Europa Universalis IV

Europa Universalis IV

Dark's Academies: Heir and Ruler Education (and more)
65 Comments
祝孤生 14 Nov, 2020 @ 8:29pm 
please update
Spacewolf 29 Oct, 2020 @ 8:12am 
Any chance of this being updated for 1.30?
Slothcat 3 Oct, 2020 @ 1:57pm 
The launcher hasn't been shutting it down automatically anymore, but I certainly am suffering from crashing, and it seems to just do that with any mod.
Pypor  [author] 23 Jan, 2020 @ 9:23pm 
I'll be taking a look into fixing it. New launcher is giving me trouble.
Mugen 23 Jan, 2020 @ 5:39am 
I don't know whats wrong but the launcher refuses to have this mod activated.
Pypor  [author] 21 Jan, 2020 @ 8:47am 
Updated for EUIV 1.29! :Gifting:
GodWithM3 17 Jan, 2020 @ 12:19pm 
PLEASE update
Mugen 5 Dec, 2019 @ 3:21pm 
please update
Slothcat 30 Nov, 2019 @ 11:58am 
Doesn't work for 1.29. It's been one of the best mods for 1.28 so I would hate to play without it! Especially when you get a 0/0/0 heir... (no really, I've gotten one before).
SkyRipper 24 Aug, 2019 @ 12:40pm 
@Pypor thanks for the explanation :), take some ducats :bagofgold:
The AI thing you could make them use it only if they have a ruler/heir with 1 skill in something, seems simple that way, they will rarely use it but if they get a 1 skill then they will use it. just a suggestion, but yeah maybe people don't want that i don't know.
Pypor  [author] 24 Aug, 2019 @ 12:18pm 
@Lucifer
Searching for a general/admiral is basically that you pay some ducats and then you're presented with a list of generals or admirals from which you can hire one. Say you could use someone good at siege right about now, you could choose the "siege expert" and get a general useful for siege, but not so much for anything else. They can be good early on but mid-late game having good Army Tradition is still ideal, a general you buy will never be anywhere near as good as a late game high tradition general.

And I didn't let the AI use these decisions just because I didn't feel like figuring out a good way to make them decide when they should them, so they don't just hurt themselves economically I suppose. It could be added, but I also feel like at this point it'd change the mod from a helpful-to-the-player feature to a global thing and I dunno if people want that either, ya know?

Thanks for the comment, hope you like it :steamhappy:
SkyRipper 24 Aug, 2019 @ 10:50am 
This looks interesting need to try it!, btw what is the search/recruit general/admiral? what the difference from recruting the normal way? (can't play right now to check).
Also why can't the AI use it? to hard to make? only asking because i always like the AI to use things that way they get harder.
Pypor  [author] 7 Jun, 2019 @ 4:12pm 
@as good as silver
Because of the way I made the mod, that's the way it works. I don't have something that will cancel the event if the heir dies before it fires. It's basically "the heir" will gain +1 skill when school ends, whether or not the heir is the same heir as when the schooling started doesn't matter. Might be a little immersion breaking? But congrats on educating him over the mods allowed cap! Haha
Nobleman 2 Jan, 2019 @ 1:06pm 
Thanks :cozyspaceengineersc:
Lightheart27 9 Dec, 2018 @ 4:39pm 
Awesome. Thanks dude! Love your mod!
Pypor  [author] 29 Nov, 2018 @ 5:21am 
UPDATE
Fixed ruler Adm bug, the event for learning +1 Adm should now work properly and trigger so that your country doesn't get a permanent tag.

Also set the mod version to the current version of EU4 v1.27.x.x Poland so the launcher doesn't say it's out of date.

Please let me know if you encounter any new problems.
Pypor  [author] 29 Nov, 2018 @ 5:12am 
@Forthetruelight
Took a while but it should be fixed now, I tested several of the events and didn't find anything wrong with them anymore. I had some unrelated comment lines in the files and somehow those seemed to be interfering with the event and completely breaking it...doesn't make sense to me still because there was no connection to the broken event in any way, but it should be fixed lol!
Lightheart27 28 Nov, 2018 @ 11:45am 
Any update on the bug that affects admin training?
Nobleman 27 Oct, 2018 @ 11:50am 
There is only admin training problem. The others are working properly.
ඞMickeyMan 13 Oct, 2018 @ 1:48pm 
Updated?
Pypor  [author] 9 Oct, 2018 @ 2:54am 
@躺尸
Yes, I just experienced the same bug as well, and I'm not sure what has caused it. I'll work on a fix or workaround soon! If you have any more info on what may have caused it let me know, thank you =)
躺尸 1=3>4>5>2 9 Oct, 2018 @ 12:57am 
Hi, one suggestion for the mod. Sometimes the training for my ruler just never finish for some reason, so i'm stuck with the country flag attending university, and can't train any of my future rulers. Can you maybe add a cancel training that refunds the money and cancel the country flag? This should help a lot.
ඞMickeyMan 25 Sep, 2018 @ 11:03am 
I mean the chances to have a child, Like in decisions having the choice to try for a baby increasing the chances of an heir for like a couple of months
Pypor  [author] 25 Sep, 2018 @ 9:58am 
@MickeyMan
Do you mean increase their chance of success? There shouldn't be any failure in the current version, I had removed because it didn't seem to be working as intended sometimes.
ඞMickeyMan 25 Sep, 2018 @ 8:55am 
Could you increase heir chances at all?
Zenneh 14 Sep, 2018 @ 6:40am 
Finally Harem is back. Thank you for taking the time of updating the mod - I did miss the features of it.
Pypor  [author] 11 Sep, 2018 @ 3:21pm 
@Sterling Kerman
Okay, thanks! Enjoy! :D
Sterling Phoenix 11 Sep, 2018 @ 10:38am 
It now seems to be working fine so far. I'll let you know if the bug repeats again

thanks for keeping this updated :D
Pypor  [author] 10 Sep, 2018 @ 10:51pm 
@ Sterling Kerman
If I'm able to reproduce this problem I can try figuring out what might be causing it and how to fix it, is it happening often since update 1.26?

Did the event pop up after about a year which increased the stat by +1? That event should also clear the flag.
Pypor  [author] 10 Sep, 2018 @ 10:29pm 
UPDATE
Updated for EU4 Version 1.26 "Mughals" :mailedfist:
Sterling Phoenix 10 Sep, 2018 @ 3:45pm 
So it seems to work still, but occasionally it gets stuck. Not letting you do the event saying "has country flag 'attending university'"

Fix is to manually remove the flag from the save game, but even that doesn't seem to work always.
Hoja Lateralus 8 Sep, 2018 @ 2:58pm 
I hope there will be update to 1.26?
躺尸 1=3>4>5>2 27 Jul, 2018 @ 5:30am 
thanks a lot for this mod, by dying for one. Some suggestions, maybe should allow the heir's abilities able to go above 3, but with the cost of addtional ducat and involved points, monarch, diplomatic, military, etc.
Pypor  [author] 30 Jun, 2018 @ 4:15am 
@ L. Quintino
Glad you like the mod!
And I hadn't thought of adding traits to this mod but something like a genius trait might be fitting now that I think about it, maybe it helps your ruler learn a little bit extra and go passed the learning cap that I've set at 3. Maybe an imbecile trait too that cannot learn? Certainly an interesting idea! No promises, but a trait or two like that might come in the future, thanks for the idea! :steamhappy:

P.S. Only joking about the imbecile trait, no one would like that now would they? ;)
Lk 28 Jun, 2018 @ 9:25am 
I really like this mod. Nice work.
Suggestion: New Ruler Traits would be nice.
Pypor  [author] 15 May, 2018 @ 11:39am 
@Sterling Kerman
Thank you! :KOh:
Sterling Phoenix 15 May, 2018 @ 10:26am 
This is my fav mod btw. Great work, keep it up :)
Pypor  [author] 9 May, 2018 @ 7:07am 
That does sound like something was off and not working as it should. The thing is that no changes were made that would have caused the success chance to break, I was using the same method I've been using and it worked up until some point after one of the recent patches.

I'm going to investigate further though, I'll have to look over what was changed in the last few patches and try to pinpoint what was causing the problem. Perhaps it was the method of having the game pick a random outcome.

Thanks for your feedback though! For now there should be no failure event, hopefully that isn't too cheesy? But I'll try to figure out a fix for how it worked before.
Slothcat 9 May, 2018 @ 6:00am 
It certainly was working after 1.25 but this was just recent that it all happened. And I didn't mean having just 3 fails , but rather 3 different heirs with every event at the acedmy being fails one after the other. That's what makes it suspicious
Pypor  [author] 9 May, 2018 @ 3:59am 
@Slothcat
Ah, so it was working fine and didn't fail everytime? Might it have just been an unlucky coincidence then? An 80% success chance seemed to make it worthwhile to me since it meant you'd save on ducats most of the time. 3 failures in a row is possible with a 20% fail rate, though. Thinking about it now though, maybe a 15% or 10% fail rate would assure that it really is more worthwhile to educate the heir than to wait, so I could do that.

I'd like to know though, putting the 3 failures in a row aside, was the event working as intended? The success event was firing and it was not a failure every time, right? When I "tested" it was when I was playing multiplayer with my friends some weeks ago, and we were using other mods so it might have been an interferance, because as far as I knew it was still working when I tried it in single player.
Slothcat 9 May, 2018 @ 12:50am 
It worked fine after 1.25 so I don't know about anything else added by Paradox afterwards. There is the posibility that we both use the same mod that interferes?
Pypor  [author] 8 May, 2018 @ 11:13am 
UPDATE
Removed any chance of failure in educating heirs due to the strange bug with the failure event being the only one that fired. It should have a 100% success rate for now, possibly until I figure out what Paradox did that broke my random_list code. :steamfacepalm:

As always, please post and issues you encounter if any, thank you. :mailedfist:
Pypor  [author] 7 May, 2018 @ 9:58pm 
@Slothcat
Ah and thank you for reporting that :steamhappy:
Pypor  [author] 7 May, 2018 @ 9:57pm 
@Slothcat
It's looking like there's a bug with the chance of failure, I'm not entirely sure why it's doing that but after testing it my heir failed like 15 times in a row. The chance of failing is 20%, and it used to work correctly and felt balanced... I'll try to fix it or end up removing the failure event entirely until I get a fix.

Until then, to anyone experiencing the same issue, I suggest just waiting until the heir takes the throne to study as there is no failure in that.

Apologies for the inconvenience since it costs more :income: to do it that way, I'll get the patch out within 24hrs if all goes well.
Slothcat 7 May, 2018 @ 1:40pm 
Having the last 3 heirs fail each time they went to the academy is a bit excessive for a "chance of failure". Waiting to read books after being inaugerated seems more worthwhile.
Pypor  [author] 22 Mar, 2018 @ 2:54am 
Updated for 1.25 England and lowered stats on generals/admirals (long delay on that one lol)

I might change the stats up some more if they still feel overpowered.
K0RN3L 20 Mar, 2018 @ 7:11am 
Update pls <3
Luftwaffle17 15 Mar, 2018 @ 9:28am 
Nice
Pypor  [author] 7 Feb, 2018 @ 3:22am 
@Kommanda Knuckles
Haha I've been wanting to nerf the generals for a while now, and I have an idea for how to do that, but the friends I play with enjoyed the op stats.

I'll implement some changes to make things a bit more balanced, I should have some free time to work on it during the next few days.

Thanks for your feedback! :mailedfist:
Memir Masher 7 Feb, 2018 @ 1:27am 
atm i feel like seach general/admiral option is too op you can just buy a 4 shock general and destroy everyone.

if you could make it more randomised that would be great

improving heir is too cheap maybe advisors can train the heir so in order to get him a good education you must realy invest on it

also educating the liege must cost him lowered stats temporarily since he cant administrate the country at %100 percent while studying