Arma 3
THUNDERBOLT Script-DEMO
106 kommentarer
ALIAScartoons  [ophavsmand] 26. juli 2022 kl. 5:15 
@danieladolfstocker
water drops on windshield could be done with modding. Could be a way to simulate it with particles but not sure how good will look.
For sleet either we use a combination of vanilla rain with particles or you could try to see how the vanilla snow works. Few Arma updates ago that became available
https://community.bistudio.com/wiki/setRain
ALIAScartoons  [ophavsmand] 25. juli 2022 kl. 7:56 
@danieladolfstocker
If i understand your question you ask if we can create rain effect only in some areas/specific radius? Not using the vanilla rain, it could be simulated with particles or overlay animation
ALIAScartoons  [ophavsmand] 20. okt. 2021 kl. 11:32 
@MaStar [Fr]
Dunno if there is one, i am only aware of the YT clip i've listed in my playlist
https://www.youtube.com/watch?v=lQUBaAnk5qk
MaStar [Fr] 20. okt. 2021 kl. 9:24 
Tutorial of Gunter Severloh on BIS
MaStar [Fr] 20. okt. 2021 kl. 8:55 
Where is the pbo ?
Predator14 3. aug. 2021 kl. 3:00 
Nice ! ;)
ALIAScartoons  [ophavsmand] 3. aug. 2021 kl. 0:15 
@Predator14
Yup
Predator14 2. aug. 2021 kl. 15:39 
compat MP ?
Stonehouse ☠ 25. nov. 2020 kl. 23:18 
Monsoon seems to work fine
Stonehouse ☠ 24. nov. 2020 kl. 3:00 
ok taking off the remoteexec works fine in SP and LAN when hosting a local server and I am the only client but when I host an internet server and another person joins it doesn't work as we just see fine weather. Will try monsoon when I get time
Stonehouse ☠ 21. nov. 2020 kl. 2:47 
Ok thanks will give it a go.
ALIAScartoons  [ophavsmand] 21. nov. 2020 kl. 1:18 
@No457_Stonehouse
You don't need to remotexec the script if you run it from init. Should work unless the TRGM framework has some weather module.
Stonehouse ☠ 20. nov. 2020 kl. 19:41 
Actually also to say that your monsoon script works fine using a similar approach.

{null = [StormDir,18030,StormObjects,StormDebris,StormFog,StormRain,StormThunder,StormDelay] execvm "AL_monsoon\al_monsoon.sqf";} remoteExec ["bis_fnc_call", 0];

where the variables are randomly set just prior
Stonehouse ☠ 20. nov. 2020 kl. 19:38 
I'm trying to adapt TRGM2 to use this and I'm finding that it works fine in SP but not in MP. I'm very much a newbie in regard to scripting so likely I've stuffed up but in case it was a bug thought I would add a comment. Init is running this:

{null = [60,-1,-1,true,true,true,"drops",true,true] execVM "ALthunder\alias_thunderbolt.sqf";} remoteExec ["bis_fnc_call", 0];

I can't see any errors in the report file. Any thoughts?
sirhc221 25. aug. 2019 kl. 13:38 
I subscribed to it, but nothing is showing up in the mods list.
TistheOnecalledJon 25. aug. 2019 kl. 4:38 
Oh yeah. Sorry Alias, I completely forgot about this.
ALIAScartoons  [ophavsmand] 25. aug. 2019 kl. 3:09 
@sirhc221
Thanks man!
I've tweaked the script, for now is updated only on STEAM.
If you have the chance to test it please let me know if the error still pops up. Thanks!
sirhc221 24. aug. 2019 kl. 14:17 
Here is the error: Website link [imgur.com]
TistheOnecalledJon 12. aug. 2019 kl. 11:42 
Sure thing. I'll need to go ingame first.
ALIAScartoons  [ophavsmand] 12. aug. 2019 kl. 3:30 
@CrimsonTemplar
Could be something else, show me a screen shot
TistheOnecalledJon 12. aug. 2019 kl. 1:26 
Since the contact Update, this script has been throwing up an error, due to the changes made with the waitUntil function.
2243725186 16. juli 2019 kl. 8:59 
这个脚本怎么用
Mr Fox 29. apr. 2019 kl. 12:18 
O ok, i was wondering if the script started once a certain level of overcast was reached within the weather system i have been using it with the Alive dynamic weather module and i have had a few clear skies but the thunder was crashing . Probably the module was messing something up :cozyspaceengineersc: cheers.
ALIAScartoons  [ophavsmand] 29. apr. 2019 kl. 11:48 
I do not control the overcast with the script, you can do it in eden or another script.
Mr Fox 29. apr. 2019 kl. 3:00 
Fantastic script , i was looking to tweak the needed overcast value for the script too start but i could not see it any help would be much appreciated .
RueLight 27. apr. 2019 kl. 16:30 
still one of my fav scripts of A3. it's easy to add in your own mission and written so clean that i was able to cut off not needed parts. all thumbs up!
ALIAScartoons  [ophavsmand] 26. apr. 2019 kl. 9:16 
Direct download link updated
http://www.armaholic.com/page.php?id=31036
ALIAScartoons  [ophavsmand] 24. apr. 2019 kl. 5:28 
Script update.
Short video update:
https://www.youtube.com/watch?v=ibast8gmySc

Direct download link is not updated yet.

Changes:
* puddle's up vector follows the terrain gradient now
* tweaked the creation of lightning bolts
* small tweaks for sounds
* several new custom puddles
* fixed the rain drops so they don't show up in interiors anymore
Mr Fox 29. okt. 2018 kl. 1:44 
Pleasure :)
ALIAScartoons  [ophavsmand] 28. okt. 2018 kl. 22:00 
@the78shadowfox
Thank you for sharing the info man!
Mr Fox 28. okt. 2018 kl. 5:29 
Dont know if its any help to anyone, but the Alive ambient weather module works perfect with this .
greni 28. okt. 2018 kl. 5:06 
It is already by our setting.sqf with force ace_weather_enabled = false;
ALIAScartoons  [ophavsmand] 28. okt. 2018 kl. 4:20 
@greni
You only need to disable ACE weather if is enabled
greni 27. okt. 2018 kl. 10:35 
well in the sp mode are the same mods active and it works ... and sure ACE too...on the server not but i will give it a try again. Thx for your tips :)
ALIAScartoons  [ophavsmand] 27. okt. 2018 kl. 2:12 
@greni
Do you use ACE or other mods with weather component? Far as i remember i made the effects to be dependant on rain and overcast settings you have, that might be the issue.
greni 27. okt. 2018 kl. 0:33 
@Alias Thx for your response. I have used the content of the demo in my mission. But had the fog & rain around the players only, but no sound, no storm. In the single player mission was it all fine but not on the server
ALIAScartoons  [ophavsmand] 25. okt. 2018 kl. 23:31 
@greni
It is MP compatible, you can run the script as in demo mission, is the simpler way
greni 25. okt. 2018 kl. 11:43 
storm, i mean :)
greni 25. okt. 2018 kl. 11:42 
Hi Alias, whats required to get the strom MP compatible ?
ALIAScartoons  [ophavsmand] 16. okt. 2018 kl. 10:07 
@the78shadowfox
Have fun! :)
Mr Fox 16. okt. 2018 kl. 4:59 
@ALIAScartoons
sorry for the delay , i did reply to the "what files"? qestion but no idea what happened to it. Anyhow thanks for the link and i did find out that i had messed somthing up when i moved the files over :steamfacepalm:. keep going with your scripts i really enjoy your work .
ALIAScartoons  [ophavsmand] 16. okt. 2018 kl. 0:39 
ALIAScartoons  [ophavsmand] 15. okt. 2018 kl. 8:53 
@the78shadowfox
What files?
Mr Fox 15. okt. 2018 kl. 7:24 
Fantastic script , but i have a error that kepps popping up to do with the sound . It can not seem to find the files ??
Malcain 28. sep. 2018 kl. 16:58 
It seems like lightnings in this script work very different from Arma lightnings.

And here is the issue:
Arma lightning's flickering(and i think size too) will increase as the "setAperture" setting lowers. The lower the setAperture, the more light they will provide.
SetAperture setting is used to make moonlight brighter in the nights.
End result: Vanilla lightnings still provide quite nice and good light flickering during bright nights. However, Thunderbolt lightnings will provide zero light at all.

This may be the issue for some custom maps too, which use custom Aperture settings. So bear this in mind. I'm not sure where to look to fix that issue yet so I had to enable vanilla lightnings.
Malcain 26. sep. 2018 kl. 18:16 
@ALIAScartoons
Glad to hear that! There is still a lot of work to do, add and fix, so it's highly WIP just like some of your awesome scripts;)
ALIAScartoons  [ophavsmand] 26. sep. 2018 kl. 18:00 
@Malcain
I visited your server for a bit :) I got on it 15 min before restart and didn't have time to join again.
Looks nice and runs nice, good frames. Looking forward to play on it again.
ALIAScartoons  [ophavsmand] 20. sep. 2018 kl. 8:29 
@Swampfox
This script doesn't start the storm, it relies on rain and overcast condition you have in your mission either is something preset or dynamically generated.
Swampfox 20. sep. 2018 kl. 7:20 
Hello, i have a question, yesterday i tried in a dedicated server, and the script doest work. I get no error, just dont start the storm. But when i host the server in my pc it works. The dedicated server is hosted by Havoc by the way.
Malcain 6. sep. 2018 kl. 13:33 
Ok. For anyone who is interested, I'm running public post-apoc "Breaking Point" server which uses Thunderbolt&Monsoon scripts coupled with MP synchronized dynamic weather.
Weather is still WIP though, and there are plans to add more Alias scripts in ~near future.
Server name: [BOP] BreakingPoint Left Behind | Tembelan | FPP |
Address: 95.216.29.61:2402; Map: Tembelan; Mission: BreakingPoint
https://discord.gg/k7UZ3ms - for more info.