Cities: Skylines

Cities: Skylines

Grass Cluster 2
19 Comments
oldbox 4 Nov, 2022 @ 10:30am 
Beautiful. Thank you
sebesams 27 Sep, 2022 @ 2:33am 
Why do i discover this one only now???? Thank you D!
hillfanthomlike10 16 Sep, 2021 @ 6:50am 
thank you
MatteCosta 28 Jan, 2021 @ 9:28am 
You make really fantastic assets man, Thank you! and fantastic work!
sevenof9 10 Mar, 2017 @ 5:13pm 
Looks awsome.
MrMaison  [author] 6 Feb, 2017 @ 1:23pm 
Legion- I think that's the vanilla dirt road. Or if not it could be from Network Extentions mod. I forgot.
Legion, Duke of Rockford 28 Jan, 2017 @ 6:08pm 
Look great! I subscribed to this but where do you get that dirt road? I don't think that is gravel road from vanilla, is it? :o
SonOfNitrous 23 Jun, 2016 @ 8:32am 
Thx! If you have time it would be so cool!
Nothing bad about TempleOfDooms's grass, but due to new level of quality that you have brought to the community I just can't stand not to ask you about it =)
And it seems that TempleOfDoom ones are most suitable for working out a bit wild environment, really love them.
There were some nice assets made by Breeze but they are not working with RTR by boformer.
MrMaison  [author] 23 Jun, 2016 @ 6:56am 
SonOfNitrous- I will see what I can do. TempleOfDoom have some nice low grass too.
SonOfNitrous 23 Jun, 2016 @ 3:29am 
Is there any plans for even lower clasters?) I mean not car tall, and so not so "wild" =) More suitable for urban usage.
Cheers!
Drosovila 25 May, 2016 @ 1:29pm 
Excelent! And compared to Gulas tall grass it doesnt disappear when you zoom out :D
Chilipopper 24 May, 2016 @ 12:44pm 
looking unreal, changes the game's look completely
ludoviccarre 24 May, 2016 @ 7:49am 
jaimerai lavoir stp merci pour moi
AquilaSol 24 May, 2016 @ 12:58am 
This is excellent as a natural separator between highways!
Zatline 23 May, 2016 @ 5:29pm 
wild grass with realistic scale has been a lacking peace of nature for far too long, finally not anymore. excellent work man! :)
PeteMcTavish 23 May, 2016 @ 1:32pm 
Beautiful
Tim The Terrible 23 May, 2016 @ 10:04am 
Ah good to hear! Can't wait, keep up the good work :)
MrMaison  [author] 23 May, 2016 @ 10:00am 
Tim The Terrible- Yes, more grass types on the way. In fact I already started to put together a weed texture for that kind of scenery.
Tim The Terrible 23 May, 2016 @ 9:36am 
Looks really good! Still one grass type I'm missing here! Could you make a low grass type that we can use for area's like this: http://www.urbanghostsmedia.com/wp-content/uploads/2014/04/Czestochowa-Poland-abandoned-train-graveyard-640x400.jpg
Would be much appreciated! :D