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C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris\settings.txt
@archlovescats Nice to hear that you have been able to run the mod indeed with only 8 gigs of RAM, although I suspect that when New Horizons runs it will reserve quite a bit of free storage space too?
As on my system at least during the initial mod load it will use most of my 16 gigs of RAM + in addition also reserves space from my main Windows drive. Which is why would personally recommend at least 16 gigs of RAM AND + 10 gigs of free space on your Windows drive if you want the mod to run in default dx11 mode.
there's also a vanilla issue going around , when clicking "new game" the game would crash.
to fix this: delete the "settings.txt" file and restart the game
You could also join our discord and post the "error.log" after the crash.
(right after loading into main menu)
This always was a big issue, since years,
I'm playing a game from 4.0.21, but this kind of kicking out has been going on for a while.
RAM is at least 8 Gigs, it is not the problem.
- which mods do you have activated in the launcher?
- are you playing an old savegame from the last 3.14 version on STNH 4.0.21?
- again, how much RAM do you have? 16gb?32gb?
I'm not angry as such, but fully baffled by this turn of events. And *way* more into *what happened and why* as a goal to understand than anything and everything else combined.
This's kind of a "Isn't it odd?" situation as to what happened than anything else. So I pitched it to you guys.
@Cutter Slade; sorry for not answering before now, but my machine has easily enough RAM for this. The machine has at least 8 Gigs of RAM *free*.
That's not the error message I've been receiving, it is more like the old "program (such and such) has encountered an error and needs to close" type of older style messages that were so annoying in days past.
how much RAM does your PC have?
Why or how is something that's beyond me, as well as, get this: you know how usually if you delete your stellaris game files and then uninstall and reinstall the game, the old games don't show up as playable? Well, oddest thing happened: one or a few post entering version 4.0.21 *did*... I'm not angry at all, but well and thoroughly baffled by this.
Oh, and for what it is worth, this *may* have something to do with it, I'm unsure, and likewise unsure if or how to solve it, but my Steam situation has been saying that 'Steamwebhelper.exe" has been having problems, but @G-Man, in no possible way does the claim of "driving on the wrong side of the road" apply.
In fact, I wasn't insulting anybody at all.
Ich teste das mit der settings.txt
Tgx
Ich bin mir nicht sicher ob "verify gamefiles" notwendig ist in dem fall,
ob die settings.txt einfach durch das starten des spiels wiederhergestellt wird.
aber löschen + verify files hat bei mir zumindest funktioniert
Ich hatte das gleiche problem gestern, aber es war n vanilla problem.
Warum auch immer, aber die settings.txt datei hat den crash verursacht.
C:\Users\deincomputer\Documents\Paradox Interactive\Stellaris\settings.txt
die settings.txt datei löschen und dann "verify game files" in steam und es funktioniert wieder
I *did* try it; I just spent *hours* at it, and the same general results, and it was just two days after the update to version 4.0.21 that this problem even began, I know, because it used to work perfectly well until that day two days afterwards; for some reason.
There’s no guarantee that any of the suggested approaches will work for you specifically.
However, the mod works for thousands of players — except for a few, including you.
Here’s a subtle hint:
If something works for the vast majority, but not for a small group — and you're part of that small group — then the problem likely isn’t with the majority.
As the wrong-way driver said: “Hundreds of them, and I’m the only one going the right way!”
Removing insulting comments is not a sign of weakness — just like stopping a wrong-way driver isn’t an injustice. It helps the community.
And that’s what we are here: a community. You’re welcome to be part of it, but follow the rules.
Every insult will result in the immediate removal of all related posts.
Why would this be a matter to begin with, though, about the "dx version", though, Orion88 FIN? I simply want the mechanics to be clarified, nothing at all hostile.
I'll also try your experiment, as that's kind of part of computer troubleshooting, and as I was getting at: computers are finicky, and the main thing we'd be interacting with is the program, or with other people via the program, such as a forum online.
Oh, and to be more clear on my part, what the gameplayer is doing is akin to running a nationstate, what the *game developers* have done, whether it works or not, is to make what's called a "universe generator" as it were... now whether it works or not is another issue, if it works: it is marvelous, if it does not, it is basically a massively frustrating pain in the neck frankly, especially if it did for a while and then fails.
"Right click on Stellaris in your Steam library -> choose Properties -> And write to the Launch options "-dx9" (without those "" marks obviously) and then launch the mod. This should then launch Stellaris and the mod in dx9 instead of the standard dx11 that might help performance on lower end machines. You can see what dx version you have in use from Paradox Interactive/Stellaris/logs/system.log.
!Also notice that if you do this and then in the future want to switch back to dx11, you need to then at least once write "-dx11" to Launch options as otherwise it will just say in dx9 mode!"
Now will it help in your case don´t know, but if you have already tried everything else perhaps worth a try.
Some problems cannot, some problems need a much keener mind, typically psychological problems than man can attain, but even there: studying sanity can help; so the same principle is at work: either address the symptoms and have the problem get progressively worse until it destroys you, or address the core issue, ignoring the symptoms as much as possible, and the symptoms will remove themselves from existence as time goes on.
One example for this is if you're dealing with basically the game's equivalent of Leninist pirates, increase the private sector and fortifications by arming the citizenry; and the problem will remove itself.
That's kind of what I mean by if you address the issue at core, the rest of the problem will kind of self-solve.
You may well be very much spot on, if not fully accurate on how to solve it, but the problem will continue until the core issue is resolved- that's what I'm up to: to translate this stance into a wargame analogy akin to this: I'm talking about finding the main base of the problem and addressing it at its base, then the rest of it should kind of self-solve.
And that's just to begin with.
@G-Man, for reference, the game worked fine until about two days post the update to 4.0.21, the version I've been using, and post a few days of playing that; it fails to launch, I'm far more interested in *how and why* this happens, to prevent it from happening on my end than anything else, but solving that would also solve most of the problems at that.
Removal or hiding of the replies will not help you at all, if anything, the mere idea to do so may well make it infinitely worse for all those remotely in charge at all, due to poor character content on the part of even one of them once.