:05am 
Now the ship design to see properly.
thanks for the patch, for improvement.
finally new schifsdesings.
Thanks for the new ship designs.
Sorry for my Englich is a Google translation.
MrZebulon  [author] 18 May, 2016 @ 9:46am 
Fixed, just need to fix paradox UI...
MrZebulon  [author] 18 May, 2016 @ 8:33am 
Yeah, I don't know about that, the mod download 60MB and it is suppused to be 130MB.
Work fine as a stand alone one my end but not with steam workshop.
I'll try to fix it or add a direct link to download it.
Cheers
June 18 May, 2016 @ 4:58am 
Looks good but the textures don't load ingame, get boxes instead. Also adds two duplicate fungoid city selections, and two non funtioning fungoid appearance categories.
LordZarmack 18 May, 2016 @ 3:11am 
looks like gallante ships now