Arma 3
THUNDERBOLT Script-DEMO
106 Comments
ALIAScartoons  [author] 26 Jul, 2022 @ 5:15am 
@danieladolfstocker
water drops on windshield could be done with modding. Could be a way to simulate it with particles but not sure how good will look.
For sleet either we use a combination of vanilla rain with particles or you could try to see how the vanilla snow works. Few Arma updates ago that became available
https://community.bistudio.com/wiki/setRain
ALIAScartoons  [author] 25 Jul, 2022 @ 7:56am 
@danieladolfstocker
If i understand your question you ask if we can create rain effect only in some areas/specific radius? Not using the vanilla rain, it could be simulated with particles or overlay animation
ALIAScartoons  [author] 20 Oct, 2021 @ 11:32am 
@MaStar [Fr]
Dunno if there is one, i am only aware of the YT clip i've listed in my playlist
https://www.youtube.com/watch?v=lQUBaAnk5qk
MaStar [Fr] 20 Oct, 2021 @ 9:24am 
Tutorial of Gunter Severloh on BIS
MaStar [Fr] 20 Oct, 2021 @ 8:55am 
Where is the pbo ?
Predator14 3 Aug, 2021 @ 3:00am 
Nice ! ;)
ALIAScartoons  [author] 3 Aug, 2021 @ 12:15am 
@Predator14
Yup
Predator14 2 Aug, 2021 @ 3:39pm 
compat MP ?
Stonehouse ☠ 25 Nov, 2020 @ 11:18pm 
Monsoon seems to work fine
Stonehouse ☠ 24 Nov, 2020 @ 3:00am 
ok taking off the remoteexec works fine in SP and LAN when hosting a local server and I am the only client but when I host an internet server and another person joins it doesn't work as we just see fine weather. Will try monsoon when I get time
Stonehouse ☠ 21 Nov, 2020 @ 2:47am 
Ok thanks will give it a go.
ALIAScartoons  [author] 21 Nov, 2020 @ 1:18am 
@No457_Stonehouse
You don't need to remotexec the script if you run it from init. Should work unless the TRGM framework has some weather module.
Stonehouse ☠ 20 Nov, 2020 @ 7:41pm 
Actually also to say that your monsoon script works fine using a similar approach.

{null = [StormDir,18030,StormObjects,StormDebris,StormFog,StormRain,StormThunder,StormDelay] execvm "AL_monsoon\al_monsoon.sqf";} remoteExec ["bis_fnc_call", 0];

where the variables are randomly set just prior
Stonehouse ☠ 20 Nov, 2020 @ 7:38pm 
I'm trying to adapt TRGM2 to use this and I'm finding that it works fine in SP but not in MP. I'm very much a newbie in regard to scripting so likely I've stuffed up but in case it was a bug thought I would add a comment. Init is running this:

{null = [60,-1,-1,true,true,true,"drops",true,true] execVM "ALthunder\alias_thunderbolt.sqf";} remoteExec ["bis_fnc_call", 0];

I can't see any errors in the report file. Any thoughts?
sirhc221 25 Aug, 2019 @ 1:38pm 
I subscribed to it, but nothing is showing up in the mods list.
TistheOnecalledJon 25 Aug, 2019 @ 4:38am 
Oh yeah. Sorry Alias, I completely forgot about this.
ALIAScartoons  [author] 25 Aug, 2019 @ 3:09am 
@sirhc221
Thanks man!
I've tweaked the script, for now is updated only on STEAM.
If you have the chance to test it please let me know if the error still pops up. Thanks!
sirhc221 24 Aug, 2019 @ 2:17pm 
Here is the error: Website link [imgur.com]
TistheOnecalledJon 12 Aug, 2019 @ 11:42am 
Sure thing. I'll need to go ingame first.
ALIAScartoons  [author] 12 Aug, 2019 @ 3:30am 
@CrimsonTemplar
Could be something else, show me a screen shot
TistheOnecalledJon 12 Aug, 2019 @ 1:26am 
Since the contact Update, this script has been throwing up an error, due to the changes made with the waitUntil function.
2243725186 16 Jul, 2019 @ 8:59am 
这个脚本怎么用
Mr Fox 29 Apr, 2019 @ 12:18pm 
O ok, i was wondering if the script started once a certain level of overcast was reached within the weather system i have been using it with the Alive dynamic weather module and i have had a few clear skies but the thunder was crashing . Probably the module was messing something up :cozyspaceengineersc: cheers.
ALIAScartoons  [author] 29 Apr, 2019 @ 11:48am 
I do not control the overcast with the script, you can do it in eden or another script.
Mr Fox 29 Apr, 2019 @ 3:00am 
Fantastic script , i was looking to tweak the needed overcast value for the script too start but i could not see it any help would be much appreciated .
RueLight 27 Apr, 2019 @ 4:30pm 
still one of my fav scripts of A3. it's easy to add in your own mission and written so clean that i was able to cut off not needed parts. all thumbs up!
ALIAScartoons  [author] 26 Apr, 2019 @ 9:16am 
Direct download link updated
http://www.armaholic.com/page.php?id=31036
ALIAScartoons  [author] 24 Apr, 2019 @ 5:28am 
Script update.
Short video update:
https://www.youtube.com/watch?v=ibast8gmySc

Direct download link is not updated yet.

Changes:
* puddle's up vector follows the terrain gradient now
* tweaked the creation of lightning bolts
* small tweaks for sounds
* several new custom puddles
* fixed the rain drops so they don't show up in interiors anymore
Mr Fox 29 Oct, 2018 @ 1:44am 
Pleasure :)
ALIAScartoons  [author] 28 Oct, 2018 @ 10:00pm 
@the78shadowfox
Thank you for sharing the info man!
Mr Fox 28 Oct, 2018 @ 5:29am 
Dont know if its any help to anyone, but the Alive ambient weather module works perfect with this .
greni 28 Oct, 2018 @ 5:06am 
It is already by our setting.sqf with force ace_weather_enabled = false;
ALIAScartoons  [author] 28 Oct, 2018 @ 4:20am 
@greni
You only need to disable ACE weather if is enabled
greni 27 Oct, 2018 @ 10:35am 
well in the sp mode are the same mods active and it works ... and sure ACE too...on the server not but i will give it a try again. Thx for your tips :)
ALIAScartoons  [author] 27 Oct, 2018 @ 2:12am 
@greni
Do you use ACE or other mods with weather component? Far as i remember i made the effects to be dependant on rain and overcast settings you have, that might be the issue.
greni 27 Oct, 2018 @ 12:33am 
@Alias Thx for your response. I have used the content of the demo in my mission. But had the fog & rain around the players only, but no sound, no storm. In the single player mission was it all fine but not on the server
ALIAScartoons  [author] 25 Oct, 2018 @ 11:31pm 
@greni
It is MP compatible, you can run the script as in demo mission, is the simpler way
greni 25 Oct, 2018 @ 11:43am 
storm, i mean :)
greni 25 Oct, 2018 @ 11:42am 
Hi Alias, whats required to get the strom MP compatible ?
ALIAScartoons  [author] 16 Oct, 2018 @ 10:07am 
@the78shadowfox
Have fun! :)
Mr Fox 16 Oct, 2018 @ 4:59am 
@ALIAScartoons
sorry for the delay , i did reply to the "what files"? qestion but no idea what happened to it. Anyhow thanks for the link and i did find out that i had messed somthing up when i moved the files over :steamfacepalm:. keep going with your scripts i really enjoy your work .
ALIAScartoons  [author] 16 Oct, 2018 @ 12:39am 
ALIAScartoons  [author] 15 Oct, 2018 @ 8:53am 
@the78shadowfox
What files?
Mr Fox 15 Oct, 2018 @ 7:24am 
Fantastic script , but i have a error that kepps popping up to do with the sound . It can not seem to find the files ??
Malcain 28 Sep, 2018 @ 4:58pm 
It seems like lightnings in this script work very different from Arma lightnings.

And here is the issue:
Arma lightning's flickering(and i think size too) will increase as the "setAperture" setting lowers. The lower the setAperture, the more light they will provide.
SetAperture setting is used to make moonlight brighter in the nights.
End result: Vanilla lightnings still provide quite nice and good light flickering during bright nights. However, Thunderbolt lightnings will provide zero light at all.

This may be the issue for some custom maps too, which use custom Aperture settings. So bear this in mind. I'm not sure where to look to fix that issue yet so I had to enable vanilla lightnings.
Malcain 26 Sep, 2018 @ 6:16pm 
@ALIAScartoons
Glad to hear that! There is still a lot of work to do, add and fix, so it's highly WIP just like some of your awesome scripts;)
ALIAScartoons  [author] 26 Sep, 2018 @ 6:00pm 
@Malcain
I visited your server for a bit :) I got on it 15 min before restart and didn't have time to join again.
Looks nice and runs nice, good frames. Looking forward to play on it again.
ALIAScartoons  [author] 20 Sep, 2018 @ 8:29am 
@Swampfox
This script doesn't start the storm, it relies on rain and overcast condition you have in your mission either is something preset or dynamically generated.
Swampfox 20 Sep, 2018 @ 7:20am 
Hello, i have a question, yesterday i tried in a dedicated server, and the script doest work. I get no error, just dont start the storm. But when i host the server in my pc it works. The dedicated server is hosted by Havoc by the way.
Malcain 6 Sep, 2018 @ 1:33pm 
Ok. For anyone who is interested, I'm running public post-apoc "Breaking Point" server which uses Thunderbolt&Monsoon scripts coupled with MP synchronized dynamic weather.
Weather is still WIP though, and there are plans to add more Alias scripts in ~near future.
Server name: [BOP] BreakingPoint Left Behind | Tembelan | FPP |
Address: 95.216.29.61:2402; Map: Tembelan; Mission: BreakingPoint
https://discord.gg/k7UZ3ms - for more info.