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I started making it Blender, for the Arms Race, it would have been team colored like this one too, expect the team color was set on another part of the model, but I never actually finished it due to some problems. Seems like this idea I had isn't that unique.
As for how it could function as a weapon (particularly one in the vein of batallions backup / conch) I agree with people that it looks very focused on ammo availability. Personally I think it should have a charge bar that is filled as the soldier picks up ammo/medkits in the field. From there (to simulate saving some of those kits for later use or something to give it lore) the activation ability would either be to a) drop a special kit or two (the same way heavy drops his sandwich) that would function as an emergency medium health and ammo refill for whoever picks it up or b) gives a very short duration of AOE infinite ammo to the team (and I'm talkin very short, like 2 seconds, because otherwise this effect would be vastly OP). And by either I mean I can't pick which one is more balanced. Not as an elective choice :/
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Great for a solid last stand or last push!
That's not a bad idea. I my self like playing a defensive Pyro consentrateing on staying close to the rest of the team and Engies to protect them from Spies/uber's/ect. A item that allows me to collect Ammo/Metal for Engies in the Pre-round to help them build fast would be amazing.
But a mecanic like that combined with some of the other Engie/Pyro Items in TF2 could have unforseen consequences. So they would probly have to make it suck, so it doesn't end up being to OP. lol
No. Please make it Pyro. Pyro needs more items where he can pick up ammo and health etc and bring them to Engineers and etc. Pyro is seen as too much of a kamikazi atm.
charged by collecting ammopacks, weapons... like an enginner metal, to have 100% of rage, grab 600 metal.