Stellaris

Stellaris

Immortal Leaders Trait (3.0+)
106 Comments
ShiroRyu 6 May @ 9:45pm 
same problem about the icon that change randomly... but still work fine in 4.0
skywalking 1 Feb @ 7:55am 
It is pretty finicky though. The icon can sometimes be randomized with another trait. Probably best to have this at the top of the mod files or something
Southern Wind 8 Nov, 2024 @ 12:50am 
This works perfect for the current version, Nov 11, 2024.
Richard Peterson Ennis, P.I. 17 May, 2024 @ 5:54pm 
I just want this mod because past one point its hard to give a fuck about micromanaging leaders.

Any game longer than 300 years just gets tiresome having to constantly trait, and retrait and make sure they get the proper specialization, assigning re-assigning them, etc.

Taking time to carefuly mold a leader early game to benefit from them lategame is far more enjoyable and makes it easier to engage with the mechanic.
Light0234 8 Dec, 2023 @ 2:23pm 
doesnt work for hive minds
Blitzkrieg 2 Nov, 2023 @ 6:46pm 
I'm in the same boat as J6. If anyone could point me to a mod that does this I'd appreciate it.
Solidus (godnon) 30 Jul, 2023 @ 7:01pm 
2023 yippy wooh yeah
Isten katonája 21 Dec, 2021 @ 2:58pm 
does the AI use this as well?
J6 1 Dec, 2021 @ 11:12am 
I wanted one for the leaders only, not the entire species

What line in your code would I need to change to make this happen?
BoundCNapalm 21 Apr, 2021 @ 2:50am 
@vincramos07 This mod works with all versions of Stellaris past 2.1., despite what it says. Source: I use this mod regularly.
Cavaire 18 Apr, 2021 @ 8:06am 
@Argon its not meant for balance, its obviously a mod made for people who dont want their leaders to ever die. Its a cheat mod in that regard if you want to call it that.
Argon 9 Mar, 2021 @ 11:59pm 
+80 Years Life costs 4 Points! And this mod 1 LOL (Ruin the Balance) Make it pls Cost min. 4 or more Trait Points.
vincramos07 21 Jan, 2021 @ 2:30am 
is there a chance of getting this updated to 2.8?
zIBRADLEYIz 26 Sep, 2020 @ 5:22am 
this one isn't working for me?
SyndicateOne 27 Mar, 2020 @ 1:16pm 
such a great MOD. A real Emperor will never die....
Nox  [author] 16 Mar, 2020 @ 3:00pm 
Hey Vasteria, yes, i intend to update it as soon as possible.
Vasteria 15 Mar, 2020 @ 11:16pm 
is this mod going to be updated when the Federations DLC comes out?
Locomotor79 25 Feb, 2020 @ 2:27pm 
can you plz update the mod its outdated unfortunatly
ʕ•ᴥ•ʔ 12 Nov, 2019 @ 2:06pm 
Confirmed not working with Lithoids, hoping for an update :)
Mark 3 Nov, 2019 @ 4:02pm 
Currently does not work with Lithoids
Aderrion 23 Oct, 2019 @ 11:31am 
I loved this Mod. Thanks so much for your work
You are a very nice person
Nox  [author] 16 Oct, 2019 @ 3:25pm 
Hey Empress Auri, thank you for the info!

I did test it on another device where the mod also worked fine. This just seems to have been an issue on my main device where i also have the local version of the mod besides the workshop version. Other people seem to have the same issues with their mods since the new launcher has been released.

@FrozGu8: for a while i suddenly had the same issue with the ugc _* file disappearing. Somehow it reappeared later after unsubscribing and resubscribing several times ¯\_(ツ)_/¯.
Theoretically this version should be able to work with 2.3, too. The only real change i made was to add a new file called descriptor.mod after reading that the new launcher needs it.
Cov/Tarccov 15 Oct, 2019 @ 5:09am 
Alright, so after some further experimentation, it turns out that the mod does show up for 2.4.1, but not for 2.3.x, so I suppose compatibility suddenly became an issue. Oddly enough, it worked fine at first for 2.3.3 as well, but after closing down the game for an hour, the mod had suddenly vanished, including that .mod file I mentioned.
Auri Sariel 15 Oct, 2019 @ 2:57am 
i dunno how about you guys but for me the mod keeps working perfectly fine even after the mods and games update so im not sure what are you guys really talking bout
Cov/Tarccov 14 Oct, 2019 @ 3:49pm 
So for some reason, the mod doesn't seem to have one of those ugc_MODNUMBER.mod files anymore. I suppose at least part of the issue is located there.
Nox  [author] 13 Oct, 2019 @ 3:26pm 
Not sure whats wrong yet. It runs fine locally however after the upload it breaks.
@@ 13 Oct, 2019 @ 2:36pm 
wtf... broken after update...
Syrett 13 Oct, 2019 @ 1:38pm 
i have had the game running since before the 2.4 update so im fine hahaha
Nox  [author] 13 Oct, 2019 @ 12:48pm 
Hey Guy, i did run a quick test and it seemed to still work fine. I tried to convince the new launcher to stop showing the mod as outdated but sadly so far i didn't succeed :(
Auri Sariel 11 Oct, 2019 @ 2:14pm 
will this work with version 2.4?
DeathKnight117 9 Oct, 2019 @ 12:38pm 
Version for 2.4?
Syrett 7 Oct, 2019 @ 3:26pm 
nice
thanks mate
its a pretty good mod. while infinite age is what i wanted, its not like the leaders not dying from normal means is a problem. i have had several die due to modded events, mainly environmental hazards.
thanks for making this
Nox  [author] 7 Oct, 2019 @ 1:53pm 
Hey Rommel, the trait ID is "trait_Immortality"

@ashur: hmm then they must have changed this. I am quite sure when i last played and leaders of my immortal species died they were gone for good and never returned to my leader pool. Happened to my army generals all the time since they suddenly had the urge to always fight among the frontline troops after some update^^
Syrett 6 Oct, 2019 @ 5:25pm 
i could find it but it would take effort and im really lazy
Syrett 6 Oct, 2019 @ 5:25pm 
i wanna pull some funnies, so what is the id of the immortality trait?
Trixie 21 Sep, 2019 @ 11:15pm 
I would rather you just made it add +1000 lifespan or something rather than give immortal leaders = yes, it is nice that they don't die of old age but I want to feel like I am really risking something when I, say, send a tenured admiral that has been leading my fleet for 300 years into the final core system of the contingency. As is, they just return to your leader pool even if the fleet is destroyed completely.
Col. Hathi 1 Aug, 2019 @ 1:21pm 
Right ^^ Yeah, I was wondering about the portrait. It didn't match any of the mods on here, but it looked pretty cool.
Nox  [author] 1 Aug, 2019 @ 12:36pm 
Hey Col. Hathi,
it's not really one mod, rather some small additions mixed together to rebuild the Sith Empire from the old republic.

The Ships are from the Sith Empire Ship Pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=768131386

The Ships from the Old Republic Ship Pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=750263062

And i did use Star Wars Emblems to get the Symbols:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=768131386

The System shown in one of the pictures is merely the name i gave to the starting system of my custom empire and my leader icon is a cartoon version of my old character back from Star Wars The old Republic ^^

As far as i know there are other mods out there which can transform your whole galaxy to the one from Star Wars with all factions, etc. but for me this is sufficient since i like putting the Sith Empire and its' rival, the Old Republic, against the random races from the Stellaris galaxy :)
Col. Hathi 31 Jul, 2019 @ 2:42pm 
What's that star wars mod that you're using, @Nox?
Nox  [author] 16 Jun, 2019 @ 11:47am 
Hey Guys,
sorry for the delay. It is now up to date for 2.3. Usually you can still use the mod even if it is marked as outdated. If you want to make sure it still works just check if the trait is still there and in the leaders tab on your immortal species' leaders it should say that they are immortal instead of showing a chance to die.
Vasteria 11 Jun, 2019 @ 4:44am 
2.3 update?
BlueWolf 5 Jun, 2019 @ 5:15pm 
will you update to 2.3? i love this trait.
panpiper 9 Apr, 2019 @ 4:15am 
Sadly not working. The trait does not appear in the trait list.
Midraq AelNurr 25 Feb, 2019 @ 4:16am 
Hi everybody, I was curious is there any other way to prevent AI form selecting a modded leader trait. I keep using the ai_weight but the AI still selects my modded trait on leader generation.
RoJAn 25 Jan, 2019 @ 8:10am 
Trait doesn't show up in the species trait list :/
hoodaticus 16 Jan, 2019 @ 4:43pm 
ai_weight = { weight = 0 } might work better for disabling AI use.
Jklom98 13 Jan, 2019 @ 1:19pm 
I like it being one point.
Nox  [author] 9 Jan, 2019 @ 4:13pm 
Hey hoodaticus, i'm glad to see you figured out how to make the changes you want :) And thanks for crediting this mod!

I can see your point in this beeing a strong and maybe 1 point might be too cheap. However i primarily wanted to make this trait as a means to for example keep custom created rulers around so i tried to make it accessible without the need to take on negative traits. But good to see that now there is also version around for people who want to have harder requirements :)
hoodaticus 8 Jan, 2019 @ 2:45pm 
Hi Nox! I spent all afternoon creating my own version of this mod for balance reasons. I have replaced all of the content including the localization and the code, so it's an all-new mod but uses your technique for immortality and your fix to block AI use. I wanted to link it here for anyone looking for a balanced version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1619110881 . And also to let you know that the icon I created for it is yours to use in your own mod if you wish, just suck it out of my mod. Thanks for the trailblazing work you did, Nox!
hoodaticus 8 Jan, 2019 @ 11:30am 
Is there a similar mod to this that is balanced? Immortality should cost more than Venerable/Robust IMO.