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- forgive me, I'm forgetting all the XCom make blieve ranks are. i'll just refer to this as levels ...
- anyhoo, I'm late to upgrading this, I have some squaddies at level 2
- I get the FNG perk ... which upgrades squaddies to level 3
- ... the level 2 squaddies are showing up in the GTS as trainable - and it's causing stability/crash issues
- is that a known issue / work around, or a conflict with one of my other mods?
that seems like a LONG list of perks you can get from GTS, does anyone know which mods were used ?
We salute you, Cyka Cannon o>
Although your troops probably won't...
I'll gladly sacrifice my troops for testing this
I'm not a fan of the soldier dying to unlock the perk, doesn't logically make sense to me, so I'd like to know the changes please!
you can now rank up soldiers that are already higher than rookie rank
took me a while, needed to figure out how to get rid of the class selection UI thing.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\690155065
sweeet, thanks so much :)
I plan to change most if not all of my mods to use mod config menu eventually.
But that's not high on my to do list. I got a few other mods to do, and BG has suggested I update a few of my mods to remove the gamestatecontext overrides. And those are more important to finish first IMO.
Any chance you'll implement the options (aka ini changes) with the Mod Config Menu ?
currently, no, it only trains rookies.
This mod is a combination of the two.
@pr8dator
They should unlock retroactively, but you need 40 combined kills between your dead soldiers for the first fng unlock. Did you have that? Wetworks and kill assists dont count towards that 40.
Thank you, good sir.