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Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
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Also I had fun screwing with the first door hatch making it rapidly move up and down moving myself back and fourth. :P
Yes, he does do that. If he doens't, let me know.
part to turrets try to kill me
on next seconds level will be restarted :( Are that normal?
If Y happens, let me know."
Regarding the map itself, you have an A for creativity, but an F for staying with the spirit of the game. Much fun as turrets are, Portal and Portal 2 aren't meant to be shooter-style games! Also, it was kinda frustrating to try and figure out the solution (i.e. where to shoot exactly).
Others: Huh? What are you talking about?
Me: I'm Different. (Machine Gun Fires)
Others: Aaaaaah! Critical Error!
Ah, to be a turret. I make the "regular" turrets look bad :P
9 out of 10 for me.. a 100 for the creatifity
(Alas, as you know, the aiming interface is quite laggy.)
The last time people had this problem it was because the i/o chain that puts you in control didn't recognize the player as the root triggering entity. I wonder what it is this time. :(
Fun 2/10
It's great that you're trying something different but without proper information about this new style it's confusing as to what has to happen. I only figured it out from the comments on here.
Anything coming up in the console?