XCOM 2
Restrict Rulers
41 Comments
Finical 30 Oct, 2019 @ 6:53pm 
I'm really going to miss this when I start playing WotC... but I guess at this point I should be skilled enough at the game I don't technically need it.

Still going to miss it, though. The breathing room was sorely needed the first time I played.
Dragon32 2 Jan, 2018 @ 1:21pm 
@Flamew1ng, The Hip Hop Hobbit:
Probably not. IIRC, WoTC changed the way that enemy spawns were defined so XComMissions.ini changes don't have an effect.
Airu 2 Jan, 2018 @ 11:03am 
Working with WotC?
Very_Truck_Man 2 Dec, 2017 @ 6:48am 
Does this work for WotC?
DerBK  [author] 26 Jan, 2017 @ 11:59am 
Not needed, the Long War guys have considered rulers in their mission setup.
Dark_Ansem 26 Jan, 2017 @ 11:47am 
LW2 Patch?
Dandelyon 4 Oct, 2016 @ 9:44pm 
Thanks!
DerBK  [author] 4 Oct, 2016 @ 9:34pm 
Yes. Step by Step:

- Open this mod's XComMissions.ini
- Under Schedule Definitions, you will find 4 blocks, one each for the three types of council missions and one for Avenger Defense.
- Delete the COMPLETE block for Avenger Defense. It's the biggest one of the four.
- Save and close.

Done.
Dandelyon 4 Oct, 2016 @ 1:38pm 
Is there a way to allow Disable Rulers on Council Missions, but allow them for Avenger Defense?
Killian 20 Sep, 2016 @ 1:08am 
It was somewhat unsettling to see four different-looking vipers appear at once, I can say that much.

Still, I can't see a whole lot that would conflict. Given the Nest mission itself didn't appear until I disabled the mod, I'm wondering if altering the selection of missions available via Scanning Sites Plus is a possible cause.
DerBK  [author] 20 Sep, 2016 @ 12:05am 
Pod of Neonate Vipers came from a Sectoid Spotter's reinforcement call (ABA), so at least that's working as intended :)
Killian 19 Sep, 2016 @ 10:02pm 
Given how many I have running, it seems possible. I did get a random pod of neonate vipers spawning in at one point before disabling the mod.

If I had to guess, it's A Better ADVENT since that's the only other enemy-list-modifying mod I have running.
DerBK  [author] 19 Sep, 2016 @ 8:02pm 
Has to be some sort of intetaction with another mod, i think. Hard to say.
Killian 19 Sep, 2016 @ 2:34pm 
I also had the same issues as others where the Rulers didn't appear. The Viper's Nest mission didn't appear at all until I disabled this mod. After I disabled it, they all showed up pretty much back to back.
Florida Eco-Nationalist 15 Aug, 2016 @ 9:30am 
Hi DerBK. I REALLY desperate to completely disable Alien Rulers. Would you please accept my friend request so you can explain how I can edit the ini's to do so? I do not want to restart my entire campaign. I made the mistake of disabling the story mission, not realizing it would mean rulers would appear in my campaign.
BelowAverageAmerican 8 Jul, 2016 @ 9:21am 
For bug squashing purposes, I had not used this mod prior to Shens gift, so I cannot say if it was affected by the DLC. Cheers!
DerBK  [author] 8 Jul, 2016 @ 1:49am 
Interesting. I wonder if the DLC changed something abour rulers, as this mod used to work just fine before. Or maybe your case is an insulated one or a fancy interaction with another mod. I will have to research that at some point after i finish my current work on Better Advent.
BelowAverageAmerican 8 Jul, 2016 @ 12:43am 
1st mission after unsubscribing, got a ruler. I like this mod but rulers shouldn't come so late in the game. Thanks regardless for all your mods :D
DerBK  [author] 8 Jul, 2016 @ 12:00am 
Yes, it should. Maybe delete your mission.ini from Documents/My Games to be sure.
BelowAverageAmerican 7 Jul, 2016 @ 10:32pm 
I am having the same issue... if I unsubscribe, will this return everything back to normal mid campaign?
DerBK  [author] 6 Jul, 2016 @ 6:11pm 
Oh hey. Somehow i never saw your earlier posts from a week ago. Sorry about that, i certainly didn't mean to just ignore you!

You aren't the first person to have something like that happen. But as far as i am aware, the rulers always turned up at some point for everyone. That being said, i am as clueless as you are. No idea what causes this delay. It might very well be that this mod (or Better Pods, which includes this mod) is responsible, but if that's the case, then i currently don't understand how.
Eduardo 6 Jul, 2016 @ 5:25pm 
The Issue solved itself as the campaign progressed. When December hit, I encountered the Viper King, and after that, the rulers started spawning normally. Still don't know what made them appear so late in the campaign(5-6 months after the nest).
Eduardo 26 Jun, 2016 @ 5:52pm 
Gameplay: Additional Dark Events, Extended Dark Events, Avenger Defense reinforcements plus, Grimy's Loot(plus it's two expansions), fixed squad size, more starting soldiers, stop drop and roll, gotcha flank preview, lws leader pack, defense matrix patrol training, suppression plus, balanced sword and sniper, updated soldier fatigue and squad cohesion( started game with these, but had to disable due to crashes).

The rest are all cosmetic, so I don't think that they could cause any conflicts. Any idea as to what could be causing this problem?
Eduardo 26 Jun, 2016 @ 5:52pm 
My current campaign is suffering from an issue, the rulers are not showing up at all. I did the alien nest during the midgame(no plasma weapons yet), now I'm in October and I haven't seen any rulers. Playing on legendary difficulty.
My current mods are the following:
- Mods that affect the rulers themselves: Restrict Rulers, can't execute rulers.

- Enemies: ABA, ABA all the enemies, Corrupt Avatar, Riftkeeper, Venator, Advent Titan, Advent Commander, Advent Spectre, Advent Sniper, Muton Centurion, Muton Demolisher, Advent Recon Unit, Sectoid Commander, Elite Viper, Advent Psi Op, Mec Breacher.



DerBK  [author] 26 Jun, 2016 @ 12:46am 
Blacksites aren't council missions.
Toenails10 25 Jun, 2016 @ 8:32pm 
i just got the beserker ruler on the Blacksite mission, does this mod not work for those types of missions?
Steelflame 24 Jun, 2016 @ 1:23pm 
I remember getting Archon King in an AV defense mission..... I was SO god damned lucky to get the Execute proc on him, as he was literally 1 tile away from stepping into the avenger to cause me to lose the campain.
2Scribble 20 Jun, 2016 @ 1:10am 
It never made any sense to have these guys turn up in the council missions or avenger defense - not only are those missions on timers and among the most difficult in the game; but why would Rulers be reduced to escorting a VIP? And how would they know your ship is down since you crashed?

This and the Ruler's having three turns per enemy turns makes them a difficult - but reasonable - challenge.
Nico 1 Jun, 2016 @ 4:21pm 
Never mind, the Ruler just showed up later.
Nasarog 29 May, 2016 @ 3:12pm 
Nico, he's probably afraid of you and told all his friends about the mean XCOM.
DerBK  [author] 27 May, 2016 @ 5:06am 
Your call. I don't really think that this mod can do anything hurtful, but then again i don't know what is happening with your problem. It's a difficult mod to test and troubleshoot properly, so i am not able to make more than educated guesses either.
Nico 27 May, 2016 @ 4:00am 
Hmm.. I'll go ahead and post my mod list later. Should I disable this mod?
DerBK  [author] 26 May, 2016 @ 8:50pm 
No idea.
Some mod conflict probably, but it's the first time i hear about something like that.
Nico 26 May, 2016 @ 6:18pm 
I installed this mod, and now ever since I beat the Viper King to near death (Fucker escaped during Regal Beast), He isn't showing up.

Any ideas as to why?
Dex 24 May, 2016 @ 6:59pm 
Is there any way to make this compatible with More Pods locally? I really don't want to give up the extra pods per mission if I can avoid it.
DerBK  [author] 24 May, 2016 @ 2:42am 
Ummm... this not compatible with Better Pods.
This is already a part of it ;)
Kal 24 May, 2016 @ 2:41am 
You know, I was about to ask if this was compatible with Better Pods, but then I noticed who the author was. Thanks yet again DerBK :)
Lanius 23 May, 2016 @ 7:25pm 
thank you very much
ionmage 23 May, 2016 @ 5:43pm 
I lost a run because I got to first encounter the Archon ruler on an Av. Defense. I was but a few days away from plasma, too. Thanks for this mod, should have been done this way stock.
Nico 23 May, 2016 @ 1:34pm 
THANK GOD.
Ser Lancelot 23 May, 2016 @ 1:01pm 
Now, thank you very much.

This is going to save one many an Ironman run.