Stellaris

Stellaris

Dune Houses
52 Komentar
Sir.Madvck 15 Feb 2024 @ 6:05pm 
Not working anymore... =/
BuNNiFuFu 10 Mei 2023 @ 11:09am 
still a great idea :)
Proxy 10 Mar 2022 @ 9:21am 
House ordos
Grand Admiral Thrawn 26 Nov 2021 @ 12:33pm 
can you add another house or the bene tleax
TheHopelessZombie 2 Nov 2021 @ 9:47am 
If you need any help with any artwork at all for this mod authors please feel free to message me
TheHopelessZombie 2 Nov 2021 @ 9:39am 
Just stumbled onto this mod , stellaris player for years here and a Dune junkie ,does this mod no longer work?
Captain Murray  [pembuat] 1 Nov 2021 @ 8:45pm 
Good to see this thread gathering some movement after so many years (specially with the release of the new movie).

Unfortunatelly the time I had five years is shorter than ever and I think there is not much that I can contribute right now.

But tincanrocket have my total support in updating this project and I would love to reinstall the game, out this textures to use, and see how well it aged over the years. :-)
tincanrocket  [pembuat] 27 Okt 2021 @ 7:02am 
Thanks very much for the interest. I can't speak for the Captain, but I'll have a look and see how feasible an update would be. I initially gave up, as Stellaris kept changing so much with each update that the mod needed too much reworking each time a patch came out. Things *should* be a lot more stable now, though, so I'll see if I can put something together - can't promise anything, but give me a couple of weeks and I'll update here with progress :)
Akeibo 26 Okt 2021 @ 7:28pm 
Update +3, much love
Fedaygin 26 Okt 2021 @ 3:07pm 
Update +2 & ready to drop few € donation as thanks once update arrived :hearter: Wish both authors good rest of the year & launch for new one :timer:
Danando 26 Okt 2021 @ 10:20am 
update +1
Grendain 27 Jul 2021 @ 3:36am 
Pls Update :)
Peach Bloom 23 Feb 2017 @ 5:54pm 
would you be willing to update this ^^? i love the duneverse
Fedaygin 29 Jan 2017 @ 9:29am 
Heyy awesome. Dune Universe 4ever & btw for all who didn't know.. Dune movie Remake is on the way :hearter: I hope that Kyle MacLachlan has some role on it. I'm fan of Dune Books, Dune 1 & 2 Game "good times with them on Amiga Comp & Pc" & Miniseries :steamhappy: Author please update this to Current patch which is 1.4 something if i recall. Big thanks & i'll spread the word about this :clementineelf:
Aznerot 26 Jun 2016 @ 3:32pm 
Please, update for the latest version of the game! I love Dunes!
Captain Murray  [pembuat] 20 Jun 2016 @ 9:11pm 
tincanrocket made a absolutelly amazing job with the cosmetic changes, I am still pretty busy in the last few weeks since I am trying to open a business. As long as concern me, tincan you can merge the contents of both mods to make a great one. ;-)
tincanrocket  [pembuat] 19 Jun 2016 @ 12:36pm 
Thanks for the post, Applechild. I've carried on tinkering, and have uploaded work-in-progress as a separate mod, which is on the workshops at the link below.

Most of the cosmetic changes are done, but I am currently working on adding in stuff like spice, and other special resources. I'd eventually like to move that mod over to this original workshop item, if that's okay with Captain Murray, but please do check out the choam mod and let us know if you spot any bugs or have any thoughts about changes. I keep an eye on both threads, so will try to reply quickly.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=701950713
Yale 19 Jun 2016 @ 11:45am 
Hey, guys. Are you still working on this?
tincanrocket  [pembuat] 5 Jun 2016 @ 7:40am 
Hey, Captain. No problem at all - it is pretty slow going, but I am just about getting my head around the static portrait approach. I've been using a species mod as a template (the Hutt Star Wars one), and have been experimenting by building a Dalek race. So far, so good - if it works okay I will then try with the Dune Houses. Best of luck with the work projects.
Captain Murray  [pembuat] 4 Jun 2016 @ 5:28pm 
Hi everyone,

I´ve beem absent for the last couple days becuase I am pretty busy with some work projects that are taking all my time.

And Tincanrocket, thank´s for your efforts
tincanrocket  [pembuat] 2 Jun 2016 @ 11:33am 
I've spent a bit of time working on trying to create new race portrait code this week, but haven't had a great deal of success. Am off to the UK Games Expo this weekend, but will try again next week. I think I'll have more success sticking with 2D static portraits initially, as the code seems much easier to work out if I take that approach, but I'll keep you updated once I get back to work on it. If anyone has any links to tutorials and the like please let me know.
Desert_Worms 30 Mei 2016 @ 12:56pm 
this is awesome! Though Shouldn't you make the Spacing guild Wormhole travel rather than Hyperspace lanes?
BLACKHAWK 29 Mei 2016 @ 11:46am 
THANK YOU SO MUCH!!!! also maybe put them under "PIR" you can get it from the pirate ships mod, but you'd have to edit several files and add slots to the pirate portrait list. I love dune, and have been waiting for someone to start a dune mod since this came out.:steamhappy:
tincanrocket  [pembuat] 27 Mei 2016 @ 9:20am 
I'm going to try to work through this guide this evening:

http://www.stellariswiki.com/Empire_modding

Not sure if I'll have any success, but I'll report back and let you know :)
Yale 27 Mei 2016 @ 5:35am 
Hi, Murray. I haven't got a clue personally, but I think you might be able to find an answer on the official forum: https://forum.paradoxplaza.com/forum/index.php?forums/clausewitz-maya-exporter-modding-tool.935/
Captain Murray  [pembuat] 26 Mei 2016 @ 7:30pm 
Hey everyone,

Jade Falcon just made those awesome clothing for the Atreides House, but we are not sure how to create a race in such a way that these clothing can only be used for this specific race. Anyone have a idea how we can make this?
Yale 26 Mei 2016 @ 7:16am 
That sounds great, Murray. Will keep an eye on this mod.
Jade Falcon 25 Mei 2016 @ 10:58am 
I actually like the ram symbol even if it is a design from the old video game. Although it wouldn't take much effort for me to make a Harkonnen griffin flag. We might always add it in as an extra so players can choose which they prefer. :)
Captain Murray  [pembuat] 25 Mei 2016 @ 10:52am 
When I started this mod, I just used the emblems presented in the 2001 Dune CCG.

I just checked the Dune Encyclopedia and they state that the House Harkonnen symbol is the ram but the Dune wikia say its the blue griffon. Now I am not sure with one is correct (or maybe both are)
Cucumber Salad 25 Mei 2016 @ 10:44am 
can i ask why you went with the red ram for house harkonnen? that sigil is only ever used in the video games. in the books it is a blue griffin on a field of white while their battle standard is orange. not a critcism just a question. nice work as a whole.
Captain Murray  [pembuat] 25 Mei 2016 @ 10:22am 
We are trying to implement that Applechild. We already have some neat textures for clothing, just need to figure out how to make the mod put than in the right places.
Yale 25 Mei 2016 @ 10:17am 
Good mod! Would be amazing if we could see clothes, hair, and faces as future additions.
Captain Murray  [pembuat] 25 Mei 2016 @ 8:40am 
Just created a topic so we can talk about how each one wants to contribute to expand this mod.
Captain Murray  [pembuat] 25 Mei 2016 @ 8:37am 
You are more than welcome Jade Falcon. I will put you as cooperator for the mod. :-)
Jade Falcon 25 Mei 2016 @ 8:19am 
This is a really good mod even at this early stage. I would happy to contribute some textures to this mod as long as credit is given. I've actually been doing House Atreides stuff for my own game before I even noticed this mod. :D
Captain Murray  [pembuat] 25 Mei 2016 @ 7:13am 
As long as I know they can be added instead of replacing the default races (as I read in the tutorial) but I prefered replacing instead, to keep the mod more themed.
6000 Chipmunks 25 Mei 2016 @ 5:02am 
So, I'm guessing there is a reason why these custom races can't be added to the list instead of overwritting the default races? *thus removing all other original races(or most of them) from the game. Can this be fixed?
Thom 25 Mei 2016 @ 4:57am 
This is great. Was always a bit annoyed that whenever I came across the Arrakis system there was no desert planet to colonise. This'll make up for that a bit.
Captain Murray  [pembuat] 24 Mei 2016 @ 6:36pm 
By the way...loved the Bene Gesserit outfit
Captain Murray  [pembuat] 24 Mei 2016 @ 6:36pm 
Looks like we are working a similar art tincanrocket. I was working in a mask for the fremen, using the same mask James McAvoy used in the Dune series as model. Maybe you can integrate it with the stillsuit you made (connecting the hoses)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690709935
tincanrocket  [pembuat] 24 Mei 2016 @ 3:14pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690650794

Last one for tonight. The Bene Gesserit - this uses resized mammalian clothing. All of the reskinned models are animated properly - I just need to work out how to make the items unique to each House.
6000 Chipmunks 24 Mei 2016 @ 2:54pm 
That looks great, tincanrocket!
tincanrocket  [pembuat] 24 Mei 2016 @ 2:41pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690634791

Here's a screenshot of the Harkonnen modded clothes and hair, and in the comment below is a shot of the Fremen with a stillsuit (of sorts - it's a mammalian outfit rescaled and recoloured), and blue-in-blue eyes.

Slow progress...
6000 Chipmunks 23 Mei 2016 @ 2:24pm 
I LOVE this idea! I'm not to bothered by the family tree/vassal stuff, but love the different travel types, and would love to see a real Fremin avatar(s).
Captain Murray  [pembuat] 23 Mei 2016 @ 1:46pm 
Since I really really sucks in coding I have no idea how far its possible to make this changes in the game (but all sound pretty interesting). I begging this mod making visual changes (that´s much easier) and I think it´s a good starting point.

For example, one thing I would like to accomplish (and I believe is not that complicated) was to put a stillsuit on the fremen model and paint his eyes completely blue.

Other idea was to replace one of planet types with somenthing like industrial or devasted to represent places like Giedi Prime and Salusa Secundus (maybe replace the Arid one, since we already have a desert type)

Also I could use ideas for the name list, not only names and surnames but ways to baptize ships, space stations and so long.

By the way, I implemented your changes to the guild in the mod. ;-)

tincanrocket  [pembuat] 23 Mei 2016 @ 12:54pm 
The Fremen could also possibly start as an indigenous population on Arrakis? Again, no idea if it is possible to code in such things :)
tincanrocket  [pembuat] 23 Mei 2016 @ 12:52pm 
It would also be great to add a new resource, Spice, that only appears on Arrakis and grants a bonus to income, leader lifespan, and travel speed, plus 'hazardous' events on the planet that may effect any mines and damage or destroy them (to represent the sandworms) - I have no idea is this is remotely possible, though.

I might be able to do new leader models and minor bits like that, but I haven't made it much farther than that with my mucking about so far - keep being sucked into actually playing the game ;)
tincanrocket  [pembuat] 23 Mei 2016 @ 12:52pm 
I've subscribed to the thread and will try to find some time to help if I can - I am a bit snowed under with work atm, but hopefully I can clear a few bits and make some time.

I'm hoping as Stellaris matures we'll see more CK2 elements come in, as they would be great for the Dune setting - arranged marriages, offspring and genetic manipulation, duels, and so on. I have just loaded up your mod, and it's a great start - I made a couple of small changes to the Guild, as I thought they would be best using worm holes? I set everyone else to Warp apart from the Fremen, who got hyperlane use.

Ideally you'd want a custom start with the Empire being a bit like the HRE in CK2, and each House being a vassal, but maybe I am too hopeful that these kinds of things will make it into the game anytime soon?
Captain Murray  [pembuat] 23 Mei 2016 @ 10:57am 
Thanks Soufrance. I already read Dune like five or six times during my life and it is always a great experience. I think you gonna love it.

tincanrocket, if you where planning in make a Landsraad mod, maybe we can join forces and improve this one even further. I know nothing about programming and every help will be welcome.