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Regards Tom
Regards, Keith.
Warren
thanks
It's no fun moving the scenario marker large distances, though, so it's best to create a scenario at the nearest route marker to the intended starting point.
For populating large yards and/or re-creating player consists in a multi-part scenario that starts further up the route, I usually create and save consists that I can use and modify as needed. (There's a YouTube tutorial on how to do that here: https://www.youtube.com/watch?v=kx0L4KCtPKE ).
These are all just suggestions, of course. Do things in whatever way is most comfortable for you.
Keep up the good work!
I do have one suggestion, however. I really recommend putting the scenario marker next to the player train. TS loads the scenery based on the location of the scenario marker during the loading screen. If the player train isn't in the same location, TS has to jump to the player train location at the start of the scenario and then reload the scenery.
I know it can be a pain to move the scenario marker (especially if the scenario doesn't start near an established Route Marker), but putting them together results in a cleaner, better looking start and makes the pop-up message windows easier to read without the distraction of all the scenery loading behind it.