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steamapps>common>stellaris>map>galaxy
then open Base.txt in something like notepad
then look for:
num_stars_core_perc = 0
change it to say
num_stars_core_perc = 0.1
A few other mods i would people advice to look up which are great in perspective of galaxy creation.
"Rare Planets"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698196968
"unbiased systems"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683326728
"more planet Types"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694585917
"Hidden Hyperlanes"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=701434781
thanks for advice, silly me hasn't come so far and opened any of the files ^^.
@Malignant
As i love the galaxy core systems i found myself in need to also be able to see them, which in the deault setting is rather difficult. The Dark Galaxy Mod would dim the brightness of the whole galaxy which all in all i also found visually more pleasing. Perhaps you could/would implement that in your mod as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690825275&searchtext=Dark+Galaxy
That would mean you can jam more systems into the arms while keeping more empty space between arms.
Looking at spiral_4.lua you can change the values for seperation and width to change the core principles for the arms themselves and in base.lua you can change the stars_min_dist value to shrink tehe space between stars and cram more into each arm.
Hope that helps!
Now the problem i have faced a couple of time with your mod was that, due to the increase in system numbers, it seems to me that the space in between the spiral arms has been reduced and therefor the strategic advantage got lost.
Do you know a way to increase the space inbetween spiral arms and would you provide us with a Spiral Galaxy where the spiraal arms do even further away from the next arm, "at the end of each arm"?
Not sure if i made myself clear, so please ask what i should perhaps explain further.
I love this mod and would like to see it being developed further.
gl hf
I have only been able to spawn a max of 4 of the fallen empire sin a map at a maximum with usualy only 2.
Looking through teh file i can see that youve included up to 10 fallen empires but have included a few problems, luckily all are within the first 3 lines of each empire.
fallen_empire_4 = {
graphical_culture = "fallen_empire_04"
initializer = "fallen_4"
Here is a random extract to illustrate my point. You can see here the initializer is fallen_4
However after testing the game will only spawn empires with the original initializers, ie fallen_1_1 fallen_2 and fallen_3.
Just roatating those 3 initializers for each fallen empir included will fix this.
Edit: i had initially thought the graphical_culture had to be _01 _02 and _03, however on testing that has nothing to do with limited spawns.
i have also edited this mod so there are no planets in the center of the star, theres an exclusion zone around it.
did this by making the 'core' contain zero worlds and making teh core 25% of the map (base.lua and gargantuan gama.txt)
hope that helps!
Apparently teh game is limited to only calling however many fallen empires are in that file.
Might be a good idea to make a proper list for this mod and include that cause my fix is a nooby hack job :)
credit: more fallen empires mod by [war on anime]
linky
im using the 'observe' command at game start to view the fallen empires.
from huge to colossal+, from 5 empires to max allowed, sometimes i get zero but never more than 3 fallen empires in my games.
heres my setup:
Gargantuan Gamma
Elliptical
24 empires
24 aadcanced ai starts
ai aggressiveness : high
difficulty : insane
ftl : hyperdrive
Game version is 1.2.0 beta
Mods im running:
auto build
remove aura graphics
ui overhaul
my own various changes mod
not sure what could be wrong, none of those mods touch the same folders as your mod.
Thanks putting the squee back in the game.
Thanks a lot for your work and i am looking forward to your next versions of this mod!
Alpha Galaxies:
- more proto-pre-sentient species
- less habitable planets
Omega Galaxies
- less proto-pre-sentient specie
- more habitable planets.
Or if not by age, then perhaps have a slider which may fine tune these values independently from Galaxy age.
Another thing which i saw and i like quite a lot is, no biased start system. Especially as an option for singleplayer this is great. It removes the 2-3 planets which are normally directly arround every starting area of each empire. By that empires are forced to settle further away. It but still works great for multiplayer sessions in combiantion with the "Nu Clustered Start" setting, as you have enough room and time to find your next planet to settle on, no need to immediatly always research Colonyships as you first have to do a bit of scouting.
This shader file appears to be the gfx file for editing the core - as I'm not a graphics guy, I'm going to go ahead and f*ck with it on a test mod and see if I can tone down that d*mn brightness!
Here is an example scenario:
setup_scenario = {
name = "Huge+"
* priority = 5 #priority decides in which order the scenarios are listed
* num_stars = 1200
* radius = 480 #should be less than 500, preferably less than ~460
* num_empires = { min = 1 max = 47 } #limits player customization
* num_empire_default = 24
* fallen_empire_default = 4
* advanced_empire_default = 4
colonizable_planet_odds = 1.0
cluster_count = {
# method = one_every_x_empire
method = constant
value = 6
max = 12
}
cluster_radius = 150
cluster_distance_from_core = 300
* num_nebulas = 13
* nebula_size = 80
* nebula_min_dist = 160
supports_shape = spiral_2
supports_shape = spiral_4
supports_shape = elliptical
supports_shape = ring
}
* indicates a line I've edited
-- BASE VALUES FOR GALAXY GENERATION
core_radius_perc = 0.25 -- Core radius is 25% of the galaxy radius
*num_stars_core_perc = 0.1 -- Number of stars in core
*stars_min_dist = 5.0 -- Min distance between stars
countries = {
ideal_sq_dist_between = 90*90, -- Ideal square distance between countries
min_sq_dist_between = 60*60, -- Min square distance between countries
}
fallen_empires = {
num = 2, -- Number of fallen empires
ideal_sq_dist_between = 150*150,-- Ideal square distance between countries
min_sq_dist_between = 100*100, -- Min square distance between countries
max_military_fleet_count = 5, -- Number of military fleets the empire will start with
ships_per_fleet = 3,
--starting_tech
}