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The AI thing you could make them use it only if they have a ruler/heir with 1 skill in something, seems simple that way, they will rarely use it but if they get a 1 skill then they will use it. just a suggestion, but yeah maybe people don't want that i don't know.
Searching for a general/admiral is basically that you pay some ducats and then you're presented with a list of generals or admirals from which you can hire one. Say you could use someone good at siege right about now, you could choose the "siege expert" and get a general useful for siege, but not so much for anything else. They can be good early on but mid-late game having good Army Tradition is still ideal, a general you buy will never be anywhere near as good as a late game high tradition general.
And I didn't let the AI use these decisions just because I didn't feel like figuring out a good way to make them decide when they should them, so they don't just hurt themselves economically I suppose. It could be added, but I also feel like at this point it'd change the mod from a helpful-to-the-player feature to a global thing and I dunno if people want that either, ya know?
Thanks for the comment, hope you like it
Also why can't the AI use it? to hard to make? only asking because i always like the AI to use things that way they get harder.
Because of the way I made the mod, that's the way it works. I don't have something that will cancel the event if the heir dies before it fires. It's basically "the heir" will gain +1 skill when school ends, whether or not the heir is the same heir as when the schooling started doesn't matter. Might be a little immersion breaking? But congrats on educating him over the mods allowed cap! Haha
Fixed ruler Adm bug, the event for learning +1 Adm should now work properly and trigger so that your country doesn't get a permanent tag.
Also set the mod version to the current version of EU4 v1.27.x.x Poland so the launcher doesn't say it's out of date.
Please let me know if you encounter any new problems.
Took a while but it should be fixed now, I tested several of the events and didn't find anything wrong with them anymore. I had some unrelated comment lines in the files and somehow those seemed to be interfering with the event and completely breaking it...doesn't make sense to me still because there was no connection to the broken event in any way, but it should be fixed lol!
Yes, I just experienced the same bug as well, and I'm not sure what has caused it. I'll work on a fix or workaround soon! If you have any more info on what may have caused it let me know, thank you =)
Do you mean increase their chance of success? There shouldn't be any failure in the current version, I had removed because it didn't seem to be working as intended sometimes.
Okay, thanks! Enjoy! :D
thanks for keeping this updated :D
If I'm able to reproduce this problem I can try figuring out what might be causing it and how to fix it, is it happening often since update 1.26?
Did the event pop up after about a year which increased the stat by +1? That event should also clear the flag.
Updated for EU4 Version 1.26 "Mughals"
Fix is to manually remove the flag from the save game, but even that doesn't seem to work always.
Glad you like the mod!
And I hadn't thought of adding traits to this mod but something like a genius trait might be fitting now that I think about it, maybe it helps your ruler learn a little bit extra and go passed the learning cap that I've set at 3. Maybe an imbecile trait too that cannot learn? Certainly an interesting idea! No promises, but a trait or two like that might come in the future, thanks for the idea!
P.S. Only joking about the imbecile trait, no one would like that now would they? ;)
Suggestion: New Ruler Traits would be nice.
Thank you!
I'm going to investigate further though, I'll have to look over what was changed in the last few patches and try to pinpoint what was causing the problem. Perhaps it was the method of having the game pick a random outcome.
Thanks for your feedback though! For now there should be no failure event, hopefully that isn't too cheesy? But I'll try to figure out a fix for how it worked before.
Ah, so it was working fine and didn't fail everytime? Might it have just been an unlucky coincidence then? An 80% success chance seemed to make it worthwhile to me since it meant you'd save on ducats most of the time. 3 failures in a row is possible with a 20% fail rate, though. Thinking about it now though, maybe a 15% or 10% fail rate would assure that it really is more worthwhile to educate the heir than to wait, so I could do that.
I'd like to know though, putting the 3 failures in a row aside, was the event working as intended? The success event was firing and it was not a failure every time, right? When I "tested" it was when I was playing multiplayer with my friends some weeks ago, and we were using other mods so it might have been an interferance, because as far as I knew it was still working when I tried it in single player.
Removed any chance of failure in educating heirs due to the strange bug with the failure event being the only one that fired. It should have a 100% success rate for now, possibly until I figure out what Paradox did that broke my random_list code.
As always, please post and issues you encounter if any, thank you.
Ah and thank you for reporting that
It's looking like there's a bug with the chance of failure, I'm not entirely sure why it's doing that but after testing it my heir failed like 15 times in a row. The chance of failing is 20%, and it used to work correctly and felt balanced... I'll try to fix it or end up removing the failure event entirely until I get a fix.
Until then, to anyone experiencing the same issue, I suggest just waiting until the heir takes the throne to study as there is no failure in that.
Apologies for the inconvenience since it costs more
I might change the stats up some more if they still feel overpowered.
Haha I've been wanting to nerf the generals for a while now, and I have an idea for how to do that, but the friends I play with enjoyed the op stats.
I'll implement some changes to make things a bit more balanced, I should have some free time to work on it during the next few days.
Thanks for your feedback!
if you could make it more randomised that would be great
improving heir is too cheap maybe advisors can train the heir so in order to get him a good education you must realy invest on it
also educating the liege must cost him lowered stats temporarily since he cant administrate the country at %100 percent while studying