ARK: Survival Evolved

ARK: Survival Evolved

THC Capsule 1.10
49 Comments
Crown 20 Dec, 2016 @ 3:12am 
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_THC_Child_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=800.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_RareMushroom_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemResource_RareFlower_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Veggie_Savoroot_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=False)))
Crown 20 Dec, 2016 @ 3:12am 
I reconfigured the cost, but after you restart the server when you hover over the item shows the old amount, but once you make any THC Capsule will change to the new amount I had set.
Sometimes it even happens when I just go out from game and again go into it.
ULiX 22 Jul, 2016 @ 9:40am 
cheats :(
₦Ɇ₩ĐⱤɆ₳₥₴ 30 Jun, 2016 @ 7:14am 
A lot of items (like this one) are very unlikely to break even durring big updates. This mod still works and therefore does not need the modders attention,
You have the class name. Go forth and set it up yourself. lol
DarkWolf 29 Jun, 2016 @ 7:02pm 
Thank you Chips... I would like to hear from the modder... this modd is great I don't want it to die...
₦Ɇ₩ĐⱤɆ₳₥₴ 27 Jun, 2016 @ 10:16am 
I know im not the modder, but not sure how active he is anymore.
@Rick, this is probably an alternative to having the mod being changed as well. Just make it take a lot of narcotics and whatevre else you want to craft it as.


"PrimalItemConsumable_THC_Child_C" should be the name you are looking for. Havent tried it myself, just going by the mod files. lol
DarkWolf 27 Jun, 2016 @ 8:45am 
@super_mario216 can you please tell us how to properly set this argument to increase the cost the thc capsule? The example bellow is for the Stone Hatchet, can you please set it up for the THC capsule?

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
IgnitableDuk 27 Jun, 2016 @ 8:31am 
I want to use this mod but the server i play on is already 5x tame... using the capsule would result in far too easy taming. Very low resource requirement, no need for narcotics, perfect tames, and to top it off, incredibly fast taming speeds.

If it's not too much to ask, could you tell me how to make the penalty for using this mod a 100% loss of taming effectiveness? I believe it would balance out the taming. Fast, low level, low resource tames for eggs, with no bonus levels from taming. If you want to get a perfect tame, you wont be able to use this mod and will still have to wait.

Thanks for your time :D
DarkWolf 21 Jun, 2016 @ 9:09pm 
@super_mario216 is there a way to increase the cost by a .ini config? Or Any other method to increase it?
₦Ɇ₩ĐⱤɆ₳₥₴ 14 Jun, 2016 @ 6:47am 
We just used one of these last night. Not sure why you are having problems. Are you sure you deleted it from the /steamapps/workshop/content/346110 folder before resubbing?
We run 39 total mods atm. This is one of them. It has no problems.
MikeyB 14 Jun, 2016 @ 2:31am 
I have tried all of that. Everytime I try to load my serve with this mod, the server panel will say that the server is running but doesnt show up on steam. And as soon as I remove the mod, The server works again
₦Ɇ₩ĐⱤɆ₳₥₴ 13 Jun, 2016 @ 6:26am 
Validate your server, replace the mod files, etc. Have you tried the routine for mods?
If you are using a 3rd party script to install your mods on your server that could be the problem as well. Running this on a server after 242 with 0 issues.
MikeyB 13 Jun, 2016 @ 1:08am 
Since update 242, My server won't load with the current version of this mod...Any plans on updating soon?
₦Ɇ₩ĐⱤɆ₳₥₴ 12 Jun, 2016 @ 9:27am 
Works great thanks for this!
IgnatiusGreen 31 May, 2016 @ 7:32am 
How/Can I up the cost of the capsule. Thought it would Costs 50 narcotic, 25 crystal, 10 rare mushroom, 25 rare flower, and 5 Savoroot but it's less than that when I looked in game.
nDeavor 28 May, 2016 @ 8:21pm 
TOP! Thank you
Serrano  [author] 28 May, 2016 @ 5:03pm 
admincheat GiveItem "Blueprint'/Game/Mods/thc_narcotic/thc_narcotic/primalitemconsumable_thc_child.primalitemconsumable_thc_child'" 1 1 0
Serrano  [author] 28 May, 2016 @ 5:01pm 
ndeavor: sorry did update it yet. take narcotic out of the name
nDeavor 28 May, 2016 @ 3:41pm 
Did the bluprint name change? admincheat GiveItem "Blueprint'/Game/Mods/thc_narcotic/thc_narcotic/primalitemconsumable_thc_narcotic_child.primalitemconsumable_thc_narcotic_child'" 1 1 0 does not work anymore
stecph 28 May, 2016 @ 11:52am 
ALREADY????:-) Thank you so much, I'm on the hunt for a 150 quetz,giga or any big sea monster....I will be real grateful later on:-)
Serrano  [author] 28 May, 2016 @ 10:26am 
Mod had been updated. Removed narcotic effect that caused issues with dinos falling back to sleep.
stecph 28 May, 2016 @ 8:25am 
thanks man,i will just sit and wait then:-)
Serrano  [author] 28 May, 2016 @ 2:23am 
If youre not on a server it should update on its own. You could also unsubcribe and resubcribe, that should force it to update before you start up the game. Plus, I'll change the number to 1.10 so if it still says 1.09 its older.
stecph 28 May, 2016 @ 2:16am 
super_mario216: yeah, could be a good idea, while I was using it I was actually thinking that I could have done with narcs or even without.
Please, when you remove it, post how to update in a way that even IT ignorants like me can understand;-) And thanks again for the time you spent on teh mod.
Serrano  [author] 28 May, 2016 @ 2:08am 
Stecph: I am most likely going to remove the torpor effect on the capsule. The tame is fast enough where I don't feel like its needed.
stecph 28 May, 2016 @ 1:56am 
great mod, it helps a lot a Singleplayer gamer with not much time like me:-)
I have no issues at all, but after the dino is tamed, the narcotic effect still goes on, putting it back to sleep for ages...is it intended? I don't particularly like it.
Personally I find the cost well balanced, it's annoying enough to make it difficult but not super difficult.
Great mod, thanks!:-)
nDeavor 26 May, 2016 @ 10:44am 
Does the THC spoil or disappear after a certain time?
nDeavor 25 May, 2016 @ 5:46pm 
Okay after loading the latest version it works just fine. I installed it on the 20th which was probably right before you patched it :-)
Serrano  [author] 25 May, 2016 @ 12:29pm 
nDeavor: I have tried this with a number of stack mods and it consistently worked. The same suggestion may work for you were you just uninstall the mods and reinstall them.
nDeavor 25 May, 2016 @ 9:15am 
I am running StackMod as well and it shows it as craftable when I have all mats, but when I click the craft button nothing happens.
Ferm 25 May, 2016 @ 6:13am 
Holy shit this is op insta no food wow ima go beg my admins for this mod XD
frogwithaguitar 24 May, 2016 @ 1:35pm 
Thanks!
Serrano  [author] 23 May, 2016 @ 8:47pm 
giveitem "Blueprint'/Game/Mods/thc_narcotic/thc_narcotic/primalitemconsumable_thc_narcotic_child.primalitemconsumable_thc_narcotic_child'" 1 1 0
frogwithaguitar 23 May, 2016 @ 11:34am 
Item id?
FilthyJoker 20 May, 2016 @ 9:37am 
Working perfectly after a reupload. Thank you!
Serrano  [author] 20 May, 2016 @ 9:13am 
The only thing I can suggest is uninstalling the mod and resubcribing to relearn the engram. I ran another test with just the stack mod and the thc narcotic capsule mod and was able to craft the item.
Serrano  [author] 20 May, 2016 @ 9:05am 
Thats odd I installed that mod and it was working for me. I had a 500 stack of narcotic and made a few to test.
FilthyJoker 20 May, 2016 @ 9:01am 
Thanks for the quick update but it isnt fixed completely. It now recognises the narcos but it doesnt craft anything when you click it.
Serrano  [author] 20 May, 2016 @ 8:42am 
Austrian Joker: I fixed the issue. It should work with that Stack Mod now.
Serrano  [author] 20 May, 2016 @ 7:44am 
Centurion: I was looking into making doses and have lower doses more easier to make.
Firespark81 20 May, 2016 @ 6:22am 
Want to see this mod in action or just want to know more? Check out my mod spotlight
https://youtu.be/HAhkVQVTNek
Mod author you are more than welcome to run this with your images if you want to link it.
FilthyJoker 20 May, 2016 @ 3:04am 
Im running this Stack Mod, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=680481868 , and i cant produce the Capsule because it doesnt recognize the narcos.
Tbjbu2 20 May, 2016 @ 1:42am 
Like Sedative Narcotics in Annunaki Genesis, cool
C3nT[u]R10n 20 May, 2016 @ 1:36am 
Would it be possible to have differents level about this Capsule,
i mean 1 specific capture for herbivore, specific capsule for carnivore, maybe for fish, a special one for giga ? just in case to add difficulty and differents items to craft according to what we do tame.
Serrano  [author] 19 May, 2016 @ 8:39pm 
The capsule will take the dinos hunger down to zero and apply a heavy dose of narcotic, and will make them continously eat. If given their appropriate kibble, they will tame extremely fast. This could be a very over powered item if obtained easily. Its more meant to help tame higher level (like a 120 rex or quetzal) dinos in potentially dangerous areas.
Goldobsidian 19 May, 2016 @ 7:30pm 
Depending on the effects thats a very costly recipie.
Rikimaru55 19 May, 2016 @ 6:37pm 
Interesting, what are the stats?
SaltDragon 19 May, 2016 @ 5:37pm 
dank memes :D
C3nT[u]R10n 19 May, 2016 @ 4:42pm 
Really nice, thank you!