Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Original OKI Weapons mod is now back online, fixed, rewamped, remodelled and rebalanced:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429053416&tscn=1535749372
Thanks to all the people who kept the mod running and fixed with the many reuploads and rebalances.
If you want higher RoF use the Quad-Turret.
I have not tried it in beta, but you just can do that and report back.
I have not abandon my mods, but I am not really working on them or updating them at the moment as I have no time for playing or modding right now.
I hope that gets better next year and I know that some of my mods are really in need of some love.
-changed the vanilla turrets back to old size
-added compact vanilla turrets with a little less damage and a little more structure
All vanilla blueprints and A.I. ships should work again.
But that change makes them incompatible to old or vanilla blueprints as they saved the position for the bigger size and are placing the models on that spot.
If you create or update the blueprint with my mod installed, there will be no problem.
What do you mean with projections?
As of now I don't play actively and only follow the development and modding community, so I use the lastest dev version.
I will not maintain two versions of my mods unless there is no other possibility (like some incompatibility).
At least for now the differences between stable and dev should be relatively small and you should be able to use this mod for both versions without problems (I had no issues so far), but let me know if you have any other problems besides the notification.
I could not detect any problems with the 50mm turrets. Neither the single nor the quad turret will produce any crashes for me.
The 500m range is set by me for balancing purpose.
Here is the google translate:
Я не мог обнаружить каких-либо проблем с 50мм башенками. Ни одного, ни четырехъядерный турель не будет производить никаких сбоев для меня.
500м Диапазон устанавливается мной для балансировки цели.
Without balancing them in regard to the other weapons, they would be way out of line.
If you want to use another mod that changes vanilla weapons, you can just put it before my mod in your mod list and it will override my changes.
If you really want to play with unchanged vanilla weapons, you can unzip my mod into your SE-mod folder and delete the *vanilla.sbc-files in the "Data"-folder.
Sorry for the inconvenience, but for me, unfortunately, invisible damage is too weak.
If you want high accuracy and long range use the 50 mm single turret, the 122 mm broadside gun, the 230 mm broadside or fixed gun. They have much better dispersion.
and 23mm turret defense (version for large ship)
I used this version now modify https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=689102067 and here it seems everything should work as well, maybe the ammo in the magazine :)
Then I will test it myself.
But with definable damage it is something wrong.
Such a huge amount fired missiles should turn off the antenna is only 700 meters and in this case the gun was useless. (I do not like the turrets and guns Ask a lot of damage, but in this case ask unnoticeable)
Turret shelled 3 drones about 300 meters (drones were focused on me) were almost motionless and I circled exposing them to a target for the turrets.
5 minutes firing drones appeared to be unharmed.
That's all I did in my survival mode and manual gun did what she could do turret.
I chose your modification was due to less damage done, but I did not expect to be so tiny injuries.
It looks as if the modification had a problem with physics and balls just fly through objects without damaging them.
@TiGeR: the 23mm has a higher rate of fire, but a higher deviation as well. Its damager per minute is about 25% higher, but it can be effectively lower as it will hit less often. This is intentional as it is twice as fast as vanilla turrets regarding rotation- and elevationspeed.
The 23mm variants are designed to counter fast moving targets at close range. For greater range and slower targets other turrets are better.
I've tested in survival mode large turret 23mm and small 23mm gun. And both versions are too weak version of Vanilla is 100% stronger.
With a small ship had shot about 4,000 pcs. Of ammunition from a distance of 600-700 meters and could destroy a large antenna. With the camera viewing've seen the effectiveness of hits at around 70%. Definitely converter damage is bad :(
Maybe you are not hitting the same block from afar?
Let me check.
Btw, for the few test I made, I like the precision of fixed canons. It's more logical than the ones I used before.