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Response: Yes, the flags show perfectly on the soldier's backs.
P.S. Thanks for your content and hard work!
That said: Do you see the proper flag on the back?
I have thought about adding Danger Girl as another piece though...that's not part of the Hasbro deal, but it is a crossover that they did a couple years ago.
I personally use and love the SAMOD Officer Class for Hawk or Cobra Commander (I started a whole Cobra playthrough)
I tried the Gunslinger class mod for Wild Bill but it felt a bit overpowered on occasions (or I was very lucky) and I missed when he was a Sharphooter focusing on the Gunslinger tech tree.
I always give graple arms deco to Alpine while waiting to get a spider suit (which I too give to the ninja/samurai characters. I wanted to make a sniper/recon mod class with a graple arm by default. I tought of this because of the Shocktrooper Class that has a flamethrower by default.
Wet Suit currently an Engineer on my side (because of EOD and BUDs training)... If only I could find a way to implement X4 charges as grenade option working mostly as a Claymore mine we'd already have the animation in the game... Before that he was using the seal class.
You mention the classes...lately I've been working on class balancing for the different guys...I have a list of sixteen classes on which I have settled for now. For the most part, the classes that are already there are doing a great job of representing everyone...the trick is balancing them so that everyone 'feels' right to themselves, while clearly differentiating them from each other, and not overloading any one class. If you look at the google document linked in the description at my CP, you can see what I've got...sixteen classes, with none of them having more than six members. I'm feeling pretty good about what I have so far, but I would love feedback on that part...