Counter-Strike 2

Counter-Strike 2

kz_cratespeed
7 Comments
☠ ddly ☠ 31 Jan, 2017 @ 9:53am 
Nice map
JimmyHimself 17 Jun, 2016 @ 8:39pm 
learn lighting
Gargos 1 Jun, 2016 @ 3:06am 
There is good lighting and a good aesthetic theme with the different crate coloring, and the maps pathing is very clear because of this. Overall the KZ plays well in most sections of the map, I do feel like the small room could use a small amount of work is terms of layout, and block positioning.
Fafnir 27 May, 2016 @ 4:25am 
wow ruben!!!finally a map
ruben  [author] 24 May, 2016 @ 12:27pm 
Update 1:
- Fixed lighting in the "box-room"
- Lights on the floor in LJ Room made non-collision
- Removed useless ground outside the map.
Zach47 24 May, 2016 @ 1:13am 
For Ruben's first map, it's not bad. It's very much what I would expect from him. I thought the flow was good, except in one part. The textures are dark and the lighting isn't great. There are rounded cubed boxes throughout the map which seems weird and does effect gameplay in the small room.


Small room in question:
http://i.imgur.com/rAYVgIP.png

This room was tightly spaced and dark. The actual route can be skipped as seen here [www.twitch.tv] when I was streaming the map. This room should be worked on to improve visibility and a clearer route.

Issue 2: Size of the map
http://i.imgur.com/kh4jzxz.png

The map uses only 1/4th of the space actually provided, and the other 3/4ths is left empty.

Issue 3: Random outside part of the map
http://i.imgur.com/V6Ubac7.png

This part exists on the outside of the map and has no use to the map.


iriaisa 23 May, 2016 @ 12:11pm 
1st